mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#if !defined( FXFLECKS_H )
|
|
#define FXFLECKS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "particles_simple.h"
|
|
#include "particlemgr.h"
|
|
#include "particle_collision.h"
|
|
|
|
// FleckParticle
|
|
|
|
class FleckParticle : public Particle
|
|
{
|
|
public:
|
|
Vector m_vecVelocity;
|
|
float m_flRoll;
|
|
float m_flRollDelta;
|
|
float m_flDieTime; // How long it lives for.
|
|
float m_flLifetime; // How long it has been alive for so far.
|
|
byte m_uchColor[3];
|
|
byte m_uchSize;
|
|
};
|
|
|
|
//
|
|
// CFleckParticles
|
|
//
|
|
|
|
class CFleckParticles : public CSimpleEmitter
|
|
{
|
|
public:
|
|
|
|
CFleckParticles( const char *pDebugName );
|
|
~CFleckParticles();
|
|
static CSmartPtr<CFleckParticles> Create( const char *pDebugName, const Vector &vCenter, const Vector &extents );
|
|
|
|
virtual void RenderParticles( CParticleRenderIterator *pIterator );
|
|
virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
|
|
|
|
//Setup for point emission
|
|
virtual void Setup( const Vector &origin, const Vector *direction, float angularSpread, float minSpeed, float maxSpeed, float gravity, float dampen, int flags = 0 );
|
|
|
|
CParticleCollision m_ParticleCollision;
|
|
|
|
CFleckParticles *m_pNextParticleSystem;
|
|
private:
|
|
CFleckParticles( const CFleckParticles & ); // not defined, not accessible
|
|
};
|
|
|
|
#endif //FXFLECKS_H
|