mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef FX_ENVELOPE_H
|
|
#define FX_ENVELOPE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "cbase.h"
|
|
#include "fx.h"
|
|
#include "view.h"
|
|
#include "view_scene.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
|
|
class C_EnvelopeFX : public CDefaultClientRenderable
|
|
{
|
|
public:
|
|
typedef CDefaultClientRenderable BaseClass;
|
|
|
|
C_EnvelopeFX();
|
|
virtual ~C_EnvelopeFX();
|
|
|
|
virtual void Update( void );
|
|
|
|
// IClientRenderable
|
|
virtual const Vector& GetRenderOrigin( void ) { return m_worldPosition; }
|
|
virtual void SetRenderOrigin( const Vector &origin ) { m_worldPosition = origin; }
|
|
virtual const QAngle& GetRenderAngles( void ) { return vec3_angle; }
|
|
virtual const matrix3x4_t & RenderableToWorldTransform();
|
|
virtual bool ShouldDraw( void ) { return true; }
|
|
virtual bool IsTransparent( void ) { return true; }
|
|
virtual bool ShouldReceiveProjectedTextures( int flags ) { return false; }
|
|
|
|
void SetTime( float t ) { m_t = t; }
|
|
void LimitTime( float tmax ) { m_tMax = tmax; }
|
|
void SetActive( bool state = true ) { m_active = state; }
|
|
bool IsActive( void ) const { return m_active; }
|
|
|
|
virtual void EffectInit( int entityIndex, int attachment );
|
|
virtual void EffectShutdown( void );
|
|
|
|
protected:
|
|
|
|
void RemoveRenderable();
|
|
|
|
|
|
int m_entityIndex;
|
|
int m_attachment;
|
|
bool m_active;
|
|
float m_t;
|
|
float m_tMax;
|
|
Vector m_worldPosition;
|
|
};
|
|
|
|
#endif // FX_ENVELOPE_H
|