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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef KVPACKER_H
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#define KVPACKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "KeyValues.h"
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//-----------------------------------------------------------------------------
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// Purpose: Handles packing KeyValues binary packing and unpacking in a a
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// consistent way across all branches, including Steam. If you change
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// this packing format you need to do so in a backward compatible way
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// so that the Steam servers and all the various GCs can still talk to
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// each other.
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//-----------------------------------------------------------------------------
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class KVPacker
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{
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public:
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bool WriteAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
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bool ReadAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
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private:
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// These types are used for serialization of KeyValues nodes.
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// Do not renumber them or you will break serialization across
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// branches.
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enum EPackType
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{
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PACKTYPE_NONE = 0,
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PACKTYPE_STRING,
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PACKTYPE_INT,
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PACKTYPE_FLOAT,
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PACKTYPE_PTR,
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PACKTYPE_WSTRING,
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PACKTYPE_COLOR,
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PACKTYPE_UINT64,
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PACKTYPE_NULLMARKER, // used to mark the end of a block in the binary format
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};
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};
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#endif // KVPACKER_H
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