mirror of
https://github.com/nillerusr/source-engine.git
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302 lines
9.2 KiB
C++
302 lines
9.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Interface for makefiles to build differently depending on where they are run from
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//
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//===========================================================================//
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#ifndef DMEMAKEFILEUTILS_H
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#define DMEMAKEFILEUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/idmemakefileutils.h"
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#include "datamodel/dmehandle.h"
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#include "tier1/utlsymbol.h"
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#include "tier3/tier3.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeMakefileUtils;
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class CDmeMDLMakefile;
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class CDmeMayaMakefile;
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class CDmeSourceMayaFile;
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class CDmeMakefile;
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//-----------------------------------------------------------------------------
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//
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// This glue code here is to make it easy to create methods using various DmElement types
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Compilation steps
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//-----------------------------------------------------------------------------
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enum CompilationStep_t
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{
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BUILDING_STANDARD_DEPENDENCIES = 0,
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BUILDING_ALL_DEPENDENCIES,
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BEFORE_COMPILATION,
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PERFORMING_COMPILATION,
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AFTER_COMPILATION_FAILED,
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AFTER_COMPILATION_SUCCEEDED,
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NOT_COMPILING,
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};
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//-----------------------------------------------------------------------------
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// Utility adapter class to hook compile funcs into the map
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//-----------------------------------------------------------------------------
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class CCompileFuncAdapterBase
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{
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public:
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virtual void InitializeAdapter( ) = 0;
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virtual bool PerformCompilationStep( CDmElement *pElement, CompilationStep_t step ) = 0;
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protected:
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// Constructor, protected because these should never be instanced directly
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CCompileFuncAdapterBase( ) {}
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public:
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CUtlSymbol m_ElementType;
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CCompileFuncAdapterBase *m_pNext;
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};
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template< class U, class T >
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class CCompileFuncAdapter : public CCompileFuncAdapterBase
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{
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typedef CCompileFuncAdapterBase BaseClass;
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public:
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CCompileFuncAdapter( )
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{
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// Hook into the list
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m_pNext = U::m_CompileFuncTree.m_pFirstAdapter;
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U::m_CompileFuncTree.m_pFirstAdapter = this;
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}
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virtual void InitializeAdapter( )
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{
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m_ElementType = T::GetStaticTypeSymbol();
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if ( m_pNext )
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{
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m_pNext->InitializeAdapter();
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}
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}
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virtual bool PerformCompilationStep( CDmElement *pElement, CompilationStep_t step )
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{
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T *pConverted = CastElement< T >( pElement );
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if ( pConverted )
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return U::m_pSingleton->PerformCompilationStep( pConverted, step );
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return false;
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}
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};
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//-----------------------------------------------------------------------------
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// Utility adapter class to hook editor opening funcs into the map
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//-----------------------------------------------------------------------------
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class COpenEditorFuncAdapterBase
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{
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public:
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virtual void InitializeAdapter( ) = 0;
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virtual void OpenEditor( CDmElement *pElement ) = 0;
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protected:
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// Constructor, protected because these should never be instanced directly
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COpenEditorFuncAdapterBase( ) {}
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public:
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CUtlSymbol m_ElementType;
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COpenEditorFuncAdapterBase *m_pNext;
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};
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template< class U, class T >
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class COpenEditorFuncAdapter : public COpenEditorFuncAdapterBase
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{
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typedef COpenEditorFuncAdapterBase BaseClass;
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public:
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COpenEditorFuncAdapter( )
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{
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// Hook into the list
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m_pNext = U::m_OpenEditorFuncTree.m_pFirstAdapter;
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U::m_OpenEditorFuncTree.m_pFirstAdapter = this;
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}
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virtual void InitializeAdapter( )
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{
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m_ElementType = T::GetStaticTypeSymbol();
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if ( m_pNext )
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{
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m_pNext->InitializeAdapter();
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}
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}
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virtual void OpenEditor( CDmElement *pElement )
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{
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T *pConverted = CastElement< T >( pElement );
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if ( pConverted )
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{
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U::m_pSingleton->OpenEditor( pConverted );
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}
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}
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};
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#define DECLARE_DMEMAKEFILE_UTIL_CLASS_BASE( _className ) \
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protected: \
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typedef _className ThisClass; \
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static CompileFuncTree_t m_CompileFuncTree; \
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static OpenEditorFuncTree_t m_OpenEditorFuncTree; \
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static _className *m_pSingleton; \
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template< typename U, typename T > friend class CCompileFuncAdapter; \
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template< typename U, typename T > friend class COpenEditorFuncAdapter; \
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virtual CompileFuncTree_t* GetCompileTree() \
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{ \
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return &m_CompileFuncTree; \
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} \
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virtual OpenEditorFuncTree_t* GetOpenEditorTree() \
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{ \
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return &m_OpenEditorFuncTree; \
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} \
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#define DECLARE_DMEMAKEFILE_UTIL_CLASS( _className, _baseClass ) \
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DECLARE_DMEMAKEFILE_UTIL_CLASS_BASE( _className ) \
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typedef _baseClass BaseClass; \
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protected: \
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virtual void InitializeFuncMaps() \
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{ \
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m_pSingleton = this; \
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m_CompileFuncTree.m_pBaseAdapterTree = &BaseClass::m_CompileFuncTree; \
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m_CompileFuncTree.m_pFirstAdapter->InitializeAdapter( ); \
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m_OpenEditorFuncTree.m_pBaseAdapterTree = &BaseClass::m_OpenEditorFuncTree; \
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m_OpenEditorFuncTree.m_pFirstAdapter->InitializeAdapter( ); \
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BaseClass::InitializeFuncMaps(); \
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} \
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#define DECLARE_DMEMAKEFILE_UTIL_CLASS_ROOT( _className ) \
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DECLARE_DMEMAKEFILE_UTIL_CLASS_BASE( _className ) \
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protected: \
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virtual void InitializeFuncMaps() \
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{ \
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m_pSingleton = this; \
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m_CompileFuncTree.m_pBaseAdapterTree = NULL; \
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m_CompileFuncTree.m_pFirstAdapter->InitializeAdapter( ); \
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m_OpenEditorFuncTree.m_pBaseAdapterTree = NULL; \
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m_OpenEditorFuncTree.m_pFirstAdapter->InitializeAdapter( ); \
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} \
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#define IMPLEMENT_DMEMAKEFILE_UTIL_CLASS( _className ) \
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CDmeMakefileUtils::CompileFuncTree_t _className::m_CompileFuncTree; \
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CDmeMakefileUtils::OpenEditorFuncTree_t _className::m_OpenEditorFuncTree; \
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_className *_className::m_pSingleton; \
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#define DECLARE_COMPILEFUNC( _className ) \
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bool PerformCompilationStep( _className *pClassName, CompilationStep_t step ); \
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CCompileFuncAdapter< ThisClass, _className > m_##_className##CompileAdapter
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#define DECLARE_OPENEDITORFUNC( _className ) \
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void OpenEditor( _className *pClassName ); \
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COpenEditorFuncAdapter< ThisClass, _className > m_##_className##OpenEditorAdapter
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//-----------------------------------------------------------------------------
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// Interface for makefiles to build differently depending on where they are run from
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//-----------------------------------------------------------------------------
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class CDmeMakefileUtils : public CTier3AppSystem<IDmeMakefileUtils>
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{
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protected:
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struct CompileFuncTree_t
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{
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CCompileFuncAdapterBase *m_pFirstAdapter;
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CompileFuncTree_t *m_pBaseAdapterTree;
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};
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struct OpenEditorFuncTree_t
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{
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COpenEditorFuncAdapterBase *m_pFirstAdapter;
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OpenEditorFuncTree_t *m_pBaseAdapterTree;
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};
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typedef CTier3AppSystem< IDmeMakefileUtils > BaseClass;
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DECLARE_DMEMAKEFILE_UTIL_CLASS_ROOT( CDmeMakefileUtils );
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public:
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// Constructor, destructor
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CDmeMakefileUtils();
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virtual ~CDmeMakefileUtils();
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// Inherited from IAppSystem
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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// Inherited from IDmeMakefileUtils
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virtual void PerformCompile( CDmElement *pElement, bool bBuildAllDependencies );
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virtual bool IsCurrentlyCompiling( );
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virtual int GetCompileOutputSize();
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virtual CompilationState_t UpdateCompilation( char *pOutputBuf, int nBufLen );
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virtual void AbortCurrentCompilation();
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virtual void PerformOpenEditor( CDmElement *pElement );
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virtual int GetExitCode();
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protected:
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// Compile functions + editor functions
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DECLARE_COMPILEFUNC( CDmElement );
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DECLARE_COMPILEFUNC( CDmeMakefile );
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DECLARE_COMPILEFUNC( CDmeMDLMakefile );
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DECLARE_COMPILEFUNC( CDmeMayaMakefile );
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DECLARE_OPENEDITORFUNC( CDmeSourceMayaFile );
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// Queues up a compilation task
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// ( Call only in BUILDING_STANDARD_DEPENDENCIES or BUILDING_ALL_DEPENDENCIES )
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void AddCompilationTask( CDmElement* pElement );
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// Sets the compilation process handle
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// ( Call only in PERFORMING_COMPILATION )
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void SetCompileProcess( ProcessHandle_t hProcess );
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private:
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struct CompileInfo_t
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{
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CDmeHandle< CDmElement > m_hElement;
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CCompileFuncAdapterBase *m_pAdapter;
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};
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// Finds the adapter class associated with a particular element type
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CCompileFuncAdapterBase *DetermineCompileAdapter( CDmElement *pElement );
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COpenEditorFuncAdapterBase *DetermineOpenEditorAdapter( CDmElement *pElement );
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// Dequeue the first compile task and start it up
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void StartNextCompileTask();
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// Performs the compilation step on all elements
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bool PerformCompilationStep( CompilationStep_t step );
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// Queues up a compilation task
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void AddCompilationTask( CDmElement* pElement, CCompileFuncAdapterBase *pAdapter );
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// Default implementatations for compile dependencies
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bool AddCompileDependencies( CDmeMakefile *pMakefile, bool bBuildAllDependencies );
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CUtlVector< CompileInfo_t > m_CompileTasks;
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ProcessHandle_t m_hCompileProcess;
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int m_nCurrentCompileTask;
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int m_nExitCode;
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CompilationStep_t m_CompilationStep;
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};
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#endif // DMEMAKEFILEUTILS_H
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