mirror of
https://github.com/nillerusr/source-engine.git
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1652 lines
49 KiB
C++
1652 lines
49 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The system for handling director's commentary style production info in-game.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#ifndef _XBOX
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#include "tier0/icommandline.h"
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#include "igamesystem.h"
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#include "filesystem.h"
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#include <KeyValues.h>
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#include "in_buttons.h"
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#include "engine/IEngineSound.h"
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#include "soundenvelope.h"
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#include "utldict.h"
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#include "isaverestore.h"
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#include "eventqueue.h"
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#include "saverestore_utlvector.h"
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#include "gamestats.h"
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#include "ai_basenpc.h"
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#include "Sprite.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static bool g_bTracingVsCommentaryNodes = false;
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static const char *s_pCommentaryUpdateViewThink = "CommentaryUpdateViewThink";
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#define COMMENTARY_SPAWNED_SEMAPHORE "commentary_semaphore"
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extern ConVar commentary;
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ConVar commentary_available("commentary_available", "0", FCVAR_NONE, "Automatically set by the game when a commentary file is available for the current map." );
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enum teleport_stages_t
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{
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TELEPORT_NONE,
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TELEPORT_FADEOUT,
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TELEPORT_TELEPORT,
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TELEPORT_FADEIN,
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};
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// Convar restoration save/restore
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#define MAX_MODIFIED_CONVAR_STRING 128
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struct modifiedconvars_t
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{
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DECLARE_SIMPLE_DATADESC();
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char pszConvar[MAX_MODIFIED_CONVAR_STRING];
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char pszCurrentValue[MAX_MODIFIED_CONVAR_STRING];
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char pszOrgValue[MAX_MODIFIED_CONVAR_STRING];
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};
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bool g_bInCommentaryMode = false;
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bool IsInCommentaryMode( void )
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{
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return g_bInCommentaryMode;
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}
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//-----------------------------------------------------------------------------
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// Purpose: An entity that marks a spot for a piece of commentary
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//-----------------------------------------------------------------------------
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class CPointCommentaryNode : public CBaseAnimating
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{
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DECLARE_CLASS( CPointCommentaryNode, CBaseAnimating );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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void Spawn( void );
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void Precache( void );
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void Activate( void );
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void SpinThink( void );
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void StartCommentary( void );
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void FinishCommentary( bool bBlendOut = true );
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void CleanupPostCommentary( void );
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void UpdateViewThink( void );
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void UpdateViewPostThink( void );
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bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
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bool HasViewTarget( void ) { return (m_hViewTarget != NULL || m_hViewPosition.Get() != NULL); }
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bool PreventsMovement( void );
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bool CannotBeStopped( void ) { return (m_bUnstoppable || m_bPreventChangesWhileMoving); }
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int UpdateTransmitState( void );
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void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
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void SetDisabled( bool bDisabled );
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void SetNodeNumber( int iCount ) { m_iNodeNumber = iCount; }
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// Called to tell the node when it's moved under/not-under the player's crosshair
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void SetUnderCrosshair( bool bUnderCrosshair );
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// Called when the player attempts to activate the node
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void PlayerActivated( void );
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void StopPlaying( void );
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void AbortPlaying( void );
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void TeleportTo( CBasePlayer *pPlayer );
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bool CanTeleportTo( void );
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// Inputs
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void InputStartCommentary( inputdata_t &inputdata );
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void InputStartUnstoppableCommentary( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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private:
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string_t m_iszPreCommands;
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string_t m_iszPostCommands;
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CNetworkVar( string_t, m_iszCommentaryFile );
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CNetworkVar( string_t, m_iszCommentaryFileNoHDR );
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string_t m_iszViewTarget;
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EHANDLE m_hViewTarget;
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EHANDLE m_hViewTargetAngles; // Entity used to blend view angles to look at the target
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string_t m_iszViewPosition;
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CNetworkVar( EHANDLE, m_hViewPosition );
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EHANDLE m_hViewPositionMover; // Entity used to blend the view to the viewposition entity
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bool m_bPreventMovement;
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bool m_bUnderCrosshair;
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bool m_bUnstoppable;
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float m_flFinishedTime;
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Vector m_vecFinishOrigin;
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QAngle m_vecOriginalAngles;
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QAngle m_vecFinishAngles;
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bool m_bPreventChangesWhileMoving;
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bool m_bDisabled;
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Vector m_vecTeleportOrigin;
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COutputEvent m_pOnCommentaryStarted;
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COutputEvent m_pOnCommentaryStopped;
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CNetworkVar( bool, m_bActive );
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CNetworkVar( float, m_flStartTime );
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CNetworkVar( string_t, m_iszSpeakers );
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CNetworkVar( int, m_iNodeNumber );
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CNetworkVar( int, m_iNodeNumberMax );
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};
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BEGIN_DATADESC( CPointCommentaryNode )
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DEFINE_KEYFIELD( m_iszPreCommands, FIELD_STRING, "precommands" ),
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DEFINE_KEYFIELD( m_iszPostCommands, FIELD_STRING, "postcommands" ),
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DEFINE_KEYFIELD( m_iszCommentaryFile, FIELD_STRING, "commentaryfile" ),
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DEFINE_KEYFIELD( m_iszCommentaryFileNoHDR, FIELD_STRING, "commentaryfile_nohdr" ),
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DEFINE_KEYFIELD( m_iszViewTarget, FIELD_STRING, "viewtarget" ),
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DEFINE_FIELD( m_hViewTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hViewTargetAngles, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_iszViewPosition, FIELD_STRING, "viewposition" ),
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DEFINE_FIELD( m_hViewPosition, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hViewPositionMover, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_bPreventMovement, FIELD_BOOLEAN, "prevent_movement" ),
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DEFINE_FIELD( m_bUnderCrosshair, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bUnstoppable, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flFinishedTime, FIELD_TIME ),
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DEFINE_FIELD( m_vecFinishOrigin, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecOriginalAngles, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecFinishAngles, FIELD_VECTOR ),
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DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
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DEFINE_KEYFIELD( m_iszSpeakers, FIELD_STRING, "speakers" ),
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DEFINE_FIELD( m_iNodeNumber, FIELD_INTEGER ),
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DEFINE_FIELD( m_iNodeNumberMax, FIELD_INTEGER ),
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DEFINE_FIELD( m_bPreventChangesWhileMoving, FIELD_BOOLEAN ),
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "start_disabled" ),
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DEFINE_KEYFIELD( m_vecTeleportOrigin, FIELD_VECTOR, "teleport_origin" ),
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// Outputs
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DEFINE_OUTPUT( m_pOnCommentaryStarted, "OnCommentaryStarted" ),
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DEFINE_OUTPUT( m_pOnCommentaryStopped, "OnCommentaryStopped" ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "StartCommentary", InputStartCommentary ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StartUnstoppableCommentary", InputStartUnstoppableCommentary ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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// Functions
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DEFINE_THINKFUNC( SpinThink ),
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DEFINE_THINKFUNC( UpdateViewThink ),
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DEFINE_THINKFUNC( UpdateViewPostThink ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CPointCommentaryNode, DT_PointCommentaryNode )
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SendPropBool( SENDINFO(m_bActive) ),
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SendPropStringT( SENDINFO(m_iszCommentaryFile) ),
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SendPropStringT( SENDINFO(m_iszCommentaryFileNoHDR) ),
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SendPropTime( SENDINFO(m_flStartTime) ),
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SendPropStringT( SENDINFO(m_iszSpeakers) ),
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SendPropInt( SENDINFO(m_iNodeNumber), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iNodeNumberMax), 8, SPROP_UNSIGNED ),
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SendPropEHandle( SENDINFO(m_hViewPosition) ),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( point_commentary_node, CPointCommentaryNode );
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//-----------------------------------------------------------------------------
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// Laser Dot
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//-----------------------------------------------------------------------------
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class CCommentaryViewPosition : public CSprite
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{
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DECLARE_CLASS( CCommentaryViewPosition, CSprite );
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public:
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virtual void Spawn( void )
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{
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Precache();
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SetModelName( MAKE_STRING("sprites/redglow1.vmt") );
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BaseClass::Spawn();
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SetMoveType( MOVETYPE_NONE );
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AddSolidFlags( FSOLID_NOT_SOLID );
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AddEffects( EF_NOSHADOW );
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UTIL_SetSize( this, vec3_origin, vec3_origin );
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}
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virtual void Precache( void )
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{
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PrecacheModel( "sprites/redglow1.vmt" );
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}
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};
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LINK_ENTITY_TO_CLASS( point_commentary_viewpoint, CCommentaryViewPosition );
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//-----------------------------------------------------------------------------
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// Purpose: In multiplayer, always return player 1
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//-----------------------------------------------------------------------------
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CBasePlayer *GetCommentaryPlayer( void )
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{
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CBasePlayer *pPlayer;
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if ( gpGlobals->maxClients <= 1 )
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{
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pPlayer = UTIL_GetLocalPlayer();
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}
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else
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{
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// only respond to the first player
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pPlayer = UTIL_PlayerByIndex(1);
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}
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return pPlayer;
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}
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//===========================================================================================================
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// COMMENTARY GAME SYSTEM
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//===========================================================================================================
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void CV_GlobalChange_Commentary( IConVar *var, const char *pOldString, float flOldValue );
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//-----------------------------------------------------------------------------
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// Purpose: Game system to kickstart the director's commentary
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//-----------------------------------------------------------------------------
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class CCommentarySystem : public CAutoGameSystemPerFrame
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{
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public:
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DECLARE_DATADESC();
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CCommentarySystem() : CAutoGameSystemPerFrame( "CCommentarySystem" )
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{
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m_iCommentaryNodeCount = 0;
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}
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virtual void LevelInitPreEntity()
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{
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m_hCurrentNode = NULL;
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m_bCommentaryConvarsChanging = false;
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m_iClearPressedButtons = 0;
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// If the map started via the map_commentary cmd, start in commentary
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g_bInCommentaryMode = (engine->IsInCommentaryMode() != 0);
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CalculateCommentaryState();
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}
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void CalculateCommentaryState( void )
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{
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// Set the available cvar if we can find commentary data for this level
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char szFullName[512];
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Q_snprintf(szFullName,sizeof(szFullName), "maps/%s_commentary.txt", STRING( gpGlobals->mapname) );
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if ( filesystem->FileExists( szFullName ) )
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{
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commentary_available.SetValue( true );
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// If the user wanted commentary, kick it on
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if ( commentary.GetBool() )
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{
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g_bInCommentaryMode = true;
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}
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}
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else
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{
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g_bInCommentaryMode = false;
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commentary_available.SetValue( false );
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}
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}
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virtual void LevelShutdownPreEntity()
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{
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ShutDownCommentary();
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}
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void ParseEntKVBlock( CBaseEntity *pNode, KeyValues *pkvNode )
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{
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KeyValues *pkvNodeData = pkvNode->GetFirstSubKey();
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while ( pkvNodeData )
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{
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// Handle the connections block
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if ( !Q_strcmp(pkvNodeData->GetName(), "connections") )
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{
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ParseEntKVBlock( pNode, pkvNodeData );
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}
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else
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{
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#define COMMENTARY_STRING_LENGTH_MAX 1024
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const char *pszValue = pkvNodeData->GetString();
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Assert( Q_strlen(pszValue) < COMMENTARY_STRING_LENGTH_MAX );
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if ( Q_strnchr(pszValue, '^', COMMENTARY_STRING_LENGTH_MAX) )
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{
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// We want to support quotes in our strings so that we can specify multiple parameters in
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// an output inside our commentary files. We convert ^s to "s here.
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char szTmp[COMMENTARY_STRING_LENGTH_MAX];
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Q_strncpy( szTmp, pszValue, COMMENTARY_STRING_LENGTH_MAX );
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int len = Q_strlen( szTmp );
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for ( int i = 0; i < len; i++ )
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{
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if ( szTmp[i] == '^' )
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{
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szTmp[i] = '"';
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}
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}
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pNode->KeyValue( pkvNodeData->GetName(), szTmp );
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}
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else
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{
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pNode->KeyValue( pkvNodeData->GetName(), pszValue );
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}
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}
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pkvNodeData = pkvNodeData->GetNextKey();
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}
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}
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virtual void LevelInitPostEntity( void )
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{
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if ( !IsInCommentaryMode() )
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return;
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// Don't spawn commentary entities when loading a savegame
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if ( gpGlobals->eLoadType == MapLoad_LoadGame || gpGlobals->eLoadType == MapLoad_Background )
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return;
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m_bCommentaryEnabledMidGame = false;
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InitCommentary();
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IGameEvent *event = gameeventmanager->CreateEvent( "playing_commentary" );
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gameeventmanager->FireEventClientSide( event );
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}
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CPointCommentaryNode *GetNodeUnderCrosshair()
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{
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CBasePlayer *pPlayer = GetCommentaryPlayer();
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if ( !pPlayer )
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return NULL;
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// See if the player's looking at a commentary node
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trace_t tr;
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Vector vecSrc = pPlayer->EyePosition();
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Vector vecForward = pPlayer->GetAutoaimVector( AUTOAIM_SCALE_DIRECT_ONLY );
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g_bTracingVsCommentaryNodes = true;
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UTIL_TraceLine( vecSrc, vecSrc + vecForward * MAX_TRACE_LENGTH, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
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g_bTracingVsCommentaryNodes = false;
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if ( !tr.m_pEnt )
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return NULL;
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return dynamic_cast<CPointCommentaryNode*>(tr.m_pEnt);
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}
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void PrePlayerRunCommand( CBasePlayer *pPlayer, CUserCmd *pUserCmds )
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{
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if ( !IsInCommentaryMode() )
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return;
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if ( pPlayer->IsFakeClient() )
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return;
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CPointCommentaryNode *pCurrentNode = GetNodeUnderCrosshair();
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// Changed nodes?
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if ( m_hCurrentNode != pCurrentNode )
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{
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// Stop animating the old one
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if ( m_hCurrentNode.Get() )
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{
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m_hCurrentNode->SetUnderCrosshair( false );
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}
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// Start animating the new one
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if ( pCurrentNode )
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{
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pCurrentNode->SetUnderCrosshair( true );
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}
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m_hCurrentNode = pCurrentNode;
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}
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// Check for commentary node activations
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if ( pPlayer )
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{
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// Has the player pressed down an attack button?
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int buttonsChanged = m_afPlayersLastButtons ^ pUserCmds->buttons;
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int buttonsPressed = buttonsChanged & pUserCmds->buttons;
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m_afPlayersLastButtons = pUserCmds->buttons;
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if ( !(pUserCmds->buttons & COMMENTARY_BUTTONS) )
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{
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m_iClearPressedButtons &= ~COMMENTARY_BUTTONS;
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}
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// Detect press events to start/stop commentary nodes
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if (buttonsPressed & COMMENTARY_BUTTONS)
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{
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if ( buttonsPressed & IN_ATTACK2 )
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{
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if ( !(GetActiveNode() && GetActiveNode()->CannotBeStopped()) )
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{
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JumpToNextNode( pPlayer );
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS;
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS);
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}
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}
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else
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{
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// Looking at a node?
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if ( m_hCurrentNode )
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{
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// Ignore input while an unstoppable node is playing
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if ( !GetActiveNode() || !GetActiveNode()->CannotBeStopped() )
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{
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// If we have an active node already, stop it
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if ( GetActiveNode() && GetActiveNode() != m_hCurrentNode )
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{
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GetActiveNode()->StopPlaying();
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}
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m_hCurrentNode->PlayerActivated();
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}
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// Prevent weapon firing when toggling nodes
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS;
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS);
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}
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else if ( GetActiveNode() && GetActiveNode()->HasViewTarget() )
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{
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if ( !GetActiveNode()->CannotBeStopped() )
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{
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GetActiveNode()->StopPlaying();
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}
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// Prevent weapon firing when toggling nodes
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS;
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS);
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}
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}
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}
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if ( GetActiveNode() && GetActiveNode()->PreventsMovement() )
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{
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pUserCmds->buttons &= ~(IN_FORWARD | IN_BACK | IN_MOVELEFT | IN_MOVERIGHT | IN_JUMP | IN_DUCK );
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pUserCmds->upmove = 0;
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pUserCmds->sidemove = 0;
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pUserCmds->forwardmove = 0;
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}
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// When we swallow button down events, we have to keep clearing that button
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// until the player releases the button. Otherwise, the frame after we swallow
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// it, the code detects the button down and goes ahead as normal.
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pUserCmds->buttons &= ~m_iClearPressedButtons;
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}
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if ( m_iTeleportStage != TELEPORT_NONE )
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{
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if ( m_flNextTeleportTime <= gpGlobals->curtime )
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{
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if ( m_iTeleportStage == TELEPORT_FADEOUT )
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{
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m_iTeleportStage = TELEPORT_TELEPORT;
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m_flNextTeleportTime = gpGlobals->curtime + 0.35;
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color32_s clr = { 0,0,0,255 };
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UTIL_ScreenFade( pPlayer, clr, 0.3, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT );
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}
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else if ( m_iTeleportStage == TELEPORT_TELEPORT )
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{
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if ( m_hLastCommentaryNode )
|
|
{
|
|
m_hLastCommentaryNode->TeleportTo( pPlayer );
|
|
}
|
|
|
|
m_iTeleportStage = TELEPORT_FADEIN;
|
|
m_flNextTeleportTime = gpGlobals->curtime + 0.6;
|
|
}
|
|
else if ( m_iTeleportStage == TELEPORT_FADEIN )
|
|
{
|
|
m_iTeleportStage = TELEPORT_NONE;
|
|
m_flNextTeleportTime = gpGlobals->curtime + 0.25;
|
|
|
|
color32_s clr = { 0,0,0,255 };
|
|
UTIL_ScreenFade( pPlayer, clr, 0.3, 0, FFADE_IN | FFADE_PURGE );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CPointCommentaryNode *GetActiveNode( void )
|
|
{
|
|
return m_hActiveCommentaryNode;
|
|
}
|
|
|
|
void SetActiveNode( CPointCommentaryNode *pNode )
|
|
{
|
|
m_hActiveCommentaryNode = pNode;
|
|
if ( pNode )
|
|
{
|
|
m_hLastCommentaryNode = pNode;
|
|
}
|
|
}
|
|
|
|
int GetCommentaryNodeCount( void )
|
|
{
|
|
return m_iCommentaryNodeCount;
|
|
}
|
|
|
|
bool CommentaryConvarsChanging( void )
|
|
{
|
|
return m_bCommentaryConvarsChanging;
|
|
}
|
|
|
|
void SetCommentaryConvarsChanging( bool bChanging )
|
|
{
|
|
m_bCommentaryConvarsChanging = bChanging;
|
|
}
|
|
|
|
void ConvarChanged( IConVar *pConVar, const char *pOldString, float flOldValue )
|
|
{
|
|
ConVarRef var( pConVar );
|
|
|
|
// A convar has been changed by a commentary node. We need to store
|
|
// the old state. If the engine shuts down, we need to restore any
|
|
// convars that the commentary changed to their previous values.
|
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ )
|
|
{
|
|
// If we find it, just update the current value
|
|
if ( !Q_strncmp( var.GetName(), m_ModifiedConvars[i].pszConvar, MAX_MODIFIED_CONVAR_STRING ) )
|
|
{
|
|
Q_strncpy( m_ModifiedConvars[i].pszCurrentValue, var.GetString(), MAX_MODIFIED_CONVAR_STRING );
|
|
//Msg(" Updating Convar %s: value %s (org %s)\n", m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// We didn't find it in our list, so add it
|
|
modifiedconvars_t newConvar;
|
|
Q_strncpy( newConvar.pszConvar, var.GetName(), MAX_MODIFIED_CONVAR_STRING );
|
|
Q_strncpy( newConvar.pszCurrentValue, var.GetString(), MAX_MODIFIED_CONVAR_STRING );
|
|
Q_strncpy( newConvar.pszOrgValue, pOldString, MAX_MODIFIED_CONVAR_STRING );
|
|
m_ModifiedConvars.AddToTail( newConvar );
|
|
|
|
/*
|
|
Msg(" Commentary changed '%s' to '%s' (was '%s')\n", var->GetName(), var->GetString(), pOldString );
|
|
Msg(" Convars stored: %d\n", m_ModifiedConvars.Count() );
|
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ )
|
|
{
|
|
Msg(" Convar %d: %s, value %s (org %s)\n", i, m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue );
|
|
}
|
|
*/
|
|
}
|
|
|
|
void InitCommentary( void )
|
|
{
|
|
// Install the global cvar callback
|
|
cvar->InstallGlobalChangeCallback( CV_GlobalChange_Commentary );
|
|
|
|
m_flNextTeleportTime = 0;
|
|
m_iTeleportStage = TELEPORT_NONE;
|
|
m_hLastCommentaryNode = NULL;
|
|
|
|
// If we find the commentary semaphore, the commentary entities already exist.
|
|
// This occurs when you transition back to a map that has saved commentary nodes in it.
|
|
if ( gEntList.FindEntityByName( NULL, COMMENTARY_SPAWNED_SEMAPHORE ) )
|
|
return;
|
|
|
|
// Spawn the commentary semaphore entity
|
|
CBaseEntity *pSemaphore = CreateEntityByName( "info_target" );
|
|
pSemaphore->SetName( MAKE_STRING(COMMENTARY_SPAWNED_SEMAPHORE) );
|
|
|
|
bool oldLock = engine->LockNetworkStringTables( false );
|
|
|
|
// Find the commentary file
|
|
char szFullName[512];
|
|
Q_snprintf(szFullName,sizeof(szFullName), "maps/%s_commentary.txt", STRING( gpGlobals->mapname ));
|
|
KeyValues *pkvFile = new KeyValues( "Commentary" );
|
|
if ( pkvFile->LoadFromFile( filesystem, szFullName, "MOD" ) )
|
|
{
|
|
Msg( "Commentary: Loading commentary data from %s. \n", szFullName );
|
|
|
|
// Load each commentary block, and spawn the entities
|
|
KeyValues *pkvNode = pkvFile->GetFirstSubKey();
|
|
while ( pkvNode )
|
|
{
|
|
// Get node name
|
|
const char *pNodeName = pkvNode->GetName();
|
|
|
|
// Skip the trackinfo
|
|
if ( !Q_strncmp( pNodeName, "trackinfo", 9 ) )
|
|
{
|
|
pkvNode = pkvNode->GetNextKey();
|
|
continue;
|
|
}
|
|
|
|
KeyValues *pClassname = pkvNode->FindKey( "classname" );
|
|
if ( pClassname )
|
|
{
|
|
// Use the classname instead
|
|
pNodeName = pClassname->GetString();
|
|
}
|
|
|
|
// Spawn the commentary entity
|
|
CBaseEntity *pNode = CreateEntityByName( pNodeName );
|
|
if ( pNode )
|
|
{
|
|
ParseEntKVBlock( pNode, pkvNode );
|
|
DispatchSpawn( pNode );
|
|
|
|
EHANDLE hHandle;
|
|
hHandle = pNode;
|
|
m_hSpawnedEntities.AddToTail( hHandle );
|
|
|
|
CPointCommentaryNode *pCommNode = dynamic_cast<CPointCommentaryNode*>(pNode);
|
|
if ( pCommNode )
|
|
{
|
|
m_iCommentaryNodeCount++;
|
|
pCommNode->SetNodeNumber( m_iCommentaryNodeCount );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Warning("Commentary: Failed to spawn commentary entity, type: '%s'\n", pNodeName );
|
|
}
|
|
|
|
// Move to next entity
|
|
pkvNode = pkvNode->GetNextKey();
|
|
}
|
|
|
|
// Then activate all the entities
|
|
for ( int i = 0; i < m_hSpawnedEntities.Count(); i++ )
|
|
{
|
|
m_hSpawnedEntities[i]->Activate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Msg( "Commentary: Could not find commentary data file '%s'. \n", szFullName );
|
|
}
|
|
|
|
engine->LockNetworkStringTables( oldLock );
|
|
}
|
|
|
|
void ShutDownCommentary( void )
|
|
{
|
|
if ( GetActiveNode() )
|
|
{
|
|
GetActiveNode()->AbortPlaying();
|
|
}
|
|
|
|
// Destroy all the entities created by commentary
|
|
for ( int i = m_hSpawnedEntities.Count()-1; i >= 0; i-- )
|
|
{
|
|
if ( m_hSpawnedEntities[i] )
|
|
{
|
|
UTIL_Remove( m_hSpawnedEntities[i] );
|
|
}
|
|
}
|
|
m_hSpawnedEntities.Purge();
|
|
m_iCommentaryNodeCount = 0;
|
|
|
|
// Remove the commentary semaphore
|
|
CBaseEntity *pSemaphore = gEntList.FindEntityByName( NULL, COMMENTARY_SPAWNED_SEMAPHORE );
|
|
if ( pSemaphore )
|
|
{
|
|
UTIL_Remove( pSemaphore );
|
|
}
|
|
|
|
// Remove our global convar callback
|
|
cvar->RemoveGlobalChangeCallback( CV_GlobalChange_Commentary );
|
|
|
|
// Reset any convars that have been changed by the commentary
|
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ )
|
|
{
|
|
ConVar *pConVar = (ConVar *)cvar->FindVar( m_ModifiedConvars[i].pszConvar );
|
|
if ( pConVar )
|
|
{
|
|
pConVar->SetValue( m_ModifiedConvars[i].pszOrgValue );
|
|
}
|
|
}
|
|
m_ModifiedConvars.Purge();
|
|
|
|
m_hCurrentNode = NULL;
|
|
m_hActiveCommentaryNode = NULL;
|
|
m_hLastCommentaryNode = NULL;
|
|
m_flNextTeleportTime = 0;
|
|
m_iTeleportStage = TELEPORT_NONE;
|
|
}
|
|
|
|
void SetCommentaryMode( bool bCommentaryMode )
|
|
{
|
|
g_bInCommentaryMode = bCommentaryMode;
|
|
CalculateCommentaryState();
|
|
|
|
// If we're turning on commentary, create all the entities.
|
|
if ( IsInCommentaryMode() )
|
|
{
|
|
m_bCommentaryEnabledMidGame = true;
|
|
InitCommentary();
|
|
}
|
|
else
|
|
{
|
|
ShutDownCommentary();
|
|
}
|
|
}
|
|
|
|
void OnRestore( void )
|
|
{
|
|
cvar->RemoveGlobalChangeCallback( CV_GlobalChange_Commentary );
|
|
|
|
if ( !IsInCommentaryMode() )
|
|
return;
|
|
|
|
// Set any convars that have already been changed by the commentary before the save
|
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ )
|
|
{
|
|
ConVar *pConVar = (ConVar *)cvar->FindVar( m_ModifiedConvars[i].pszConvar );
|
|
if ( pConVar )
|
|
{
|
|
//Msg(" Restoring Convar %s: value %s (org %s)\n", m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue );
|
|
pConVar->SetValue( m_ModifiedConvars[i].pszCurrentValue );
|
|
}
|
|
}
|
|
|
|
// Install the global cvar callback
|
|
cvar->InstallGlobalChangeCallback( CV_GlobalChange_Commentary );
|
|
}
|
|
|
|
bool CommentaryWasEnabledMidGame( void )
|
|
{
|
|
return m_bCommentaryEnabledMidGame;
|
|
}
|
|
|
|
void JumpToNextNode( CBasePlayer *pPlayer )
|
|
{
|
|
if ( m_flNextTeleportTime > gpGlobals->curtime || m_iTeleportStage != TELEPORT_NONE )
|
|
return;
|
|
|
|
CBaseEntity *pEnt = m_hLastCommentaryNode;
|
|
while ( ( pEnt = gEntList.FindEntityByClassname( pEnt, "point_commentary_node" ) ) != m_hLastCommentaryNode )
|
|
{
|
|
CPointCommentaryNode *pNode = dynamic_cast<CPointCommentaryNode *>( pEnt );
|
|
if ( pNode && pNode->CanTeleportTo() )
|
|
{
|
|
m_iTeleportStage = TELEPORT_FADEOUT;
|
|
m_hLastCommentaryNode = pNode;
|
|
m_flNextTeleportTime = gpGlobals->curtime;
|
|
|
|
// Stop any active nodes
|
|
if ( m_hActiveCommentaryNode )
|
|
{
|
|
m_hActiveCommentaryNode->StopPlaying();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
int m_afPlayersLastButtons;
|
|
int m_iCommentaryNodeCount;
|
|
bool m_bCommentaryConvarsChanging;
|
|
int m_iClearPressedButtons;
|
|
bool m_bCommentaryEnabledMidGame;
|
|
float m_flNextTeleportTime;
|
|
int m_iTeleportStage;
|
|
|
|
CUtlVector< modifiedconvars_t > m_ModifiedConvars;
|
|
CUtlVector<EHANDLE> m_hSpawnedEntities;
|
|
CHandle<CPointCommentaryNode> m_hCurrentNode;
|
|
CHandle<CPointCommentaryNode> m_hActiveCommentaryNode;
|
|
CHandle<CPointCommentaryNode> m_hLastCommentaryNode;
|
|
};
|
|
|
|
CCommentarySystem g_CommentarySystem;
|
|
|
|
void CommentarySystem_PePlayerRunCommand( CBasePlayer *player, CUserCmd *ucmd )
|
|
{
|
|
g_CommentarySystem.PrePlayerRunCommand( player, ucmd );
|
|
}
|
|
|
|
BEGIN_DATADESC_NO_BASE( CCommentarySystem )
|
|
//int m_afPlayersLastButtons; DON'T SAVE
|
|
//bool m_bCommentaryConvarsChanging; DON'T SAVE
|
|
//int m_iClearPressedButtons; DON'T SAVE
|
|
|
|
DEFINE_FIELD( m_bCommentaryEnabledMidGame, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( m_flNextTeleportTime, FIELD_TIME ),
|
|
DEFINE_FIELD( m_iTeleportStage, FIELD_INTEGER ),
|
|
|
|
DEFINE_UTLVECTOR( m_ModifiedConvars, FIELD_EMBEDDED ),
|
|
DEFINE_UTLVECTOR( m_hSpawnedEntities, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_hCurrentNode, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_hActiveCommentaryNode, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_hLastCommentaryNode, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_iCommentaryNodeCount, FIELD_INTEGER ),
|
|
END_DATADESC()
|
|
|
|
BEGIN_SIMPLE_DATADESC( modifiedconvars_t )
|
|
DEFINE_ARRAY( pszConvar, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ),
|
|
DEFINE_ARRAY( pszCurrentValue, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ),
|
|
DEFINE_ARRAY( pszOrgValue, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ),
|
|
END_DATADESC()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CC_CommentaryChanged( IConVar *pConVar, const char *pOldString, float flOldValue )
|
|
{
|
|
ConVarRef var( pConVar );
|
|
if ( var.GetBool() != g_bInCommentaryMode )
|
|
{
|
|
g_CommentarySystem.SetCommentaryMode( var.GetBool() );
|
|
}
|
|
}
|
|
ConVar commentary("commentary", "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_XBOX, "Desired commentary mode state.", CC_CommentaryChanged );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: We need to revert back any convar changes that are made by the
|
|
// commentary system during commentary. This code stores convar changes
|
|
// made by the commentary system, and reverts them when finished.
|
|
//-----------------------------------------------------------------------------
|
|
void CV_GlobalChange_Commentary( IConVar *var, const char *pOldString, float flOldValue )
|
|
{
|
|
if ( !g_CommentarySystem.CommentaryConvarsChanging() )
|
|
{
|
|
// A convar has changed, but not due to commentary nodes. Ignore it.
|
|
return;
|
|
}
|
|
|
|
g_CommentarySystem.ConvarChanged( var, pOldString, flOldValue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CC_CommentaryNotChanging( void )
|
|
{
|
|
g_CommentarySystem.SetCommentaryConvarsChanging( false );
|
|
}
|
|
static ConCommand commentary_cvarsnotchanging("commentary_cvarsnotchanging", CC_CommentaryNotChanging, 0 );
|
|
|
|
bool IsListeningToCommentary( void )
|
|
{
|
|
return ( g_CommentarySystem.GetActiveNode() != NULL );
|
|
}
|
|
|
|
//===========================================================================================================
|
|
// COMMENTARY NODES
|
|
//===========================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::Spawn( void )
|
|
{
|
|
// No model specified?
|
|
char *szModel = (char *)STRING( GetModelName() );
|
|
if (!szModel || !*szModel)
|
|
{
|
|
szModel = "models/extras/info_speech.mdl";
|
|
SetModelName( AllocPooledString(szModel) );
|
|
}
|
|
|
|
Precache();
|
|
SetModel( szModel );
|
|
UTIL_SetSize( this, -Vector(16,16,16), Vector(16,16,16) );
|
|
SetSolid( SOLID_BBOX );
|
|
AddSolidFlags( FSOLID_CUSTOMRAYTEST | FSOLID_CUSTOMBOXTEST );
|
|
AddEffects( EF_NOSHADOW );
|
|
|
|
// Setup for animation
|
|
ResetSequence( LookupSequence("idle") );
|
|
SetThink( &CPointCommentaryNode::SpinThink );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
m_iNodeNumber = 0;
|
|
m_iNodeNumberMax = 0;
|
|
|
|
SetDisabled( m_bDisabled );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::Activate( void )
|
|
{
|
|
m_iNodeNumberMax = g_CommentarySystem.GetCommentaryNodeCount();
|
|
|
|
if ( m_iszViewTarget != NULL_STRING )
|
|
{
|
|
m_hViewTarget = gEntList.FindEntityByName( NULL, m_iszViewTarget );
|
|
if ( !m_hViewTarget )
|
|
{
|
|
Warning("%s: %s could not find viewtarget %s.\n", GetClassname(), GetDebugName(), STRING(m_iszViewTarget) );
|
|
}
|
|
}
|
|
|
|
if ( m_iszViewPosition != NULL_STRING )
|
|
{
|
|
m_hViewPosition = gEntList.FindEntityByName( NULL, m_iszViewPosition );
|
|
if ( !m_hViewPosition.Get() )
|
|
{
|
|
Warning("%s: %s could not find viewposition %s.\n", GetClassname(), GetDebugName(), STRING(m_iszViewPosition) );
|
|
}
|
|
}
|
|
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::Precache()
|
|
{
|
|
PrecacheModel( STRING( GetModelName() ) );
|
|
|
|
if ( m_iszCommentaryFile.Get() != NULL_STRING )
|
|
{
|
|
PrecacheScriptSound( STRING( m_iszCommentaryFile.Get() ) );
|
|
}
|
|
else
|
|
{
|
|
Warning("%s: %s has no commentary file.\n", GetClassname(), GetDebugName() );
|
|
}
|
|
|
|
if ( m_iszCommentaryFileNoHDR.Get() != NULL_STRING )
|
|
{
|
|
PrecacheScriptSound( STRING( m_iszCommentaryFileNoHDR.Get() ) );
|
|
}
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called to tell the node when it's moved under/not-under the player's crosshair
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::SetUnderCrosshair( bool bUnderCrosshair )
|
|
{
|
|
if ( bUnderCrosshair )
|
|
{
|
|
// Start animating
|
|
m_bUnderCrosshair = true;
|
|
|
|
if ( !m_bActive )
|
|
{
|
|
m_flAnimTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Stop animating
|
|
m_bUnderCrosshair = false;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose: Prevent collisions of everything except the trace from the commentary system
|
|
//------------------------------------------------------------------------------
|
|
bool CPointCommentaryNode::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace )
|
|
{
|
|
if ( !g_bTracingVsCommentaryNodes )
|
|
return false;
|
|
if ( m_bDisabled )
|
|
return false;
|
|
|
|
return BaseClass::TestCollision( ray, mask, trace );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CPointCommentaryNode::SpinThink( void )
|
|
{
|
|
// Rotate if we're active, or under the crosshair. Don't rotate if we're
|
|
// under the crosshair, but we've already been listened to.
|
|
if ( m_bActive || (m_bUnderCrosshair && m_nSkin == 0) )
|
|
{
|
|
if ( m_bActive )
|
|
{
|
|
m_flPlaybackRate = 3.0;
|
|
}
|
|
else
|
|
{
|
|
m_flPlaybackRate = 1.0;
|
|
}
|
|
StudioFrameAdvance();
|
|
DispatchAnimEvents(this);
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CPointCommentaryNode::PlayerActivated( void )
|
|
{
|
|
gamestats->Event_Commentary();
|
|
|
|
if ( m_bActive )
|
|
{
|
|
StopPlaying();
|
|
}
|
|
else
|
|
{
|
|
StartCommentary();
|
|
g_CommentarySystem.SetActiveNode( this );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::StopPlaying( void )
|
|
{
|
|
if ( m_bActive )
|
|
{
|
|
FinishCommentary();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Stop playing the node, but snap completely out of the node.
|
|
// Used when players shut down commentary while we're in the middle
|
|
// of playing a node, so we can't smoothly blend out (since the
|
|
// commentary entities need to be removed).
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::AbortPlaying( void )
|
|
{
|
|
if ( m_bActive )
|
|
{
|
|
FinishCommentary( false );
|
|
}
|
|
else if ( m_bPreventChangesWhileMoving )
|
|
{
|
|
// We're a node that's not active, but is in the process of transitioning the view. Finish movement.
|
|
CleanupPostCommentary();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CPointCommentaryNode::CanTeleportTo( void )
|
|
{
|
|
//return ( m_vecTeleportOrigin != vec3_origin );
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::TeleportTo( CBasePlayer *pPlayer )
|
|
{
|
|
Vector vecTarget = m_vecTeleportOrigin;
|
|
if ( m_vecTeleportOrigin == vec3_origin )
|
|
{
|
|
vecTarget = GetAbsOrigin();
|
|
}
|
|
|
|
trace_t trace;
|
|
UTIL_TraceHull( vecTarget, vecTarget + Vector( 0, 0, -500 ), pPlayer->WorldAlignMins(), pPlayer->WorldAlignMaxs(), MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &trace );
|
|
|
|
pPlayer->Teleport( &trace.endpos, NULL, &vec3_origin );
|
|
|
|
Vector vecToNode = GetAbsOrigin() - pPlayer->EyePosition();
|
|
VectorNormalize( vecToNode );
|
|
QAngle vecAngle;
|
|
VectorAngles( vecToNode, Vector(0,0,1), vecAngle );
|
|
|
|
pPlayer->SnapEyeAngles( vecAngle );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CPointCommentaryNode::StartCommentary( void )
|
|
{
|
|
CBasePlayer *pPlayer = GetCommentaryPlayer();
|
|
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
m_bActive = true;
|
|
|
|
m_flAnimTime = gpGlobals->curtime;
|
|
m_flPrevAnimTime = gpGlobals->curtime;
|
|
|
|
// Switch to the greyed out skin
|
|
m_nSkin = 1;
|
|
|
|
m_pOnCommentaryStarted.FireOutput( this, this );
|
|
|
|
// Fire off our precommands
|
|
if ( m_iszPreCommands != NULL_STRING )
|
|
{
|
|
g_CommentarySystem.SetCommentaryConvarsChanging( true );
|
|
engine->ClientCommand( pPlayer->edict(), STRING(m_iszPreCommands) );
|
|
engine->ClientCommand( pPlayer->edict(), "commentary_cvarsnotchanging\n" );
|
|
}
|
|
|
|
// Start the commentary
|
|
m_flStartTime = gpGlobals->curtime;
|
|
|
|
// If we have a view target, start blending towards it
|
|
if ( m_hViewTarget || m_hViewPosition.Get() )
|
|
{
|
|
m_vecOriginalAngles = pPlayer->EyeAngles();
|
|
SetContextThink( &CPointCommentaryNode::UpdateViewThink, gpGlobals->curtime, s_pCommentaryUpdateViewThink );
|
|
}
|
|
|
|
//SetContextThink( &CPointCommentaryNode::FinishCommentary, gpGlobals->curtime + flDuration, s_pFinishCommentaryThink );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CC_CommentaryFinishNode( void )
|
|
{
|
|
// We were told by the client DLL that our commentary has finished
|
|
if ( g_CommentarySystem.GetActiveNode() )
|
|
{
|
|
g_CommentarySystem.GetActiveNode()->StopPlaying();
|
|
}
|
|
}
|
|
static ConCommand commentary_finishnode("commentary_finishnode", CC_CommentaryFinishNode, 0 );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::UpdateViewThink( void )
|
|
{
|
|
if ( !m_bActive )
|
|
return;
|
|
CBasePlayer *pPlayer = GetCommentaryPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// Swing the view towards the target
|
|
if ( m_hViewTarget )
|
|
{
|
|
if ( !m_hViewTargetAngles && !m_hViewPositionMover )
|
|
{
|
|
// Make an invisible entity to attach view angles to
|
|
m_hViewTargetAngles = CreateEntityByName( "point_commentary_viewpoint" );
|
|
m_hViewTargetAngles->SetAbsOrigin( pPlayer->EyePosition() );
|
|
m_hViewTargetAngles->SetAbsAngles( pPlayer->EyeAngles() );
|
|
pPlayer->SetViewEntity( m_hViewTargetAngles );
|
|
|
|
if ( pPlayer->GetActiveWeapon() )
|
|
{
|
|
pPlayer->GetActiveWeapon()->Holster();
|
|
}
|
|
}
|
|
|
|
QAngle angGoal;
|
|
QAngle angCurrent;
|
|
if ( m_hViewPositionMover )
|
|
{
|
|
angCurrent = m_hViewPositionMover->GetAbsAngles();
|
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - m_hViewPositionMover->GetAbsOrigin(), angGoal );
|
|
}
|
|
else if ( m_hViewTargetAngles )
|
|
{
|
|
angCurrent = m_hViewTargetAngles->GetAbsAngles();
|
|
m_hViewTargetAngles->SetAbsOrigin( pPlayer->EyePosition() );
|
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - m_hViewTargetAngles->GetAbsOrigin(), angGoal );
|
|
}
|
|
else
|
|
{
|
|
angCurrent = pPlayer->EyeAngles();
|
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - pPlayer->EyePosition(), angGoal );
|
|
}
|
|
|
|
// Accelerate towards the target goal angles
|
|
float dx = AngleDiff( angGoal.x, angCurrent.x );
|
|
float dy = AngleDiff( angGoal.y, angCurrent.y );
|
|
float mod = 1.0 - ExponentialDecay( 0.5, 0.3, gpGlobals->frametime );
|
|
float dxmod = dx * mod;
|
|
float dymod = dy * mod;
|
|
|
|
angCurrent.x = AngleNormalize( angCurrent.x + dxmod );
|
|
angCurrent.y = AngleNormalize( angCurrent.y + dymod );
|
|
|
|
if ( m_hViewPositionMover )
|
|
{
|
|
m_hViewPositionMover->SetAbsAngles( angCurrent );
|
|
}
|
|
else if ( m_hViewTargetAngles )
|
|
{
|
|
m_hViewTargetAngles->SetAbsAngles( angCurrent );
|
|
pPlayer->SnapEyeAngles( angCurrent );
|
|
}
|
|
else
|
|
{
|
|
pPlayer->SnapEyeAngles( angCurrent );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink );
|
|
}
|
|
|
|
if ( m_hViewPosition.Get() )
|
|
{
|
|
if ( pPlayer->GetActiveWeapon() )
|
|
{
|
|
pPlayer->GetActiveWeapon()->Holster();
|
|
}
|
|
|
|
if ( !m_hViewPositionMover )
|
|
{
|
|
// Make an invisible info target entity for us to attach the view to,
|
|
// and move it to the desired view position.
|
|
m_hViewPositionMover = CreateEntityByName( "point_commentary_viewpoint" );
|
|
m_hViewPositionMover->SetAbsAngles( pPlayer->EyeAngles() );
|
|
pPlayer->SetViewEntity( m_hViewPositionMover );
|
|
}
|
|
|
|
// Blend to the target position over time.
|
|
float flCurTime = (gpGlobals->curtime - m_flStartTime);
|
|
float flBlendPerc = clamp( flCurTime * 0.5f, 0.f, 1.f );
|
|
|
|
// Figure out the current view position
|
|
Vector vecCurEye;
|
|
VectorLerp( pPlayer->EyePosition(), m_hViewPosition.Get()->GetAbsOrigin(), flBlendPerc, vecCurEye );
|
|
m_hViewPositionMover->SetAbsOrigin( vecCurEye );
|
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::UpdateViewPostThink( void )
|
|
{
|
|
CBasePlayer *pPlayer = GetCommentaryPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( m_hViewPosition.Get() && m_hViewPositionMover )
|
|
{
|
|
// Blend back to the player's position over time.
|
|
float flCurTime = (gpGlobals->curtime - m_flFinishedTime);
|
|
float flTimeToBlend = MIN( 2.0, m_flFinishedTime - m_flStartTime );
|
|
float flBlendPerc = 1.0f - clamp( flCurTime / flTimeToBlend, 0.f, 1.f );
|
|
|
|
//Msg("OUT: CurTime %.2f, BlendTime: %.2f, Blend: %.3f\n", flCurTime, flTimeToBlend, flBlendPerc );
|
|
|
|
// Only do this while we're still moving
|
|
if ( flBlendPerc > 0 )
|
|
{
|
|
// Figure out the current view position
|
|
Vector vecPlayerPos = pPlayer->EyePosition();
|
|
Vector vecToPosition = (m_vecFinishOrigin - vecPlayerPos);
|
|
Vector vecCurEye = pPlayer->EyePosition() + (vecToPosition * flBlendPerc);
|
|
m_hViewPositionMover->SetAbsOrigin( vecCurEye );
|
|
|
|
if ( m_hViewTarget )
|
|
{
|
|
Quaternion quatFinish;
|
|
Quaternion quatOriginal;
|
|
Quaternion quatCurrent;
|
|
AngleQuaternion( m_vecOriginalAngles, quatOriginal );
|
|
AngleQuaternion( m_vecFinishAngles, quatFinish );
|
|
QuaternionSlerp( quatFinish, quatOriginal, 1.0 - flBlendPerc, quatCurrent );
|
|
QAngle angCurrent;
|
|
QuaternionAngles( quatCurrent, angCurrent );
|
|
m_hViewPositionMover->SetAbsAngles( angCurrent );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink );
|
|
return;
|
|
}
|
|
|
|
pPlayer->SnapEyeAngles( m_hViewPositionMover->GetAbsAngles() );
|
|
}
|
|
|
|
// We're done
|
|
CleanupPostCommentary();
|
|
|
|
m_bPreventChangesWhileMoving = false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CPointCommentaryNode::FinishCommentary( bool bBlendOut )
|
|
{
|
|
CBasePlayer *pPlayer = GetCommentaryPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// Fire off our postcommands
|
|
if ( m_iszPostCommands != NULL_STRING )
|
|
{
|
|
g_CommentarySystem.SetCommentaryConvarsChanging( true );
|
|
engine->ClientCommand( pPlayer->edict(), STRING(m_iszPostCommands) );
|
|
engine->ClientCommand( pPlayer->edict(), "commentary_cvarsnotchanging\n" );
|
|
}
|
|
|
|
// Stop the commentary
|
|
m_flFinishedTime = gpGlobals->curtime;
|
|
|
|
if ( bBlendOut && m_hViewPositionMover )
|
|
{
|
|
m_bActive = false;
|
|
m_flPlaybackRate = 1.0;
|
|
m_vecFinishOrigin = m_hViewPositionMover->GetAbsOrigin();
|
|
m_vecFinishAngles = m_hViewPositionMover->GetAbsAngles();
|
|
|
|
m_bPreventChangesWhileMoving = true;
|
|
|
|
// We've moved away from the player's position. Move back to it before ending
|
|
SetContextThink( &CPointCommentaryNode::UpdateViewPostThink, gpGlobals->curtime, s_pCommentaryUpdateViewThink );
|
|
return;
|
|
}
|
|
|
|
CleanupPostCommentary();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::CleanupPostCommentary( void )
|
|
{
|
|
CBasePlayer *pPlayer = GetCommentaryPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( ( m_hViewPositionMover || m_hViewTargetAngles ) && pPlayer->GetActiveWeapon() )
|
|
{
|
|
pPlayer->GetActiveWeapon()->Deploy();
|
|
}
|
|
|
|
if ( m_hViewTargetAngles && pPlayer->GetViewEntity() == m_hViewTargetAngles )
|
|
{
|
|
pPlayer->SetViewEntity( NULL );
|
|
}
|
|
UTIL_Remove( m_hViewTargetAngles );
|
|
|
|
if ( m_hViewPositionMover && pPlayer->GetViewEntity() == m_hViewPositionMover )
|
|
{
|
|
pPlayer->SetViewEntity( NULL );
|
|
}
|
|
UTIL_Remove( m_hViewPositionMover );
|
|
|
|
m_bActive = false;
|
|
m_flPlaybackRate = 1.0;
|
|
m_bUnstoppable = false;
|
|
m_flFinishedTime = 0;
|
|
SetContextThink( NULL, 0, s_pCommentaryUpdateViewThink );
|
|
|
|
// Clear out any events waiting on our start commentary
|
|
g_EventQueue.CancelEvents( this );
|
|
|
|
m_pOnCommentaryStopped.FireOutput( this, this );
|
|
|
|
g_CommentarySystem.SetActiveNode( NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::InputStartCommentary( inputdata_t &inputdata )
|
|
{
|
|
if ( !m_bActive )
|
|
{
|
|
if ( g_CommentarySystem.GetActiveNode() )
|
|
{
|
|
g_CommentarySystem.GetActiveNode()->StopPlaying();
|
|
}
|
|
|
|
PlayerActivated();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::InputStartUnstoppableCommentary( inputdata_t &inputdata )
|
|
{
|
|
if ( !m_bActive )
|
|
{
|
|
m_bUnstoppable = true;
|
|
InputStartCommentary( inputdata );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
SetDisabled( false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
SetDisabled( true );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::SetDisabled( bool bDisabled )
|
|
{
|
|
m_bDisabled = bDisabled;
|
|
|
|
if ( m_bDisabled )
|
|
{
|
|
AddEffects( EF_NODRAW );
|
|
}
|
|
else
|
|
{
|
|
RemoveEffects( EF_NODRAW );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose Force our lighting landmark to be transmitted
|
|
//-----------------------------------------------------------------------------
|
|
int CPointCommentaryNode::UpdateTransmitState( void )
|
|
{
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointCommentaryNode::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
|
|
{
|
|
// Are we already marked for transmission?
|
|
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
|
|
return;
|
|
|
|
BaseClass::SetTransmit( pInfo, bAlways );
|
|
|
|
// Force our camera view position entity to be sent
|
|
if ( m_hViewTarget )
|
|
{
|
|
m_hViewTarget->SetTransmit( pInfo, bAlways );
|
|
}
|
|
if ( m_hViewTargetAngles )
|
|
{
|
|
m_hViewTargetAngles->SetTransmit( pInfo, bAlways );
|
|
}
|
|
if ( m_hViewPosition.Get() )
|
|
{
|
|
m_hViewPosition.Get()->SetTransmit( pInfo, bAlways );
|
|
}
|
|
if ( m_hViewPositionMover )
|
|
{
|
|
m_hViewPositionMover->SetTransmit( pInfo, bAlways );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CPointCommentaryNode::PreventsMovement( void )
|
|
{
|
|
// If we're moving the player's view at all, prevent movement
|
|
if ( m_hViewPosition.Get() )
|
|
return true;
|
|
|
|
return m_bPreventMovement;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// COMMENTARY SAVE / RESTORE
|
|
//-----------------------------------------------------------------------------
|
|
static short COMMENTARY_SAVE_RESTORE_VERSION = 2;
|
|
|
|
class CCommentary_SaveRestoreBlockHandler : public CDefSaveRestoreBlockHandler
|
|
{
|
|
public:
|
|
const char *GetBlockName()
|
|
{
|
|
return "Commentary";
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void Save( ISave *pSave )
|
|
{
|
|
pSave->WriteBool( &g_bInCommentaryMode );
|
|
if ( IsInCommentaryMode() )
|
|
{
|
|
pSave->WriteAll( &g_CommentarySystem, g_CommentarySystem.GetDataDescMap() );
|
|
pSave->WriteInt( &CAI_BaseNPC::m_nDebugBits );
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void WriteSaveHeaders( ISave *pSave )
|
|
{
|
|
pSave->WriteShort( &COMMENTARY_SAVE_RESTORE_VERSION );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void ReadRestoreHeaders( IRestore *pRestore )
|
|
{
|
|
// No reason why any future version shouldn't try to retain backward compatability. The default here is to not do so.
|
|
short version;
|
|
pRestore->ReadShort( &version );
|
|
m_fDoLoad = ( version == COMMENTARY_SAVE_RESTORE_VERSION );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void Restore( IRestore *pRestore, bool createPlayers )
|
|
{
|
|
if ( m_fDoLoad )
|
|
{
|
|
pRestore->ReadBool( &g_bInCommentaryMode );
|
|
if ( g_bInCommentaryMode )
|
|
{
|
|
pRestore->ReadAll( &g_CommentarySystem, g_CommentarySystem.GetDataDescMap() );
|
|
CAI_BaseNPC::m_nDebugBits = pRestore->ReadInt();
|
|
}
|
|
|
|
// Force the commentary convar to match the saved game state
|
|
commentary.SetValue( g_bInCommentaryMode );
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool m_fDoLoad;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CCommentary_SaveRestoreBlockHandler g_Commentary_SaveRestoreBlockHandler;
|
|
|
|
//-------------------------------------
|
|
|
|
ISaveRestoreBlockHandler *GetCommentarySaveRestoreBlockHandler()
|
|
{
|
|
return &g_Commentary_SaveRestoreBlockHandler;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Commentary specific logic_auto replacement.
|
|
// Fires outputs based upon how commentary mode has been activated.
|
|
//-----------------------------------------------------------------------------
|
|
class CCommentaryAuto : public CBaseEntity
|
|
{
|
|
DECLARE_CLASS( CCommentaryAuto, CBaseEntity );
|
|
public:
|
|
DECLARE_DATADESC();
|
|
|
|
void Spawn(void);
|
|
void Think(void);
|
|
|
|
void InputMultiplayerSpawned( inputdata_t &inputdata );
|
|
|
|
private:
|
|
// fired if commentary started due to new map
|
|
COutputEvent m_OnCommentaryNewGame;
|
|
|
|
// fired if commentary was turned on in the middle of a map
|
|
COutputEvent m_OnCommentaryMidGame;
|
|
|
|
// fired when the player spawns in a multiplayer game
|
|
COutputEvent m_OnCommentaryMultiplayerSpawn;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(commentary_auto, CCommentaryAuto);
|
|
|
|
BEGIN_DATADESC( CCommentaryAuto )
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "MultiplayerSpawned", InputMultiplayerSpawned ),
|
|
|
|
// Outputs
|
|
DEFINE_OUTPUT(m_OnCommentaryNewGame, "OnCommentaryNewGame"),
|
|
DEFINE_OUTPUT(m_OnCommentaryMidGame, "OnCommentaryMidGame"),
|
|
DEFINE_OUTPUT(m_OnCommentaryMultiplayerSpawn, "OnCommentaryMultiplayerSpawn"),
|
|
END_DATADESC()
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Fire my outputs here if I fire on map reload
|
|
//------------------------------------------------------------------------------
|
|
void CCommentaryAuto::Spawn(void)
|
|
{
|
|
BaseClass::Spawn();
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCommentaryAuto::Think(void)
|
|
{
|
|
if ( g_CommentarySystem.CommentaryWasEnabledMidGame() )
|
|
{
|
|
m_OnCommentaryMidGame.FireOutput(NULL, this);
|
|
}
|
|
else
|
|
{
|
|
m_OnCommentaryNewGame.FireOutput(NULL, this);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCommentaryAuto::InputMultiplayerSpawned( inputdata_t &inputdata )
|
|
{
|
|
m_OnCommentaryMultiplayerSpawn.FireOutput( NULL, this );
|
|
}
|
|
|
|
#else
|
|
|
|
bool IsInCommentaryMode( void )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|