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49 lines
969 B
C++
49 lines
969 B
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_WEAPON_SYRINGEGUN_H
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#define TF_WEAPON_SYRINGEGUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_gun.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFSyringeGun C_TFSyringeGun
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#endif
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//=============================================================================
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//
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// TF Weapon Syringe gun.
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//
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class CTFSyringeGun : public CTFWeaponBaseGun
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{
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public:
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DECLARE_CLASS( CTFSyringeGun, CTFWeaponBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif
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CTFSyringeGun() {}
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~CTFSyringeGun() {}
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virtual void Precache();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_SYRINGEGUN_MEDIC; }
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private:
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CTFSyringeGun( const CTFSyringeGun & ) {}
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};
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#endif // TF_WEAPON_SYRINGEGUN_H
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