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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose: PDA Weapon
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//
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//=============================================================================
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#ifndef TF_WEAPON_INVIS_H
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#define TF_WEAPON_INVIS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shareddefs.h"
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#include "tf_weaponbase.h"
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// Client specific.
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#if defined( CLIENT_DLL )
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#define CTFWeaponInvis C_TFWeaponInvis
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#endif
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class CTFWeaponInvis : public CTFWeaponBase
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{
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public:
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DECLARE_CLASS( CTFWeaponInvis, CTFWeaponBase );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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#endif
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CTFWeaponInvis() {}
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virtual void Spawn();
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virtual void SecondaryAttack();
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virtual bool Deploy( void );
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virtual void HideThink( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual int GetWeaponID( void ) const { return TF_WEAPON_INVIS; }
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virtual bool ShouldDrawCrosshair( void ) { return false; }
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virtual bool HasPrimaryAmmo() { return true; }
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virtual bool CanBeSelected() { return true; }
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virtual bool VisibleInWeaponSelection( void ) { return false; }
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virtual bool ShouldShowControlPanels( void ) { return true; }
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virtual void SetWeaponVisible( bool visible );
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virtual void ItemBusyFrame( void );
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#ifndef CLIENT_DLL
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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#endif
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private:
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CTFWeaponInvis( const CTFWeaponInvis & ) {}
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};
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#endif // TF_WEAPON_INVIS_H
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