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173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef NETWORKSYSTEM_H
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#define NETWORKSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "networksystem/inetworksystem.h"
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#include "tier1/utlvector.h"
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#include "tier1/bitbuf.h"
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#include "sm_protocol.h"
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#include "networksystem/inetworkmessage.h"
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#include "tier1/netadr.h"
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#include "tier1/utlstring.h"
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CNetworkServer;
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class CNetworkClient;
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class IConnectionlessPacketHandler;
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class CNetChannel;
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enum SystemNetworkMessageType_t;
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//-----------------------------------------------------------------------------
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// Global interfaces
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//-----------------------------------------------------------------------------
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class CNetworkSystem;
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extern CNetworkSystem *g_pNetworkSystemImp;
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//-----------------------------------------------------------------------------
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// Implementation of the network system
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//-----------------------------------------------------------------------------
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class CNetworkSystem : public CTier2AppSystem< INetworkSystem >
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{
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typedef CTier2AppSystem< INetworkSystem > BaseClass;
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public:
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// Constructor, destructor
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CNetworkSystem();
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virtual ~CNetworkSystem();
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// Inherited from IAppSystem
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virtual bool Connect( CreateInterfaceFn factory );
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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// Inherited from INetworkSystem
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virtual bool RegisterMessage( INetworkMessage *msg );
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virtual bool StartServer( unsigned short nServerListenPort );
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virtual void ShutdownServer( );
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virtual void ServerReceiveMessages();
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virtual void ServerSendMessages();
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virtual bool StartClient( unsigned short nClientListenPort );
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virtual void ShutdownClient( );
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virtual void ClientSendMessages();
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virtual void ClientReceiveMessages();
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virtual INetChannel* ConnectClientToServer( const char *pServer, int nServerListenPort );
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virtual void DisconnectClientFromServer( INetChannel* pChan );
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virtual NetworkEvent_t *FirstNetworkEvent( );
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virtual NetworkEvent_t *NextNetworkEvent( );
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virtual const char* GetLocalHostName( void ) const;
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virtual const char* GetLocalAddress( void ) const;
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// Methods internal for use in networksystem library
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// Method to allow systems to add network events received
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NetworkEvent_t* CreateNetworkEvent( int nSizeInBytes );
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template< class T > T* CreateNetworkEvent();
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bool IsNetworkEventCreated();
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// Finds a network message given a particular message type
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INetworkMessage* FindNetworkMessage( int group, int type );
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// Returns the number of bits to encode the type + group with
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int GetTypeBitCount() const;
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int GetGroupBitCount() const;
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// Returns the current time
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float GetTime( void );
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// Converts a string to a socket address
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bool StringToSockaddr( const char *s, struct sockaddr *sadr );
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// Queues up a network packet
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void EnqueueConnectionlessNetworkPacket( CNetPacket *pPacket, IConnectionlessPacketHandler *pHandler );
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void EnqueueNetworkPacket( CNetPacket *pPacket, CNetChannel *pNetChannel );
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private:
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struct PacketInfo_t
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{
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CNetPacket *m_pPacket;
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IConnectionlessPacketHandler *m_pHandler;
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CNetChannel *m_pNetChannel;
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};
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// Network event iteration helpers
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bool StartProcessingNewPacket();
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bool AdvanceProcessingNetworkPacket( );
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void CleanupNetworkMessages( );
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bool m_bWinsockInitialized : 1;
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bool m_bNetworkEventCreated : 1;
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bool m_bInMidPacket : 1;
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int m_nTypeBits;
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int m_nGroupBits;
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netadr_t m_LocalAddress;
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CUtlString m_LocalAddressString;
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CUtlString m_LocalHostName;
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CNetworkServer *m_pServer;
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CNetworkClient *m_pClient;
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unsigned char m_EventMessageBuffer[256];
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CUtlVector<PacketInfo_t> m_PacketQueue;
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int m_nProcessingPacket;
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CUtlVector<INetworkMessage*> m_NetworkMessages;
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};
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//-----------------------------------------------------------------------------
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// Inline methods
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//-----------------------------------------------------------------------------
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template< class T >
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T* CNetworkSystem::CreateNetworkEvent()
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{
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// Increase the size of m_EventMessageBuffer if this assertion fails
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COMPILE_TIME_ASSERT( sizeof(T) <= sizeof( m_EventMessageBuffer ) );
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return (T*)CreateNetworkEvent( sizeof(T) );
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}
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//-----------------------------------------------------------------------------
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// Returns the number of bits to encode the type + group with
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//-----------------------------------------------------------------------------
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inline int CNetworkSystem::GetTypeBitCount() const
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{
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return m_nTypeBits;
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}
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inline int CNetworkSystem::GetGroupBitCount() const
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{
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return m_nGroupBits;
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}
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//-----------------------------------------------------------------------------
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// Writes a system network message
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//-----------------------------------------------------------------------------
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inline void WriteSystemNetworkMessage( bf_write &msg, SystemNetworkMessageType_t type )
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{
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msg.WriteUBitLong( net_group_networksystem, g_pNetworkSystemImp->GetGroupBitCount() );
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msg.WriteUBitLong( type, g_pNetworkSystemImp->GetTypeBitCount() );
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}
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inline void WriteNetworkMessage( bf_write &msg, INetworkMessage *pNetworkMessage )
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{
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msg.WriteUBitLong( pNetworkMessage->GetGroup(), g_pNetworkSystemImp->GetGroupBitCount() );
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msg.WriteUBitLong( pNetworkMessage->GetType(), g_pNetworkSystemImp->GetTypeBitCount() );
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}
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#endif // NETWORKSYSTEM_H
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