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492 lines
13 KiB
C++
492 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "networksystem.h"
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#include "filesystem.h"
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#include "UDP_Socket.h"
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#include "sm_protocol.h"
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#include "NetChannel.h"
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#include "UDP_Process.h"
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#include <winsock.h>
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#include "networkclient.h"
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#include "networkserver.h"
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#include "networksystem/inetworkmessage.h"
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#include "mathlib/mathlib.h"
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Singleton instance
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//-----------------------------------------------------------------------------
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static CNetworkSystem g_NetworkSystem;
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CNetworkSystem *g_pNetworkSystemImp = &g_NetworkSystem;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CNetworkSystem, INetworkSystem,
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NETWORKSYSTEM_INTERFACE_VERSION, g_NetworkSystem );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CNetworkSystem::CNetworkSystem()
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{
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m_bWinsockInitialized = false;
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m_bNetworkEventCreated = false;
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m_bInMidPacket = false;
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m_pServer = NULL;
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m_pClient = NULL;
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m_nGroupBits = 1;
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m_nTypeBits = LargestPowerOfTwoLessThanOrEqual( net_num_messages );
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}
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CNetworkSystem::~CNetworkSystem()
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{
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}
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//-----------------------------------------------------------------------------
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// Initialization, shutdown
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//-----------------------------------------------------------------------------
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InitReturnVal_t CNetworkSystem::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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// initialize winsock 2.0
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WSAData wsaData;
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if ( WSAStartup( MAKEWORD(2,0), &wsaData ) != 0 )
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{
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Warning( "Error! Failed to load network socket library.\n");
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return INIT_OK;
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}
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else
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{
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m_bWinsockInitialized = true;
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}
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LPHOSTENT lp = gethostbyname("localhost");
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if ( !lp )
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{
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Warning( "Error! Failed to query local host info\n");
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return INIT_OK;
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}
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m_LocalHostName = lp->h_name;
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lp = gethostbyname( m_LocalHostName );
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if ( !lp )
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{
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Warning( "Error! Failed to query local host info\n");
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return INIT_OK;
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}
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sockaddr ip;
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m_LocalAddressString = inet_ntoa( *((in_addr*)(lp->h_addr_list[0])) );
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StringToSockaddr( m_LocalAddressString, &ip );
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m_LocalAddress.SetFromSockadr( &ip );
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return INIT_OK;
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}
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void CNetworkSystem::Shutdown()
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{
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if ( m_bWinsockInitialized )
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{
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WSACleanup();
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}
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CleanupNetworkMessages();
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BaseClass::Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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if ( !g_pFullFileSystem )
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{
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Warning( "The network system requires the filesystem to run!\n" );
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return false;
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}
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return INIT_OK;
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}
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//-----------------------------------------------------------------------------
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// Returns the current time
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//-----------------------------------------------------------------------------
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float CNetworkSystem::GetTime( void )
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{
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return Plat_FloatTime();
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}
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//-----------------------------------------------------------------------------
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// Installs network message factories to be used with all connections
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::RegisterMessage( INetworkMessage *pMessage )
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{
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if ( m_pServer || m_pClient )
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{
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Warning( "Cannot register messages after connection has started.\n" );
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return false;
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}
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if ( pMessage->GetGroup() == 0 )
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{
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Warning( "Network message group 0 is reserved by the network system.\n" );
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return false;
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}
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// Look for already registered message
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if ( m_NetworkMessages.Find( pMessage ) >= 0 )
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return false;
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// Allocate more space in messages
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int nGroupBits = LargestPowerOfTwoLessThanOrEqual( pMessage->GetGroup() );
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int nTypeBits = LargestPowerOfTwoLessThanOrEqual( pMessage->GetType() );
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m_nGroupBits = max( nGroupBits, m_nGroupBits );
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m_nTypeBits = max( nTypeBits, m_nTypeBits );
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m_NetworkMessages.AddToTail( pMessage );
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return true;
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}
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void CNetworkSystem::CleanupNetworkMessages( )
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{
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int nCount = m_NetworkMessages.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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m_NetworkMessages[i]->Release();
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}
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m_NetworkMessages.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Finds a network message given a particular message type
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//-----------------------------------------------------------------------------
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INetworkMessage* CNetworkSystem::FindNetworkMessage( int group, int type )
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{
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int nCount = m_NetworkMessages.Count();
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for (int i=0; i < nCount; i++ )
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{
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if ( ( m_NetworkMessages[i]->GetGroup() == group ) && ( m_NetworkMessages[i]->GetType() == type ) )
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return m_NetworkMessages[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::StringToSockaddr( const char *s, struct sockaddr *sadr )
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{
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struct hostent *h;
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char *colon;
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char copy[128];
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Q_memset (sadr, 0, sizeof(*sadr));
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((struct sockaddr_in *)sadr)->sin_family = AF_INET;
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((struct sockaddr_in *)sadr)->sin_port = 0;
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Q_strncpy (copy, s, sizeof( copy ) );
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// strip off a trailing :port if present
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for (colon = copy ; *colon ; colon++)
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if (*colon == ':')
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{
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*colon = 0;
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((struct sockaddr_in *)sadr)->sin_port = htons((short)atoi(colon+1));
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}
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if (copy[0] >= '0' && copy[0] <= '9' && Q_strstr( copy, "." ) )
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{
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*(int *)&((struct sockaddr_in *)sadr)->sin_addr = inet_addr(copy);
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}
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else
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{
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// if ( net_nodns )
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// return false; // DNS names disabled
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if ( (h = gethostbyname(copy)) == NULL )
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return false;
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*(int *)&((struct sockaddr_in *)sadr)->sin_addr = *(int *)h->h_addr_list[0];
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns the local address
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//-----------------------------------------------------------------------------
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const char* CNetworkSystem::GetLocalHostName( void ) const
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{
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return m_LocalHostName;
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}
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const char* CNetworkSystem::GetLocalAddress( void ) const
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{
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return m_LocalAddressString;
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}
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//-----------------------------------------------------------------------------
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// Start, shutdown a server
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::StartServer( unsigned short nServerListenPort )
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{
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if ( !m_bWinsockInitialized )
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return false;
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Assert( !m_pServer );
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m_pServer = new CNetworkServer;
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return m_pServer->Init( nServerListenPort );
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}
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void CNetworkSystem::ShutdownServer( )
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{
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if ( m_pServer )
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{
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m_pServer->Shutdown();
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delete m_pServer;
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m_pServer = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Server update
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//-----------------------------------------------------------------------------
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void CNetworkSystem::ServerReceiveMessages()
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{
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if ( m_pServer )
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{
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m_pServer->ReadPackets();
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}
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}
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void CNetworkSystem::ServerSendMessages()
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{
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if ( m_pServer )
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{
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m_pServer->SendUpdates();
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}
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}
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//-----------------------------------------------------------------------------
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// Start, shutdown a client
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::StartClient( unsigned short nClientListenPort )
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{
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if ( !m_bWinsockInitialized )
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return false;
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Assert( !m_pClient );
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m_pClient = new CNetworkClient;
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return m_pClient->Init( nClientListenPort );
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}
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void CNetworkSystem::ShutdownClient( )
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{
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if ( m_pClient )
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{
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m_pClient->Shutdown();
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delete m_pClient;
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m_pClient = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Server update
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//-----------------------------------------------------------------------------
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void CNetworkSystem::ClientReceiveMessages()
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{
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if ( m_pClient )
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{
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m_pClient->ReadPackets();
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}
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}
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void CNetworkSystem::ClientSendMessages()
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{
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if ( m_pClient )
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{
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m_pClient->SendUpdate();
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}
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}
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//-----------------------------------------------------------------------------
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// Server update
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//-----------------------------------------------------------------------------
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INetChannel* CNetworkSystem::ConnectClientToServer( const char *pServer, int nServerListenPort )
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{
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if ( m_pClient )
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{
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if ( m_pClient->Connect( pServer, nServerListenPort ) )
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return m_pClient->GetNetChannel();
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}
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return NULL;
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}
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void CNetworkSystem::DisconnectClientFromServer( INetChannel* pChannel )
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{
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if ( m_pClient && ( m_pClient->GetNetChannel() == pChannel ) )
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{
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m_pClient->Disconnect();
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}
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}
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//-----------------------------------------------------------------------------
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// Queues up a network packet
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//-----------------------------------------------------------------------------
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void CNetworkSystem::EnqueueConnectionlessNetworkPacket( CNetPacket *pPacket, IConnectionlessPacketHandler *pHandler )
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{
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int i = m_PacketQueue.AddToTail( );
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PacketInfo_t& info = m_PacketQueue[i];
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info.m_pPacket = pPacket;
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info.m_pHandler = pHandler;
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info.m_pNetChannel = NULL;
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}
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void CNetworkSystem::EnqueueNetworkPacket( CNetPacket *pPacket, CNetChannel *pNetChannel )
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{
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int i = m_PacketQueue.AddToTail( );
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PacketInfo_t& info = m_PacketQueue[i];
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info.m_pPacket = pPacket;
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info.m_pHandler = NULL;
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info.m_pNetChannel = pNetChannel;
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}
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//-----------------------------------------------------------------------------
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// Network event iteration helpers
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//-----------------------------------------------------------------------------
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bool CNetworkSystem::StartProcessingNewPacket()
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{
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PacketInfo_t& info = m_PacketQueue[ m_nProcessingPacket ];
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if ( info.m_pHandler )
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{
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UDP_ProcessConnectionlessPacket( info.m_pPacket, info.m_pHandler );
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return false;
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}
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if ( !info.m_pNetChannel )
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{
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// Not an error that may happen during connect or disconnect
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Warning( "Sequenced packet without connection from %s\n" , info.m_pPacket->m_From.ToString() );
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return false;
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}
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return info.m_pNetChannel->StartProcessingPacket( info.m_pPacket );
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}
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bool CNetworkSystem::AdvanceProcessingNetworkPacket( )
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{
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m_PacketQueue[ m_nProcessingPacket ].m_pPacket->Release();
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m_PacketQueue[ m_nProcessingPacket ].m_pPacket = NULL;
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++m_nProcessingPacket;
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bool bOverflowed = ( m_nProcessingPacket >= m_PacketQueue.Count() );
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if ( bOverflowed )
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{
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m_PacketQueue.RemoveAll();
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m_nProcessingPacket = 0;
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}
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return !bOverflowed;
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}
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//-----------------------------------------------------------------------------
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// Network event iteration
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//-----------------------------------------------------------------------------
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NetworkEvent_t *CNetworkSystem::FirstNetworkEvent( )
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{
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Assert( !m_bInMidPacket && !m_nProcessingPacket );
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m_nProcessingPacket = 0;
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m_bInMidPacket = false;
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return NextNetworkEvent();
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}
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NetworkEvent_t *CNetworkSystem::NextNetworkEvent( )
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{
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int nPacketCount = m_PacketQueue.Count();
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if ( m_nProcessingPacket >= nPacketCount )
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return NULL;
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while( true )
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{
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// Continue processing the packet we're currently on
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if ( m_bInMidPacket )
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{
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PacketInfo_t& info = m_PacketQueue[ m_nProcessingPacket ];
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while( info.m_pNetChannel->ProcessPacket( info.m_pPacket ) )
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{
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Assert( m_bNetworkEventCreated );
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m_bNetworkEventCreated = false;
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return (NetworkEvent_t*)m_EventMessageBuffer;
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}
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info.m_pNetChannel->EndProcessingPacket( info.m_pPacket );
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m_bInMidPacket = false;
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if ( !AdvanceProcessingNetworkPacket() )
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return NULL;
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}
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// Keep reading packets until we find one that either generates an event,
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// one that encounters a packet we need to process, or we exhaust the event queue
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while( !StartProcessingNewPacket() )
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{
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bool bOverflowed = !AdvanceProcessingNetworkPacket();
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if ( m_bNetworkEventCreated )
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{
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m_bNetworkEventCreated = false;
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return (NetworkEvent_t*)m_EventMessageBuffer;
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}
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if ( bOverflowed )
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return NULL;
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}
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m_bInMidPacket = true;
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}
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}
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//-----------------------------------------------------------------------------
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// Network event creation
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//-----------------------------------------------------------------------------
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NetworkEvent_t* CNetworkSystem::CreateNetworkEvent( int nSizeInBytes )
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{
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Assert( nSizeInBytes <= sizeof( m_EventMessageBuffer ) );
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// If this assertion fails, it means two or more network events were created
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// before the main network event loop had a chance to inform external code
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Assert( !m_bNetworkEventCreated );
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m_bNetworkEventCreated = true;
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return ( NetworkEvent_t* )m_EventMessageBuffer;
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}
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bool CNetworkSystem::IsNetworkEventCreated()
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{
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return m_bNetworkEventCreated;
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}
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