mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 23:26:50 +00:00
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef CLIENT_H
|
|
#define CLIENT_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "NetChannel.h"
|
|
|
|
class CNetworkClient : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel
|
|
{
|
|
public:
|
|
CNetworkClient();
|
|
virtual ~CNetworkClient();
|
|
|
|
bool Init( int nListenPort );
|
|
void Shutdown();
|
|
|
|
bool Connect( const char *server, int port );
|
|
void Disconnect();
|
|
|
|
// IConnectionlessPacketHandler
|
|
virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet
|
|
|
|
// INetworkMessageHandler
|
|
virtual void OnConnectionClosing( INetChannel *channel, char const *reason );
|
|
virtual void OnConnectionStarted( INetChannel *channel );
|
|
|
|
virtual void OnPacketStarted( int inseq, int outseq );
|
|
virtual void OnPacketFinished();
|
|
|
|
// ILookupChannel
|
|
virtual INetChannel *FindNetChannel( const netadr_t& from ) ;
|
|
|
|
INetChannel *GetNetChannel()
|
|
{
|
|
return &m_NetChan;
|
|
}
|
|
|
|
void ReadPackets();
|
|
void SendUpdate();
|
|
|
|
CUDPSocket *m_pSocket;
|
|
|
|
CNetChannel m_NetChan;
|
|
bool m_bConnected;
|
|
};
|
|
|
|
#endif // CLIENT_H
|