source-engine/external/vpc/tier1/interface.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

706 lines
19 KiB
C++

//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#if defined( _WIN32 ) && !defined( _X360 )
#include <windows.h>
#endif
#if !defined( DONT_PROTECT_FILEIO_FUNCTIONS )
#define DONT_PROTECT_FILEIO_FUNCTIONS // for protected_things.h
#endif
#if defined( PROTECTED_THINGS_ENABLE )
#undef PROTECTED_THINGS_ENABLE // from protected_things.h
#endif
#include <stdio.h>
#include "tier1/interface.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <string.h>
#include <stdlib.h>
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier0/dbg.h"
#include "tier0/stacktools.h"
#include "tier0/threadtools.h"
#ifdef _WIN32
#include <direct.h> // getcwd
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
#ifdef _PS3
#include "sys/prx.h"
#include "tier1/utlvector.h"
#include "ps3/ps3_platform.h"
#include "ps3/ps3_win32stubs.h"
#include "ps3/ps3_helpers.h"
#include "ps3_pathinfo.h"
#elif defined(POSIX)
#include "tier0/platform.h"
#endif // _PS3
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------ //
// InterfaceReg.
// ------------------------------------------------------------------------------------ //
#ifdef POSIX
DLL_GLOBAL_EXPORT
#endif
InterfaceReg *s_pInterfaceRegs;
InterfaceReg::InterfaceReg( InstantiateInterfaceFn fn, const char *pName ) :
m_pName(pName)
{
m_CreateFn = fn;
m_pNext = s_pInterfaceRegs;
s_pInterfaceRegs = this;
}
// ------------------------------------------------------------------------------------ //
// CreateInterface.
// This is the primary exported function by a dll, referenced by name via dynamic binding
// that exposes an opqaue function pointer to the interface.
//
// We have the Internal variant so Sys_GetFactoryThis() returns the correct internal
// symbol under GCC/Linux/Mac as CreateInterface is DLL_EXPORT so its global so the loaders
// on those OS's pick exactly 1 of the CreateInterface symbols to be the one that is process wide and
// all Sys_GetFactoryThis() calls find that one, which doesn't work. Using the internal walkthrough here
// makes sure Sys_GetFactoryThis() has the dll specific symbol and GetProcAddress() returns the module specific
// function for CreateInterface again getting the dll specific symbol we need.
// ------------------------------------------------------------------------------------ //
void* CreateInterfaceInternal( const char *pName, int *pReturnCode )
{
InterfaceReg *pCur;
for (pCur=s_pInterfaceRegs; pCur; pCur=pCur->m_pNext)
{
if (strcmp(pCur->m_pName, pName) == 0)
{
if (pReturnCode)
{
*pReturnCode = IFACE_OK;
}
return pCur->m_CreateFn();
}
}
if (pReturnCode)
{
*pReturnCode = IFACE_FAILED;
}
return NULL;
}
void* CreateInterface( const char *pName, int *pReturnCode )
{
return CreateInterfaceInternal( pName, pReturnCode );
}
#if defined( POSIX ) && !defined( _PS3 )
// Linux doesn't have this function so this emulates its functionality
void *GetModuleHandle(const char *name)
{
void *handle;
if( name == NULL )
{
// hmm, how can this be handled under linux....
// is it even needed?
return NULL;
}
if( (handle=dlopen(name, RTLD_NOW))==NULL)
{
printf("DLOPEN Error:%s\n",dlerror());
// couldn't open this file
return NULL;
}
// read "man dlopen" for details
// in short dlopen() inc a ref count
// so dec the ref count by performing the close
dlclose(handle);
return handle;
}
#endif
#if defined( _WIN32 ) && !defined( _X360 )
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to a function, given a module
// Input : pModuleName - module name
// *pName - proc name
//-----------------------------------------------------------------------------
static void *Sys_GetProcAddress( const char *pModuleName, const char *pName )
{
#if defined( _PS3 )
Assert( !"Unsupported, use HMODULE" );
return NULL;
#else // !_PS3
HMODULE hModule = (HMODULE)GetModuleHandle( pModuleName );
#if defined( WIN32 )
return (void *)GetProcAddress( hModule, pName );
#else // !WIN32
return (void *)dlsym( (void *)hModule, pName );
#endif // WIN32
#endif // _PS3
}
static void *Sys_GetProcAddress( HMODULE hModule, const char *pName )
{
#if defined( WIN32 )
return (void *)GetProcAddress( hModule, pName );
#elif defined( _PS3 )
PS3_LoadAppSystemInterface_Parameters_t *pPRX = reinterpret_cast< PS3_LoadAppSystemInterface_Parameters_t * >( hModule );
if ( !pPRX )
return NULL;
if ( !strcmp( pName, CREATEINTERFACE_PROCNAME ) )
return reinterpret_cast< void * >( pPRX->pfnCreateInterface );
Assert( !"Unknown PRX function requested!" );
return NULL;
#else
return (void *)dlsym( (void *)hModule, pName );
#endif
}
bool Sys_IsDebuggerPresent()
{
return Plat_IsInDebugSession();
}
struct ThreadedLoadLibaryContext_t
{
const char *m_pLibraryName;
HMODULE m_hLibrary;
DWORD m_nError;
ThreadedLoadLibaryContext_t() : m_pLibraryName(NULL), m_hLibrary(0), m_nError(0) {}
};
#ifdef _WIN32
// wraps LoadLibraryEx() since 360 doesn't support that
static HMODULE InternalLoadLibrary( const char *pName )
{
#if defined(_X360)
return LoadLibrary( pName );
#else
return LoadLibraryEx( pName, NULL, LOAD_WITH_ALTERED_SEARCH_PATH );
#endif
}
unsigned ThreadedLoadLibraryFunc( void *pParam )
{
ThreadedLoadLibaryContext_t *pContext = (ThreadedLoadLibaryContext_t*)pParam;
pContext->m_hLibrary = InternalLoadLibrary(pContext->m_pLibraryName);
return 0;
}
#endif
// global to propagate a library load error from thread into Sys_LoadModule
static DWORD g_nLoadLibraryError = 0;
static HMODULE Sys_LoadLibraryGuts( const char *pLibraryName )
{
#ifdef PLATFORM_PS3
PS3_LoadAppSystemInterface_Parameters_t *pPRX = new PS3_LoadAppSystemInterface_Parameters_t;
V_memset( pPRX, 0, sizeof( PS3_LoadAppSystemInterface_Parameters_t ) );
pPRX->cbSize = sizeof( PS3_LoadAppSystemInterface_Parameters_t );
int iResult = PS3_PrxLoad( pLibraryName, pPRX );
if ( iResult < CELL_OK )
{
delete pPRX;
return NULL;
}
return reinterpret_cast< HMODULE >( pPRX );
#else
char str[1024];
// How to get a string out of a #define on the command line.
const char *pModuleExtension = DLL_EXT_STRING;
const char *pModuleAddition = pModuleExtension;
V_strncpy( str, pLibraryName, sizeof(str) );
if ( !V_stristr( str, pModuleExtension ) )
{
if ( IsX360() )
{
V_StripExtension( str, str, sizeof(str) );
}
V_strncat( str, pModuleAddition, sizeof(str) );
}
V_FixSlashes( str );
#ifdef _WIN32
ThreadedLoadLibraryFunc_t threadFunc = GetThreadedLoadLibraryFunc();
if ( !threadFunc )
{
HMODULE retVal = InternalLoadLibrary( str );
if( retVal )
{
StackToolsNotify_LoadedLibrary( str );
}
#if 0 // you can enable this block to help track down why a module isn't loading:
else
{
#ifdef _WINDOWS
char buf[1024];
FormatMessage(
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
0, // Default language
(LPTSTR) buf,
1023,
NULL // no insert arguments
);
Warning( "Could not load %s: %s\n", str, buf );
#endif
}
#endif
return retVal;
}
ThreadedLoadLibaryContext_t context;
context.m_pLibraryName = str;
context.m_hLibrary = 0;
ThreadHandle_t h = CreateSimpleThread( ThreadedLoadLibraryFunc, &context );
#ifdef _X360
ThreadSetAffinity( h, XBOX_PROCESSOR_3 );
#endif
unsigned int nTimeout = 0;
while( WaitForSingleObject( (HANDLE)h, nTimeout ) == WAIT_TIMEOUT )
{
nTimeout = threadFunc();
}
ReleaseThreadHandle( h );
if( context.m_hLibrary )
{
g_nLoadLibraryError = 0;
StackToolsNotify_LoadedLibrary( str );
}
else
{
g_nLoadLibraryError = context.m_nError;
}
return context.m_hLibrary;
#elif defined( POSIX ) && !defined( _PS3 )
HMODULE ret = (HMODULE)dlopen( str, RTLD_NOW );
if ( ! ret )
{
const char *pError = dlerror();
if ( pError && ( strstr( pError, "No such file" ) == 0 ) && ( strstr( pError, "image not found") == 0 ) )
{
Msg( " failed to dlopen %s error=%s\n", str, pError );
}
}
// if( ret )
// StackToolsNotify_LoadedLibrary( str );
return ret;
#endif
#endif
}
static HMODULE Sys_LoadLibrary( const char *pLibraryName )
{
// load a library. If a library suffix is set, look for the library first with that name
char *pSuffix = NULL;
if ( CommandLine()->FindParm( "-xlsp" ) )
{
pSuffix = "_xlsp";
}
#ifdef POSIX
else if ( CommandLine()->FindParm( "-valveinternal" ) )
{
pSuffix = "_valveinternal";
}
#endif
#ifdef IS_WINDOWS_PC
else if ( CommandLine()->FindParm( "-ds" ) ) // windows DS bins
{
pSuffix = "_ds";
}
#endif
if ( pSuffix )
{
char nameBuf[MAX_PATH];
strcpy( nameBuf, pLibraryName );
char *pDot = strchr( nameBuf, '.' );
if ( pDot )
*pDot = 0;
V_strncat( nameBuf, pSuffix, sizeof( nameBuf ), COPY_ALL_CHARACTERS );
HMODULE hRet = Sys_LoadLibraryGuts( nameBuf );
if ( hRet )
return hRet;
}
return Sys_LoadLibraryGuts( pLibraryName );
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a flag if the current dll/exe loaded any debug modules
// This flag can also get set if the current process discovers any other debug
// modules loaded by other dlls
//-----------------------------------------------------------------------------
static bool s_bRunningWithDebugModules = false;
#ifdef IS_WINDOWS_PC
//-----------------------------------------------------------------------------
// Purpose: Construct a process-specific name for kernel object to track
// if any debug modules were loaded
//-----------------------------------------------------------------------------
static void DebugKernelMemoryObjectName( char *pszNameBuffer )
{
sprintf( pszNameBuffer, "VALVE-MODULE-DEBUG-%08X", GetCurrentProcessId() );
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Loads a DLL/component from disk and returns a handle to it
// Input : *pModuleName - filename of the component
// Output : opaque handle to the module (hides system dependency)
//-----------------------------------------------------------------------------
CSysModule *Sys_LoadModule( const char *pModuleName )
{
// If using the Steam filesystem, either the DLL must be a minimum footprint
// file in the depot (MFP) or a filesystem GetLocalCopy() call must be made
// prior to the call to this routine.
HMODULE hDLL = NULL;
char alteredFilename[ MAX_PATH ];
if ( IsPS3() )
{
// PS3's load module *must* be fed extensions. If the extension is missing, add it.
if (!( strstr(pModuleName, ".sprx") || strstr(pModuleName, ".prx") ))
{
strncpy( alteredFilename, pModuleName, MAX_PATH );
strncat( alteredFilename, DLL_EXT_STRING, MAX_PATH );
pModuleName = alteredFilename;
}
}
else
{
alteredFilename; // just to quash the warning
}
if ( !V_IsAbsolutePath( pModuleName ) )
{
// full path wasn't passed in, using the current working dir
char szAbsoluteModuleName[1024];
#if defined( _PS3 )
// getcwd not supported on ps3; use PRX PATCH path if patched
if ( g_pPS3PathInfo->IsPatched() )
{
V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/bin/%s",
g_pPS3PathInfo->GamePatchBasePath(), pModuleName );
hDLL = Sys_LoadLibrary( szAbsoluteModuleName );
}
if ( !hDLL ) // use base PRX path
{
V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s",
g_pPS3PathInfo->PrxPath(), pModuleName );
hDLL = Sys_LoadLibrary( szAbsoluteModuleName );
}
#else // !_PS3
char szCwd[1024];
_getcwd( szCwd, sizeof( szCwd ) );
if ( IsX360() )
{
int i = CommandLine()->FindParm( "-basedir" );
if ( i )
{
strcpy( szCwd, CommandLine()->GetParm( i+1 ) );
}
}
if (szCwd[strlen(szCwd) - 1] == '/' || szCwd[strlen(szCwd) - 1] == '\\' )
{
szCwd[strlen(szCwd) - 1] = 0;
}
size_t cCwd = strlen( szCwd );
if ( strstr( pModuleName, "bin/") == pModuleName || ( szCwd[ cCwd - 1 ] == 'n' && szCwd[ cCwd - 2 ] == 'i' && szCwd[ cCwd - 3 ] == 'b' ) )
{
// don't make bin/bin path
V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName );
}
else
{
V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/bin/%s", szCwd, pModuleName );
}
hDLL = Sys_LoadLibrary( szAbsoluteModuleName );
#endif // _PS3
}
if ( !hDLL )
{
// full path failed, let LoadLibrary() try to search the PATH now
hDLL = Sys_LoadLibrary( pModuleName );
#if defined( _DEBUG )
if ( !hDLL )
{
// So you can see what the error is in the debugger...
#if defined( _WIN32 ) && !defined( _X360 )
char *lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
LocalFree( (HLOCAL)lpMsgBuf );
#elif defined( _X360 )
DWORD error = g_nLoadLibraryError ? g_nLoadLibraryError : GetLastError();
Msg( "Error(%d) - Failed to load %s:\n", error, pModuleName );
#elif defined( _PS3 )
Msg( "Failed to load %s:\n", pModuleName );
#else
Msg( "Failed to load %s: %s\n", pModuleName, dlerror() );
#endif // _WIN32
}
#endif // DEBUG
}
// If running in the debugger, assume debug binaries are okay, otherwise they must run with -allowdebug
if ( !IsGameConsole() && Sys_GetProcAddress( hDLL, "BuiltDebug" ) )
{
if ( hDLL && !CommandLine()->FindParm( "-allowdebug" ) &&
!Sys_IsDebuggerPresent() )
{
Error( "Module %s is a debug build\n", pModuleName );
}
DevWarning( "Module %s is a debug build\n", pModuleName );
if ( !s_bRunningWithDebugModules )
{
s_bRunningWithDebugModules = true;
#ifdef IS_WINDOWS_PC
char chMemoryName[ MAX_PATH ];
DebugKernelMemoryObjectName( chMemoryName );
(void) CreateFileMapping( INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 1024, chMemoryName );
// Created a shared memory kernel object specific to process id
// Existence of this object indicates that we have debug modules loaded
#endif
}
}
return reinterpret_cast<CSysModule *>(hDLL);
}
//-----------------------------------------------------------------------------
// Purpose: Determine if any debug modules were loaded
//-----------------------------------------------------------------------------
bool Sys_RunningWithDebugModules()
{
if ( !s_bRunningWithDebugModules )
{
#ifdef IS_WINDOWS_PC
char chMemoryName[ MAX_PATH ];
DebugKernelMemoryObjectName( chMemoryName );
HANDLE hObject = OpenFileMapping( FILE_MAP_READ, FALSE, chMemoryName );
if ( hObject && hObject != INVALID_HANDLE_VALUE )
{
CloseHandle( hObject );
s_bRunningWithDebugModules = true;
}
#endif
}
return s_bRunningWithDebugModules;
}
//-----------------------------------------------------------------------------
// Purpose: Unloads a DLL/component from
// Input : *pModuleName - filename of the component
// Output : opaque handle to the module (hides system dependency)
//-----------------------------------------------------------------------------
void Sys_UnloadModule( CSysModule *pModule )
{
if ( !pModule )
return;
HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);
#ifdef _WIN32
FreeLibrary( hDLL );
#elif defined( _PS3 )
PS3_PrxUnload( ( ( PS3_PrxLoadParametersBase_t *)pModule )->sysPrxId );
delete ( PS3_PrxLoadParametersBase_t *)pModule;
#elif defined( POSIX )
dlclose((void *)hDLL);
#endif
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to a function, given a module
// Input : module - windows HMODULE from Sys_LoadModule()
// *pName - proc name
// Output : factory for this module
//-----------------------------------------------------------------------------
CreateInterfaceFn Sys_GetFactory( CSysModule *pModule )
{
if ( !pModule )
return NULL;
HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);
#ifdef _WIN32
return reinterpret_cast<CreateInterfaceFn>(GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME ));
#elif defined( _PS3 )
return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME ));
#elif defined( POSIX )
// Linux gives this error:
//../public/interface.cpp: In function `IBaseInterface *(*Sys_GetFactory
//(CSysModule *)) (const char *, int *)':
//../public/interface.cpp:154: ISO C++ forbids casting between
//pointer-to-function and pointer-to-object
//
// so lets get around it :)
return (CreateInterfaceFn)(GetProcAddress( (void *)hDLL, CREATEINTERFACE_PROCNAME ));
#endif
}
//-----------------------------------------------------------------------------
// Purpose: returns the instance of this module
// Output : interface_instance_t
//-----------------------------------------------------------------------------
CreateInterfaceFn Sys_GetFactoryThis( void )
{
return &CreateInterfaceInternal;
}
//-----------------------------------------------------------------------------
// Purpose: returns the instance of the named module
// Input : *pModuleName - name of the module
// Output : interface_instance_t - instance of that module
//-----------------------------------------------------------------------------
CreateInterfaceFn Sys_GetFactory( const char *pModuleName )
{
#ifdef _WIN32
return static_cast<CreateInterfaceFn>( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) );
#elif defined( _PS3 )
Assert( 0 );
return NULL;
#elif defined(POSIX)
// see Sys_GetFactory( CSysModule *pModule ) for an explanation
return (CreateInterfaceFn)( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: get the interface for the specified module and version
// Input :
// Output :
//-----------------------------------------------------------------------------
bool Sys_LoadInterface(
const char *pModuleName,
const char *pInterfaceVersionName,
CSysModule **pOutModule,
void **pOutInterface )
{
CSysModule *pMod = Sys_LoadModule( pModuleName );
if ( !pMod )
return false;
CreateInterfaceFn fn = Sys_GetFactory( pMod );
if ( !fn )
{
Sys_UnloadModule( pMod );
return false;
}
*pOutInterface = fn( pInterfaceVersionName, NULL );
if ( !( *pOutInterface ) )
{
Sys_UnloadModule( pMod );
return false;
}
if ( pOutModule )
*pOutModule = pMod;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Place this as a singleton at module scope (e.g.) and use it to get the factory from the specified module name.
//
// When the singleton goes out of scope (.dll unload if at module scope),
// then it'll call Sys_UnloadModule on the module so that the refcount is decremented
// and the .dll actually can unload from memory.
//-----------------------------------------------------------------------------
CDllDemandLoader::CDllDemandLoader( char const *pchModuleName ) :
m_pchModuleName( pchModuleName ),
m_hModule( 0 ),
m_bLoadAttempted( false )
{
}
CDllDemandLoader::~CDllDemandLoader()
{
Unload();
}
CreateInterfaceFn CDllDemandLoader::GetFactory()
{
if ( !m_hModule && !m_bLoadAttempted )
{
m_bLoadAttempted = true;
m_hModule = Sys_LoadModule( m_pchModuleName );
}
if ( !m_hModule )
{
return NULL;
}
return Sys_GetFactory( m_hModule );
}
void CDllDemandLoader::Unload()
{
if ( m_hModule )
{
Sys_UnloadModule( m_hModule );
m_hModule = 0;
}
}