mirror of
https://github.com/nillerusr/source-engine.git
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613 lines
24 KiB
Makefile
613 lines
24 KiB
Makefile
#
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# Base makefile for Linux.
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#
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# !!!!! Note to future editors !!!!!
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#
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# before you make changes, make sure you grok:
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# 1. the difference between =, :=, +=, and ?=
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# 2. how and when this base makefile gets included in the generated makefile(s)
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# ( see http://www.gnu.org/software/make/manual/make.html#Flavors )
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#
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# Command line prefixes:
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# - errors are ignored
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# @ command is not printed to stdout before being executed
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# + command is executed even if Make is invoked in "do not exec" mode
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ifneq "$(LINUX_TOOLS_PATH)" ""
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TOOL_PATH = $(LINUX_TOOLS_PATH)/
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endif
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# Allow redirection to an arbitrary location for the tools we use.
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# This helps with cross-compilation by not requiring Linux tools
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# to be on the path and possibly overriding Windows tools.
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CP = $(TOOL_PATH)cp
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CUT = $(TOOL_PATH)cut
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DIRNAME = $(TOOL_PATH)dirname
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ECHO = $(TOOL_PATH)echo
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FGREP = $(TOOL_PATH)fgrep
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FIND = $(TOOL_PATH)find
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GREP = $(TOOL_PATH)grep
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MKDIR = $(TOOL_PATH)mkdir
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RM = $(TOOL_PATH)rm
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TAIL = $(TOOL_PATH)tail
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SHELL = $(TOOL_PATH)bash
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OS := $($(SHELL) $(TOOL_PATH)uname)
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HOSTNAME := $($(SHELL) $(TOOL_PATH)hostname)
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CFG := debug
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-include $(SRCROOT)/devtools/steam_def.mak
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-include $(SRCROOT)/devtools/sourcesdk_def.mak
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# To build with clang, set the following in your environment:
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# CC = clang
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# CXX = clang++
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ifneq (,$(findstring clang,$(CXX)))
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CLANG_BUILD = 1
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endif
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ifeq ($(OS),Darwin)
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$(error This file should never be used for Mac - use base.xconfig)
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endif
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# Optimization flags specific to compiler/CFG combination
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ifeq ($(CFG), release)
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# With gcc 4.6.3, engine.so went from 7,383,765 to 8,429,109 when building with -O3.
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# There also was no speed difference running at 1280x1024. May 2012, mikesart.
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# tonyp: The size increase was likely caused by -finline-functions and -fipa-cp-clone getting switched on with -O3.
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# -fno-omit-frame-pointer: need this for stack traces with perf.
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OptimizerLevel_CompilerSpecific = -Ofast -fno-strict-aliasing -ffast-math -fno-omit-frame-pointer # -ftree-vectorize
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ifeq ($(CLANG_BUILD),1)
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OptimizerLevel_CompilerSpecific += -funswitch-loops
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else
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OptimizerLevel_CompilerSpecific += -fpredictive-commoning -funswitch-loops
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endif
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else
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OptimizerLevel_CompilerSpecific = -O0 -ggdb
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#-O1 -finline-functions
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endif
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# When we move to a modern toolchain, this will be necessary for early testing
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# until we can ensure that every user has libraries built against the new C++11
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# ABI. Further reading here:
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# https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html
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DEFINES += -D_GLIBCXX_USE_CXX11_ABI=0
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# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
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ARCH_FLAGS =
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BUILDING_MULTI_ARCH = 0
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# Preserve cflags set in environment
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ENV_CFLAGS := $(CFLAGS)
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ENV_CXXFLAGS := $(CXXFLAGS) -fpermissive
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CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) ))
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BASE_CFLAGS = $(GCC_ExtraCompilerFlags) $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -pipe -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE # -fsanitize=undefined -fsanitize=address
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BASE_CXXFLAGS = -std=c++11
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# Additional CXXFLAGS when compiling PCH files
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PCH_CXXFLAGS =
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# Compiler specific flags
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ifeq ($(CLANG_BUILD),1)
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# The template depth for C++11 should be 1024, but compilers differ greatly. We go beyond 256 in at least one
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# spot, so turn it up to 900 which is GCC's default as of this writing
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BASE_CXXFLAGS += -ftemplate-depth=900
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# Needed for older versions of clang (newer versions are compatible with gcc syntax)
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PCH_CXXFLAGS += -emit-pch
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else
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# GCC specific - better PCH behavior w/ccache and better debugging information
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BASE_CFLAGS += -fpch-preprocess -fvar-tracking-assignments
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endif
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DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC
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## TODO: This cases build errors in cstrike/bin right now. Need to debug.
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# This causes all filesystem interfaces to default to their 64bit versions on
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# 32bit systems, which means we don't break on filesystems with inodes > 32bit.
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# DEFINES += -D_FILE_OFFSET_BITS=64
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# Final CFLAGS/CXXFLAGS
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CFLAGS = $(BASE_CFLAGS) $(ENV_CFLAGS)
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CXXFLAGS = $(BASE_CFLAGS) $(BASE_CXXFLAGS) $(ENV_CXXFLAGS)
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LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
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GENDEP_CXXFLAGS = -MMD -MP -MF $(patsubst %.gch,%.P,$(@:.o=.P)) -MT $@
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MAP_FLAGS =
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Srv_GAMEOUTPUTFILE =
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COPY_DLL_TO_SRV = 0
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# We should always specify -Wl,--build-id, as documented at:
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# http://linux.die.net/man/1/ld and http://fedoraproject.org/wiki/Releases/FeatureBuildId.http://fedoraproject.org/wiki/Releases/FeatureBuildId
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LDFLAGS += -Wl,--build-id
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#
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# If we should be running in a chroot, check to see if we are. If not, then prefix everything with the
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# required chroot
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#
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ifdef MAKE_CHROOT
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export STEAM_RUNTIME_PATH := /usr
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ifneq ("$(SCHROOT_CHROOT_NAME)", "$(CHROOT_NAME)")
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$(info '$(SCHROOT_CHROOT_NAME)' is not '$(CHROOT_NAME)')
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$(error This makefile should be run from within a chroot. 'schroot --chroot $(CHROOT_NAME) -- $(MAKE) $(MAKEFLAGS)')
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endif
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GCC_VER = -4.8
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P4BIN = $(SRCROOT)/devtools/bin/linux/p4
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CRYPTOPPDIR=ubuntu12_32_gcc48
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else ifeq ($(USE_VALVE_BINDIR),1)
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# Using /valve/bin directory.
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export STEAM_RUNTIME_PATH ?= /valve
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GCC_VER = -4.6
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P4BIN = $(SRCROOT)/devtools/bin/linux/p4
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CRYPTOPPDIR=linux32
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else
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# Not using chroot, use old steam-runtime. (gcc 4.6.3)
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export STEAM_RUNTIME_PATH ?= /valve/steam-runtime
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GCC_VER =
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P4BIN = true
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CRYPTOPPDIR=ubuntu12_32
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endif
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ifeq ($(TARGET_PLATFORM),linux64)
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MARCH_TARGET = core2
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else
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MARCH_TARGET = pentium4
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endif
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ifeq ($(USE_VALVE_BINDIR),1)
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# On dedicated servers, some plugins depend on global variable symbols in addition to functions.
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# So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2.
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STRIP_FLAGS =
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else
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# Linux desktop client (or client/dedicated server in chroot).
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STRIP_FLAGS = -x
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endif
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ifeq ($(CLANG_BUILD),1)
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# Clang does not support -mfpmath=sse because it uses whatever
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# instruction set extensions are available by default.
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SSE_GEN_FLAGS = -msse2
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else
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SSE_GEN_FLAGS = -mfpmath=387
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#SSE_GEN_FLAGS = -msse2 -mfpmath=sse
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endif
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CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
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# - pch_defines,time_macros,file_macro needed for precompiled headers to be beneficial. See additional ".defines" wrapper
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# for PCH below to prevent this from biting us (in theory)
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# - include_file_ctime/mtime causes re-generated but identical headers, like protobuf, to cause a cache miss. I couldn't
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# find the justification for this setting being on by default, perhaps to not waste time preprocessing the files?
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# Let's find out the painful way.
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export CCACHE_SLOPPINESS := $(CCACHE_SLOPPINESS),time_macros,file_macro,include_file_ctime,include_file_mtime,pch_defines
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# Needed for clang to take advantage of PCH, we include the PCH in the
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# source files and clang doesn't support -fpch-preprocess properly
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ifeq ($(CLANG_BUILD),1)
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export CCACHE_CPP2 = 1
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endif
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# If not specified by environment, use steam runtime compilers + in-tree ccache
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ifneq ($(filter default undefined,$(origin AR)),)
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AR = ar crs
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endif
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ifneq ($(filter default undefined,$(origin CC)),)
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CC = gcc -m32 -ggdb
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endif
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ifneq ($(filter default undefined,$(origin CXX)),)
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CXX = g++ -m32 -ggdb
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endif
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LINK ?= $(CC)
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ifeq ($(STEAM_BRANCH),1)
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WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
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else
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WARN_FLAGS = -Wall -Wno-invalid-offsetof -Wno-multichar -Wno-overloaded-virtual
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WARN_FLAGS += -Wno-write-strings
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WARN_FLAGS += -Wno-unused-variable
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WARN_FLAGS += -Wno-unused-function
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# Additional warnings to -Wall
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WARN_FLAGS += -Winvalid-pch -Wswitch
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endif
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ifeq ($(CLANG_BUILD),1)
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# Clang specific flags
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WARN_FLAGS += -Wno-unused-const-variable -Wno-unused-local-typedef
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else ifeq ($(GCC_VER),-4.8)
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WARN_FLAGS += -Wno-unused-result
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WARN_FLAGS += -Wno-unused-but-set-variable
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# WARN_FLAGS += -Wno-unused-function
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endif
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WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value
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WARN_FLAGS += -Wno-invalid-offsetof -Wno-float-equal -Wno-reorder # -Werror=return-type
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WARN_FLAGS += -fdiagnostics-show-option -Wformat -Wformat-security
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ifeq ($(TARGET_PLATFORM),linux64)
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# nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2)
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ARCH_FLAGS += -march=$(MARCH_TARGET) -mtune=core2
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LD_SO = ld-linux-x86_64.so.2
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a)
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a)
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else
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# pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) # -msse3 -mfpmath=sse
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ARCH_FLAGS += -m32 -march=$(MARCH_TARGET) -mtune=core2 $(SSE_GEN_FLAGS)
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LD_SO = ld-linux.so.2
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LIBSTDCXX := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
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LIBSTDCXXPIC := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
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LDFLAGS += -m32
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endif
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GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh
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ifeq ($(CFG),release)
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STRIP ?= strip $(STRIP_FLAGS) -S
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# CFLAGS += -ffunction-sections -fdata-sections
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# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
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else
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STRIP ?= true
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endif
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VSIGN ?= true
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ifeq ($(SOURCE_SDK), 1)
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Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
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COPY_DLL_TO_SRV := 1
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endif
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LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
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SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
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_WRAP := -Xlinker --wrap=
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PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
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$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
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$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
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$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
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$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
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ifeq "$(BufferSecurityCheck)" "No"
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CFLAGS += -fno-stack-protector
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else
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ifeq ($(shell $(CC) -fstack-protector-strong -xc -c /dev/null -o /dev/null 2>/dev/null && echo yes || echo no),yes)
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# Newer GCC versions have a better stack protector available
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# http://lwn.net/Articles/584225/
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STACK_PROTECTOR := -fstack-protector-strong
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else
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STACK_PROTECTOR := -fstack-protector
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endif
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CFLAGS += $(STACK_PROTECTOR)
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endif
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LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
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LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
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#
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# Profile-directed optimizations.
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# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
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#
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# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
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# PROFILE_LINKER_FLAG=-fprofile-arcs
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# PROFILE_COMPILER_FLAG=-fprofile-arcs
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#
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# Then, comment the above flags out again and rebuild with this flag uncommented:
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# PROFILE_COMPILER_FLAG=-fprofile-use
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#
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#############################################################################
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# The compiler command lne for each src code file to compile
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#############################################################################
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OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)$(TARGET_PLATFORM_EXT)/$(CFG)
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CPP_TO_OBJ = $(CPPFILES:.cpp=.o)
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CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.o)
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CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o)
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MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o)
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C_TO_OBJ = $(MM_TO_OBJ:.c=.o)
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OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
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ifeq ($(MAKE_VERBOSE),1)
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QUIET_PREFIX =
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QUIET_ECHO_POSTFIX =
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else
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QUIET_PREFIX = @
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QUIET_ECHO_POSTFIX = > /dev/null
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endif
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ifeq ($(MAKE_CC_VERBOSE),1)
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CC += -v
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endif
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ifeq ($(CONFTYPE),lib)
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LIB_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),dll)
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SO_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),exe)
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EXE_File = $(OUTPUTFILE)
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endif
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# we generate dependencies as a side-effect of compilation now
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GEN_DEP_FILE=
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PRE_COMPILE_FILE =
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POST_COMPILE_FILE =
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ifeq ($(CLANG_BUILD),1)
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# https://bugzilla.samba.org/show_bug.cgi?id=11251
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# ccache bug 11251: Clang PCH files always have the timestamps of their deps baked in, so if
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# make thinks a file needs to be rebuilt, ccache pulling an older one from cache will cause
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# an error.
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# Unfortunately, this means any touching of headers in PCH files will cause it to be rebuilt
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# and all files using that PCH to cache-miss.
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# One specific case we could fix is otherwise-no-op *clean* builds missing the cache: We
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# could use a similar trick to the the CCACHE_EXTRAFILES hack used below to bake timestamps
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# into the PCH, so that at least clean builds could pull a PCH from cache.
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PCH_CXX = CCACHE_DISABLE=1 $(CXX)
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# Newer clang supports the -include $PCH_FILE syntax for finding the associated GCH, but for compatibility with
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# older versions we'll use the more explicit -include-pch option
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INCLUDE_PCH_FILE = -include-pch $(TARGET_PCH_FILE).gch
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else
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PCH_CXX = $(CXX)
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INCLUDE_PCH_FILE = -include $(abspath $(TARGET_PCH_FILE))
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endif
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ifeq ($(BUILDING_MULTI_ARCH),1)
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SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS))
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_MULTI_ARCH_FIRST_FILE = \
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
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_MULTI_ARCH_SECOND_FILE = $(CXX) $(CXXFLAGS) -o $@ -c $<
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COMPILE_FILE = $(QUIET_PREFIX) \
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echo "--M- $(lastword $(subst /, ,$<)) ----";\
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$(_MULTI_ARCH_FIRST_FILE) $(_MULTI_ARCH_SECOND_FILE)
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COMPILE_FILE_WITH_PCH = \
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$(QUIET_PREFIX) \
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echo "-PM- $(lastword $(subst /, ,$<)) ----";\
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$(COMPILE_MULTI_ARCH_FIRST_FILE) $(INCLUDE_PCH_FILE) \
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$(COMPILE_MULTI_ARCH_SECOND_FILE) $(INCLUDE_PCH_FILE)
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# Compile for PCH - the VPC code handles the deps for these
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# (See EXTRAFILES note below in non-multiarch compile)
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PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS))
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PCH_FINAL_CXXFLAGS_MULTI = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(PCH_CXXFLAGS))
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COMPILE_PCH = \
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$(QUIET_PREFIX) \
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echo "-M-- $(lastword $(subst /, ,$<)) [PCH] ----";\
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mkdir -p $(OBJ_DIR) && \
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$(CXX) -x c++-header -E -dM -o $@.defines -c $< && \
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CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $< && \
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$(CXX) $(CXXFLAGS) $(PCH_CXXFLAGS) -x c++-header -E -dM -o $@.defines -c $< && \
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CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS_MULTI) -x c++-header -o $@ -c $<
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else
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COMPILE_FILE_BASE = \
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
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COMPILE_FILE = \
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$(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) ----"; \
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$(COMPILE_FILE_BASE)
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COMPILE_FILE_WITH_PCH = \
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$(QUIET_PREFIX) \
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echo "-P-- $(lastword $(subst /, ,$<)) ----"; \
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$(COMPILE_FILE_BASE) $(INCLUDE_PCH_FILE)
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# Compile for PCH - the VPC code handles the deps for these.
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#
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# Because we set CCACHE_SLOPPINESS=pch_defines (or ccache would recompile it every time), we'll miss define-only
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# changes in dep files. As a dirty workaround, when we compile a PCH file, first run with
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# { -E -dM -o $@.defines } to build a file that represents all of the defines in that file, then pass that
|
|
# .defines to CCACHE_EXTRAFILES for the real compile.
|
|
#
|
|
# This allows ccache to properly re-compile when defines change, so we can still cache PCH files (except for
|
|
# clang, see PCH_CXX definition above). This is a huge compile speedup for clean builds and other changes that
|
|
# don't affect the preprocessed result of the PCH.
|
|
#
|
|
# Adding to the fun things-that-break-ccache list, -gsplit-dwarf on PCH compiles -> 100% miss rate (and thus
|
|
# 100% miss on all files using it
|
|
PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS))
|
|
COMPILE_PCH = \
|
|
$(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) [PCH] ----";\
|
|
mkdir -p $(OBJ_DIR) && \
|
|
$(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -E -dM -o $@.defines $< && \
|
|
CCACHE_EXTRAFILES=$@.defines $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $<
|
|
endif
|
|
|
|
ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
|
|
P4_EDIT_START = chmod -R +w
|
|
P4_EDIT_END = || true
|
|
P4_REVERT_START = true
|
|
P4_REVERT_END =
|
|
else
|
|
# You can use an environment variable to specify what changelist to check the Linux Binaries out into. Normally the default
|
|
# setting is best, but here is an alternate example:
|
|
# export P4_EDIT_CHANGELIST_CMD="echo 1424335"
|
|
# ?= means that if P4_EDIT_CHANGELIST_CMD is already set it won't be changed.
|
|
P4_EDIT_CHANGELIST_CMD ?= $(P4BIN) changes -c `$(P4BIN) client -o | grep ^Client | cut -f 2` -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1
|
|
ifndef P4_EDIT_CHANGELIST
|
|
P4_EDIT_CHANGELIST := $(shell $(P4_EDIT_CHANGELIST_CMD))
|
|
endif
|
|
ifeq ($(P4_EDIT_CHANGELIST),)
|
|
# If we haven't found a changelist to check out to then create one. The name must match the one from a few
|
|
# lines above or else a new changelist will be created each time.
|
|
# Warning: the behavior of 'echo' is not consistent. In bash you need the "-e" option in order for \n to be
|
|
# interpreted as a line-feed, but in dash you do not, and if "-e" is passed along then it is printed, which
|
|
# confuses p4. So, if you run this command from the bash shell don't forget to add "-e" to the echo command.
|
|
P4_EDIT_CHANGELIST = $(shell /bin/echo -e "Change: new\nDescription: POSIX Auto Checkout" | $(P4BIN) change -i | cut -f 2 -d ' ')
|
|
endif
|
|
|
|
P4_EDIT_START := for f in
|
|
P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - edit -c $(P4_EDIT_CHANGELIST); else $(P4BIN) edit -c $(P4_EDIT_CHANGELIST) $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
|
|
P4_REVERT_START := for f in
|
|
P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - revert; else $(P4BIN) revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
|
|
endif
|
|
|
|
ifneq "$(GAMEOUTPUTFILE)" ""
|
|
all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE)
|
|
@echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX)
|
|
else
|
|
all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE)
|
|
@echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX)
|
|
endif
|
|
|
|
.PHONY: clean cleantargets cleanandremove rebuild relink RemoveOutputFile SingleFile
|
|
|
|
|
|
rebuild :
|
|
$(MAKE) -f $(firstword $(MAKEFILE_LIST)) cleanandremove
|
|
$(MAKE) -f $(firstword $(MAKEFILE_LIST))
|
|
|
|
|
|
# Use the relink target to force to relink the project.
|
|
relink: RemoveOutputFile all
|
|
|
|
RemoveOutputFile:
|
|
rm -f $(OUTPUTFILE)
|
|
|
|
|
|
# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
|
|
# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
|
|
SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
|
|
@echo ""
|
|
|
|
RemoveSingleFile:
|
|
$(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
|
|
|
|
clean:
|
|
ifneq "$(OBJ_DIR)" ""
|
|
$(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
|
|
$(QUIET_PREFIX) rm -rf $(OBJ_DIR)
|
|
endif
|
|
ifneq "$(OUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
|
|
echo "$(P4BIN) revert $(OUTPUTFILE)"; \
|
|
$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
|
|
fi;
|
|
endif
|
|
ifneq "$(OTHER_DEPENDENCIES)" ""
|
|
$(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
|
|
$(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES)
|
|
endif
|
|
ifneq "$(GAMEOUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)"
|
|
$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
|
|
endif
|
|
|
|
|
|
# Do the above cleaning, except with p4 edit and rm. Reason being ar crs adds and replaces obj files to the
|
|
# archive. However if you've renamed or deleted a source file, $(AR) won't remove it. This can leave
|
|
# us with archive files that have extra unused symbols, and also potentially cause compilation errors
|
|
# when you rename a file and have many duplicate symbols.
|
|
cleanandremove:
|
|
ifneq "$(OBJ_DIR)" ""
|
|
$(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
|
|
$(QUIET_PREFIX) -rm -rf $(OBJ_DIR)
|
|
endif
|
|
ifneq "$(OUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
|
|
echo "$(P4BIN) edit and rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT)"; \
|
|
$(P4_EDIT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); \
|
|
fi;
|
|
$(QUIET_PREFIX) -rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT);
|
|
endif
|
|
ifneq "$(OTHER_DEPENDENCIES)" ""
|
|
$(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
|
|
$(QUIET_PREFIX) -rm -f $(OTHER_DEPENDENCIES)
|
|
endif
|
|
ifneq "$(GAMEOUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) echo "$(P4BIN) edit and rm -f $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT)"
|
|
$(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END)
|
|
$(QUIET_PREFIX) -rm -f $(GAMEOUTPUTFILE)
|
|
endif
|
|
|
|
|
|
# This just reverts the final targets so it'll do a relink next time we build.
|
|
cleantargets:
|
|
ifneq "$(GAMEOUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)"
|
|
$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
|
|
endif
|
|
ifneq "$(OUTPUTFILE)" ""
|
|
$(QUIET_PREFIX) echo "$(P4BIN) revert $(OUTPUTFILE)"
|
|
$(QUIET_PREFIX) $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
|
|
endif
|
|
|
|
$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES);
|
|
$(SHELL) -c "$(POSTBUILDCOMMAND)"
|
|
|
|
SO_GameOutputFile = $(GAMEOUTPUTFILE)
|
|
|
|
# Remove the target before installing a file over it; this prevents existing
|
|
# instances of the game from crashing due to the overwrite.
|
|
$(GAMEOUTPUTFILE): $(OUTPUTFILE)
|
|
$(QUIET_PREFIX) \
|
|
$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
|
|
$(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
|
|
cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
|
|
fi;
|
|
$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
|
|
mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
|
|
cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
|
|
fi;
|
|
|
|
|
|
$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(LINK) $(LINK_MAP_FLAGS) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
|
|
|
|
|
|
|
|
$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING EXE $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
|
|
$(LINK) $(LINK_MAP_FLAGS) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
|
|
|
|
|
|
tags:
|
|
etags -a -C -o $(SRCROOT)/TAGS *.cpp *.cxx *.h *.hxx
|