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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef NPC_BARNEY_H
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#define NPC_BARNEY_H
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#include "hl1_npc_talker.h"
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//=========================================================
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//=========================================================
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class CNPC_Barney : public CHL1NPCTalker
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{
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DECLARE_CLASS( CNPC_Barney, CHL1NPCTalker );
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public:
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DECLARE_DATADESC();
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virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set );
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void Precache( void );
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void Spawn( void );
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void TalkInit( void );
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void StartTask( const Task_t *pTask );
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void RunTask( const Task_t *pTask );
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int GetSoundInterests ( void );
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Class_T Classify ( void );
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void AlertSound( void );
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void SetYawSpeed ( void );
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bool CheckRangeAttack1 ( float flDot, float flDist );
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void BarneyFirePistol ( void );
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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void Event_Killed( const CTakeDamageInfo &info );
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void PainSound( const CTakeDamageInfo &info );
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void DeathSound( const CTakeDamageInfo &info );
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void HandleAnimEvent( animevent_t *pEvent );
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int TranslateSchedule( int scheduleType );
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int SelectSchedule( void );
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void DeclineFollowing( void );
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bool CanBecomeRagdoll( void );
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bool ShouldGib( const CTakeDamageInfo &info );
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int RangeAttack1Conditions( float flDot, float flDist );
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void SUB_StartLVFadeOut( float delay = 10.0f, bool bNotSolid = true );
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void SUB_LVFadeOut( void );
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NPC_STATE SelectIdealState ( void );
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bool m_fGunDrawn;
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float m_flPainTime;
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float m_flCheckAttackTime;
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bool m_fLastAttackCheck;
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int m_iAmmoType;
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enum
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{
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SCHED_BARNEY_FOLLOW = BaseClass::NEXT_SCHEDULE,
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SCHED_BARNEY_ENEMY_DRAW,
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SCHED_BARNEY_FACE_TARGET,
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SCHED_BARNEY_IDLE_STAND,
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SCHED_BARNEY_STOP_FOLLOWING,
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};
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DEFINE_CUSTOM_AI;
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};
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#endif //NPC_BARNEY_H
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