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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "../EventLog.h"
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#include "KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CHL2EventLog : public CEventLog
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{
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private:
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typedef CEventLog BaseClass;
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public:
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virtual char const *Name() { return "CHL2EventLog"; }
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virtual ~CHL2EventLog() {};
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public:
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bool PrintEvent( IGameEvent * event ) // override virtual function
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{
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if ( BaseClass::PrintEvent( event ) )
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{
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return true;
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}
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if ( Q_strcmp(event->GetName(), "hl2_") == 0 )
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{
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return PrintHL2Event( event );
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}
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return false;
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}
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protected:
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bool PrintHL2Event( IGameEvent * event ) // print Mod specific logs
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{
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// const char * name = event->GetName() + Q_strlen("hl2_"); // remove prefix
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return false;
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}
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};
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static CHL2EventLog s_HL2EventLog;
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//-----------------------------------------------------------------------------
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// Singleton access
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//-----------------------------------------------------------------------------
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IGameSystem* GameLogSystem()
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{
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return &s_HL2EventLog;
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}
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