mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
466 lines
17 KiB
C++
466 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef GC_JOB_H
|
|
#define GC_JOB_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier0/memdbgon.h"
|
|
#include "tier1/functors.h"
|
|
#include "workthreadpool.h"
|
|
|
|
namespace GCSDK
|
|
{
|
|
class CJobMgr;
|
|
class CLock;
|
|
class CJob;
|
|
class IMsgNetPacket;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Use these macros to declare blocks where it is unsafe to yield.
|
|
// The job will assert if it pauses within the block
|
|
//-----------------------------------------------------------------------------
|
|
#define DO_NOT_YIELD_THIS_SCOPE() GCSDK::CDoNotYieldScope doNotYieldScope_##line( FILE_AND_LINE )
|
|
#define BEGIN_DO_NOT_YIELD() GJobCur().PushDoNotYield( FILE_AND_LINE )
|
|
#define END_DO_NOT_YIELD() GJobCur().PopDoNotYield()
|
|
|
|
class CDoNotYieldScope
|
|
{
|
|
public:
|
|
CDoNotYieldScope( const char *pchLocation );
|
|
~CDoNotYieldScope();
|
|
private:
|
|
// Disallow these constructors and operators
|
|
CDoNotYieldScope();
|
|
CDoNotYieldScope( const CDoNotYieldScope &that );
|
|
CDoNotYieldScope &operator=( const CDoNotYieldScope &that );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// job creation function
|
|
typedef CJob *(*JobCreationFunc_t)( void *pvServerParent, void * pvStartParam );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: static job information
|
|
// contains information relevant to one type of CJob
|
|
//-----------------------------------------------------------------------------
|
|
struct JobType_t
|
|
{
|
|
const char *m_pchName; // name of this type of job
|
|
MsgType_t m_eCreationMsg; // network message that creates this job
|
|
EServerType m_eServerType; // the server type that responds to this message
|
|
JobCreationFunc_t m_pJobFactory; // virtual constructor
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: reason as to why the current job has yielded to the main thread (paused)
|
|
// if this is updated, k_prgchJobPauseReason[] in job.cpp also needs to be updated
|
|
//-----------------------------------------------------------------------------
|
|
enum EJobPauseReason
|
|
{
|
|
k_EJobPauseReasonNone,
|
|
k_EJobPauseReasonNotStarted,
|
|
k_EJobPauseReasonNetworkMsg,
|
|
k_EJobPauseReasonSleepForTime,
|
|
k_EJobPauseReasonWaitingForLock,
|
|
k_EJobPauseReasonYield,
|
|
k_EJobPauseReasonSQL,
|
|
k_EJobPauseReasonWorkItem,
|
|
|
|
k_EJobPauseReasonCount
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: contains information used to route a message to a job, or to
|
|
// create a new job from that message type
|
|
//-----------------------------------------------------------------------------
|
|
struct JobMsgInfo_t
|
|
{
|
|
MsgType_t m_eMsg;
|
|
JobID_t m_JobIDSource;
|
|
JobID_t m_JobIDTarget;
|
|
EServerType m_eServerType;
|
|
|
|
JobMsgInfo_t()
|
|
{
|
|
m_eMsg = (MsgType_t)0;
|
|
m_JobIDSource = k_GIDNil;
|
|
m_JobIDTarget = k_GIDNil;
|
|
m_eServerType = k_EServerTypeInvalid;
|
|
}
|
|
|
|
JobMsgInfo_t( MsgType_t eMsg, JobID_t jobIDSource, JobID_t jobIDTarget, EServerType eServerType )
|
|
{
|
|
m_eMsg = eMsg;
|
|
m_JobIDSource = jobIDSource;
|
|
m_JobIDTarget = jobIDTarget;
|
|
m_eServerType = eServerType;
|
|
}
|
|
};
|
|
|
|
typedef void (CJob::*JobThreadFunc_t)();
|
|
|
|
#define BYieldingAcquireLock( lock ) _BYieldingAcquireLock( lock, __FILE__, __LINE__ )
|
|
#define BAcquireLockImmediate( lock ) _BAcquireLockImmediate( lock, __FILE__, __LINE__ )
|
|
#define ReleaseLock( lock ) _ReleaseLock( lock, false, __FILE__, __LINE__ )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: A job is any server operation that requires state. Typically, we use jobs for
|
|
// operations that need to pause waiting for responses from other servers. The
|
|
// job object persists the state of the operation while it waits, and the reply
|
|
// from the remote server re-activates the job.
|
|
//-----------------------------------------------------------------------------
|
|
class CJob
|
|
{
|
|
public:
|
|
// Constructors & destructors, when overriding job name a static string pointer must be used
|
|
explicit CJob( CJobMgr &jobMgr, char const *pchJobName = NULL );
|
|
virtual ~CJob();
|
|
|
|
// starts the job, storing off the network msg and calling it's Run() function
|
|
void StartJobFromNetworkMsg( IMsgNetPacket *pNetPacket, const JobID_t &gidJobIDSrc );
|
|
|
|
// accessors
|
|
JobID_t GetJobID() const { return m_JobID; }
|
|
|
|
// start job immediately
|
|
// mostly for CMD jobs, which should immediately Yield() once
|
|
// so that they don't do their work until the enclosing JobMbr.Run()
|
|
// is called
|
|
void StartJob( void * pvStartParam );
|
|
// schedules the job for execution, but does not interrup the currently running job. Effectively starts the job on the yielding list as if it had immediately yielded
|
|
// although is more efficient than actually doing so
|
|
void StartJobDelayed( void * pvStartParam );
|
|
|
|
// string name of the job
|
|
const char *GetName() const;
|
|
// return reason why we're paused
|
|
EJobPauseReason GetPauseReason() const { return m_ePauseReason; }
|
|
// string description of why we're paused
|
|
const char *GetPauseReasonDescription() const;
|
|
// return time at which this job was last paused or continued
|
|
const CJobTime& GetTimeSwitched() const { return m_STimeSwitched; }
|
|
// return microseconds run since we were last continued
|
|
uint64 GetMicrosecondsRun() const { return m_FastTimerDelta.GetDurationInProgress().GetUlMicroseconds(); }
|
|
bool BJobNeedsToHeartbeat() const { return ( m_STimeNextHeartbeat.CServerMicroSecsPassed() >= 0 ); }
|
|
|
|
// --- locking pointers
|
|
bool _BYieldingAcquireLock( CLock *pLock, const char *filename = "unknown", int line = 0 );
|
|
bool _BAcquireLockImmediate( CLock *pLock, const char *filename = "unknown", int line = 0 );
|
|
void _ReleaseLock( CLock *pLock, bool bForce = false, const char *filename = "unknown", int line = 0 );
|
|
bool BHoldsAnyLocks() const { return m_vecLocks.Count() > 0; }
|
|
void ReleaseLocks();
|
|
|
|
/// If we hold any locks, spew about them and release them.
|
|
/// This is useful for long running jobs, to make sure they don't leak
|
|
/// locks that never get cleaned up
|
|
void ShouldNotHoldAnyLocks();
|
|
|
|
// --- general methods for waiting for events
|
|
// Simple yield to other jobs until Run() called again
|
|
bool BYield();
|
|
// Yield IF JobMgr thinks we need to based on how long we've run and our priority
|
|
bool BYieldIfNeeded( bool *pbYielded = NULL );
|
|
// waits for a set amount of time
|
|
bool BYieldingWaitTime( uint32 m_cMicrosecondsToSleep );
|
|
bool BYieldingWaitOneFrame();
|
|
// waits for another network msg, returning false if none returns
|
|
bool BYieldingWaitForMsg( IMsgNetPacket **ppNetPacket );
|
|
bool BYieldingWaitForMsg( CGCMsgBase *pMsg, MsgType_t eMsg );
|
|
bool BYieldingWaitForMsg( CProtoBufMsgBase *pMsg, MsgType_t eMsg );
|
|
|
|
#ifdef GC
|
|
bool BYieldingWaitForMsg( CGCMsgBase *pMsg, MsgType_t eMsg, const CSteamID &expectedID );
|
|
bool BYieldingWaitForMsg( CProtoBufMsgBase *pMsg, MsgType_t eMsg, const CSteamID &expectedID );
|
|
bool BYieldingRunQuery( CGCSQLQueryGroup *pQueryGroup, ESchemaCatalog eSchemaCatalog );
|
|
#endif
|
|
|
|
bool BYieldingWaitTimeWithLimit( uint32 cMicrosecondsToSleep, CJobTime &stimeStarted, int64 nMicroSecLimit );
|
|
bool BYieldingWaitTimeWithLimitRealTime( uint32 cMicrosecondsToSleep, int nSecLimit );
|
|
|
|
void RecordWaitTimeout() { m_flags.m_bits.m_bWaitTimeout = true; }
|
|
|
|
// wait for pending work items before deleting job
|
|
void WaitForThreadFuncWorkItemBlocking();
|
|
|
|
// waits for a work item completion callback
|
|
// You can pass a string that describes what sort of work item you are waiting on.
|
|
// WARNING: This function saves the pointer to the string, it doesn't copy the string
|
|
bool BYieldingWaitForWorkItem( const char *pszWorkItemName = NULL );
|
|
|
|
// adds this work item to threaded work pool and waits for it
|
|
bool BYieldingWaitForThreadFuncWorkItem( CWorkItem * );
|
|
|
|
// calls a local function in a thread, and yields until it's done
|
|
bool BYieldingWaitForThreadFunc( CFunctor *jobFunctor );
|
|
|
|
// Used by the DO_NOT_YIELD() macros
|
|
int32 GetDoNotYieldDepth() const;
|
|
void PushDoNotYield( const char *pchFileAndLine );
|
|
void PopDoNotYield();
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
virtual void Validate( CValidator &validator, const char *pchName ); // Validate our internal structures
|
|
static void ValidateStatics( CValidator &validator, const char *pchName );
|
|
#endif
|
|
|
|
// creates a job
|
|
template <typename JOB_TYPE, typename PARAM_TYPE>
|
|
static JOB_TYPE *AllocateJob( PARAM_TYPE *pParam )
|
|
{
|
|
return new JOB_TYPE( pParam );
|
|
}
|
|
// delete a job (the job knows what allocator to use)
|
|
static void DeleteJob( CJob *pJob );
|
|
|
|
void SetStartParam( void * pvStartParam ) { Assert( NULL == m_pvStartParam ); m_pvStartParam = pvStartParam; }
|
|
void SetFromFromMsg( bool bRunFromMsg ) { m_bRunFromMsg = true; }
|
|
|
|
void AddPacketToList( IMsgNetPacket *pNetPacket, const JobID_t gidJobIDSrc );
|
|
// marks a packet as being finished with, releases the packet and frees the memory
|
|
void ReleaseNetPacket( IMsgNetPacket *pNetPacket );
|
|
|
|
void EndPause( EJobPauseReason eExpectedState );
|
|
|
|
// Generate an assertion in the coroutine of this job
|
|
// (creating a minidump). Useful for inspecting stuck jobs
|
|
void GenerateAssert( const char *pchMsg = NULL );
|
|
|
|
/// Return true if we tried to waited on a message of this type,
|
|
/// and failed to receive it. (If so, then this means we could
|
|
/// conceivably still receive a reply of that type at any moment.)
|
|
bool BHasFailedToReceivedMsgType( MsgType_t m ) const;
|
|
|
|
/// Mark that we awaited a message of the specified type, but timed out
|
|
void MarkFailedToReceivedMsgType( MsgType_t m );
|
|
|
|
/// Clear flag that we timed out waiting on a message of the specified type.
|
|
/// This is used to allow you to wait ont he same message again, even if
|
|
/// you know the reply might be a late reply. It's up to you to deal with
|
|
/// mismatched replies!
|
|
void ClearFailedToReceivedMsgType( MsgType_t m );
|
|
|
|
protected:
|
|
// main job implementation, in the coroutine. Every job must implement at least one of these methods.
|
|
virtual bool BYieldingRunJob( void * pvStartParam ) { Assert( false ); return true; } // implement this if your job can be started directly
|
|
virtual bool BYieldingRunJobFromMsg( IMsgNetPacket * pNetPacket ) { Assert( false ); return true; } // implement this if your job can be started by a network message
|
|
|
|
// Can be overridden to return a different timeout per job class
|
|
virtual uint32 CHeartbeatsBeforeTimeout();
|
|
|
|
// Called by CJobMgr to send heartbeat message to our listeners during long operations
|
|
void Heartbeat();
|
|
|
|
|
|
// accessor to get access to the JobMgr from the server we belong to
|
|
CJobMgr &GetJobMgr();
|
|
uint32 m_bRunFromMsg:1,
|
|
m_bWorkItemCanceled:1, // true if the work item we were waiting on was canceled
|
|
m_bIsTest:1,
|
|
m_bIsLongRunning:1;
|
|
|
|
private:
|
|
// starts the coroutine that activates the job
|
|
void InitCoroutine();
|
|
|
|
// continues the current job
|
|
void Continue();
|
|
|
|
// break into this coroutine - can only be called from OUTSIDE this coroutine
|
|
void Debug();
|
|
|
|
// pauses the current job - can only be called from inside a coroutine
|
|
void Pause( EJobPauseReason eReason );
|
|
|
|
static void BRunProxy( void *pvThis );
|
|
|
|
JobID_t m_JobID; // Our unique identifier.
|
|
HCoroutine m_hCoroutine;
|
|
void * m_pvStartParam; // Start params for our job, if any
|
|
// all these flags indicate some kind of failure and we will want to report them
|
|
union {
|
|
struct {
|
|
uint32
|
|
m_bJobFailed:1, // true if BYieldingRunJob returned false
|
|
m_bLocksFailed:1,
|
|
m_bLocksLongHeld:1,
|
|
m_bLocksLongWait:1,
|
|
m_bWaitTimeout:1,
|
|
m_bLongInterYield:1,
|
|
m_bTimeoutNetMsg:1,
|
|
m_bTimeoutOther:1,
|
|
m_uUnused:24;
|
|
} m_bits;
|
|
uint32 m_uFlags;
|
|
} m_flags;
|
|
int m_cLocksAttempted;
|
|
int m_cLocksWaitedFor;
|
|
EJobPauseReason m_ePauseReason;
|
|
MsgType_t m_unWaitMsgType;
|
|
CJobTime m_STimeStarted; // time (frame) at which this job started
|
|
CJobTime m_STimeSwitched; // time (frame) at which we were last paused or continued
|
|
CJobTime m_STimeNextHeartbeat; // Time at which next heartbeat should be performed
|
|
CFastTimer m_FastTimerDelta; // How much time we've been running for without yielding
|
|
CCycleCount m_cyclecountTotal; // Total runtime
|
|
CJob *m_pJobPrev; // the job that launched us
|
|
|
|
// lock manipulation
|
|
void _SetLock( CLock *pLock, const char *filename, int line );
|
|
void UnsetLock( CLock *pLock );
|
|
void PassLockToJob( CJob *pNewJob, CLock *pLock );
|
|
void OnLockDeleted( CLock *pLock );
|
|
void AddJobToNotifyOnLockRelease( CJob *pJob );
|
|
CUtlVectorFixedGrowable< CLock *, 2 > m_vecLocks;
|
|
CLock *m_pWaitingOnLock; // lock we're waiting on, if any
|
|
const char *m_pWaitingOnLockFilename;
|
|
int m_waitingOnLockLine;
|
|
CJob *m_pJobToNotifyOnLockRelease; // other job that wants this lock
|
|
CWorkItem *m_pWaitingOnWorkItem; // set if job is waiting for this work item
|
|
|
|
CJobMgr &m_JobMgr; // our job manager
|
|
CUtlVectorFixedGrowable< IMsgNetPacket *, 1 > m_vecNetPackets; // list of tcp packets currently held by this job (ie, needing release on job exit)
|
|
|
|
/// List of message types that we have waited for, but timed out.
|
|
/// once this happens, we currently do not have a good mechanism
|
|
/// to recover gracefully. But we at least can detect the situation
|
|
/// and avoid getting totally hosed or processing the wrong reply
|
|
CUtlVector<MsgType_t> m_vecMsgTypesFailedToReceive;
|
|
|
|
// pointer to our own static job info
|
|
struct JobType_t const *m_pJobType;
|
|
|
|
// Name of the job for when it's not registered
|
|
const char *m_pchJobName;
|
|
|
|
// A stack of do not yield guards so we can print the right warning if they're nested
|
|
CUtlLinkedList<const char *> m_stackDoNotYieldGuards;
|
|
|
|
// setting the job info
|
|
friend void Job_SetJobType( CJob &job, const JobType_t *pJobType );
|
|
friend class CJobMgr;
|
|
friend class CLock;
|
|
|
|
// used to store the memory allocation stack
|
|
CUtlMemory< unsigned char > m_memAllocStack;
|
|
};
|
|
|
|
|
|
// Only one job can be running at a time. We keep a global accessor to it.
|
|
extern CJob *g_pJobCur;
|
|
inline CJob &GJobCur() { Assert( g_pJobCur != NULL ); return *g_pJobCur; }
|
|
|
|
#define AssertRunningJob() { Assert( NULL != g_pJobCur ); }
|
|
#define AssertRunningThisJob() { Assert( this == g_pJobCur ); }
|
|
#define AssertNotRunningThisJob() { Assert( this != g_pJobCur ); }
|
|
#define AssertNotRunningJob() { Assert( NULL == g_pJobCur ); }
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: simple locking class
|
|
// add this object to any classes you want jobs to be able to lock
|
|
//-----------------------------------------------------------------------------
|
|
class CLock
|
|
{
|
|
public:
|
|
CLock( );
|
|
~CLock();
|
|
|
|
bool BIsLocked() { return m_pJob != NULL; }
|
|
CJob *GetJobLocking() { return m_pJob; }
|
|
CJob *GetJobWaitingQueueHead() { return m_pJobToNotifyOnLockRelease; }
|
|
CJob *GetJobWaitingQueueTail() { return m_pJobWaitingQueueTail; }
|
|
void AddToWaitingQueue( CJob *pJob );
|
|
const char *GetName() const;
|
|
void SetName( const char *pchName );
|
|
void SetName( const char *pchPrefix, uint64 ulID );
|
|
void SetName( const CSteamID &steamID );
|
|
int16 GetLockType() const { return m_nsLockType; }
|
|
void SetLockType( int16 nsLockType ) { m_nsLockType = nsLockType; }
|
|
uint64 GetLockSubType() const { return m_unLockSubType; }
|
|
void SetLockSubType( uint64 unLockSubType ) { m_unLockSubType = unLockSubType; }
|
|
int32 GetWaitingCount() const { return m_nWaitingCount; }
|
|
int64 GetMicroSecondsSinceLock() const { return m_sTimeAcquired.CServerMicroSecsPassed(); }
|
|
void IncrementReference();
|
|
int DecrementReference();
|
|
void ClearReference() { m_nRefCount = 0; }
|
|
int32 GetReferenceCount() const { return m_nRefCount; }
|
|
|
|
void Dump( const char *pszPrefix = "\t\t", int nPrintMax = 1, bool bPrintWaiting = true ) const;
|
|
|
|
private:
|
|
enum ENameType
|
|
{
|
|
k_ENameTypeNone = 0,
|
|
k_ENameTypeSteamID = 1,
|
|
k_ENameTypeConstStr = 2,
|
|
k_ENameTypeConcat = 3,
|
|
};
|
|
|
|
CJob *m_pJob; // the job that's currently locking us
|
|
CJob *m_pJobToNotifyOnLockRelease; // Pointer to the first job waiting on us
|
|
CJob *m_pJobWaitingQueueTail; // Pointer to the last job waiting on us
|
|
int16 m_nsLockType; // Lock priority for safely waiting on multiple locks
|
|
int16 m_nsNameType; // Enum that controls how this lock is named
|
|
|
|
uint64 m_ulID; // ID part of the lock's name
|
|
const char *m_pchConstStr; // Prefix part of the lock's name
|
|
mutable CUtlString m_strName; // Cached name
|
|
|
|
int32 m_nRefCount; // # of times locked
|
|
int32 m_nWaitingCount; // Count of jobs waiting on the lock
|
|
CJobTime m_sTimeAcquired; // Time the lock was last locked
|
|
uint64 m_unLockSubType;
|
|
|
|
const char *m_pFilename; // Filename of the source file who aquired this lock
|
|
int m_line; // Line number of the filename
|
|
|
|
friend class CJob;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: automatic locking class
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CAutoCLock
|
|
{
|
|
public:
|
|
CAutoCLock( CLock &refLock )
|
|
: m_pLock ( &refLock)
|
|
{
|
|
DbgVerify( GJobCur().BYieldingAcquireLock( m_pLock ) );
|
|
}
|
|
|
|
// explicitly unlock before destruction
|
|
void Unlock()
|
|
{
|
|
if ( m_pLock != NULL )
|
|
GJobCur().ReleaseLock( m_pLock );
|
|
m_pLock = NULL;
|
|
}
|
|
|
|
~CAutoCLock( )
|
|
{
|
|
Unlock();
|
|
}
|
|
|
|
private:
|
|
CLock *m_pLock;
|
|
CJob *m_pJob;
|
|
};
|
|
|
|
} // namespace GCSDK
|
|
|
|
#include "tier0/memdbgoff.h"
|
|
|
|
#endif // GC_JOB_H
|