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39 lines
1003 B
C++
39 lines
1003 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Control for displaying a Steam Controller hint icon
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SC_HINTICON_H
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#define SC_HINTICON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/IScheme.h>
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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class CSCHintIcon : public vgui::Label
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{
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public:
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DECLARE_CLASS_SIMPLE( CSCHintIcon, vgui::Label );
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CSCHintIcon( vgui::Panel *parent, const char *panelName );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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bool IsActionMapped() const { return m_bIsActionMapped; }
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private:
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bool m_bIsActionMapped;
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static const int nMaxActionNameLength = 63;
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char m_szActionName[nMaxActionNameLength+1];
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ControllerActionSetHandle_t m_actionSetHandle;
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};
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#endif // SC_HINTICON_H
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