mirror of
https://github.com/nillerusr/source-engine.git
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1070 lines
34 KiB
C++
1070 lines
34 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include "imaterialinternal.h"
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#include "bitmap/tgaloader.h"
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#include "colorspace.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/itexture.h"
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#include <string.h>
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#include "materialsystem_global.h"
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#include "shaderapi/ishaderapi.h"
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#include "materialsystem/imaterialproxy.h"
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#include "shadersystem.h"
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#include "materialsystem/imaterialproxyfactory.h"
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#include "IHardwareConfigInternal.h"
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#include "utlsymbol.h"
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#include <stdlib.h>
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#include "filesystem.h"
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#include <KeyValues.h>
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#include "mempool.h"
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#include "shaderapi/ishaderutil.h"
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#include "vtf/vtf.h"
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#include "tier1/strtools.h"
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#include <ctype.h>
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#include "utlbuffer.h"
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#include "mathlib/vmatrix.h"
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#include "texturemanager.h"
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#include "itextureinternal.h"
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#include "cmaterial_queuefriendly.h"
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#include "mempool.h"
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static IMaterialVar *CreateMaterialVarFromKeyValue( IMaterial* pMaterial, KeyValues* pKeyValue );
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//-----------------------------------------------------------------------------
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// Material SubRect implementation
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//-----------------------------------------------------------------------------
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class CMaterialSubRect : public IMaterialInternal
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{
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public:
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// pVMTKeyValues and pPatchKeyValues should come from LoadVMTFile()
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CMaterialSubRect( char const *pMaterialName, const char *pTextureGroupName, KeyValues *pVMTKeyValues, KeyValues *pPatchKeyValues, bool bAssumeCreateFromFile );
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virtual ~CMaterialSubRect();
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// IMaterial Interface
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const char *GetName() const;
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const char *GetTextureGroupName() const;
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int GetMappingWidth();
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int GetMappingHeight();
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bool InMaterialPage( void ) { return true; }
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void GetMaterialOffset( float *pOffset );
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void GetMaterialScale( float *pScale );
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IMaterial *GetMaterialPage( void ) { return m_pMaterialPage; }
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void IncrementReferenceCount( void );
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void DecrementReferenceCount( void );
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IMaterialVar *FindVar( char const *varName, bool *found, bool complain = true );
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IMaterialVar *FindVarFast( char const *pVarName, unsigned int *pToken );
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// Sets new VMT shader parameters for the material
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virtual void SetShaderAndParams( KeyValues *pKeyValues );
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int GetEnumerationID() const;
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// Maybe!
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void GetReflectivity( Vector& reflect ) { m_pMaterialPage->GetReflectivity( reflect ); }
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// IMaterialInternal Interface
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int GetReferenceCount( void ) const;
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void Precache();
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void Uncache( bool bPreserveVars = false );
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// If provided, pKeyValues and pPatchKeyValues should come from LoadVMTFile()
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bool PrecacheVars( KeyValues *pKeyValues = NULL, KeyValues *pPatchKeyValues = NULL, CUtlVector<FileNameHandle_t> *pIncludes = NULL, int nFindContext = MATERIAL_FINDCONTEXT_NONE );
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bool IsPrecached() const;
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bool IsPrecachedVars( ) const;
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bool IsManuallyCreated() const;
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void SetEnumerationID( int id );
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void AddMaterialVar( IMaterialVar *pMaterialVar );
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void MarkAsPreloaded( bool bSet );
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bool IsPreloaded() const;
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void ArtificialAddRef();
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void ArtificialRelease();
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//=============================
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// Chained to the material page.
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//=============================
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// IMaterial Interface.
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PreviewImageRetVal_t GetPreviewImageProperties( int *width, int *height, ImageFormat *imageFormat, bool* isTranslucent ) const
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{ return m_pMaterialPage->GetPreviewImageProperties( width, height, imageFormat, isTranslucent ); }
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PreviewImageRetVal_t GetPreviewImage( unsigned char *data, int width, int height, ImageFormat imageFormat ) const
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{ return m_pMaterialPage->GetPreviewImage( data, width, height, imageFormat ); }
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ShaderRenderState_t *GetRenderState() { return m_pMaterialPage->GetRenderState(); }
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int GetNumAnimationFrames() { return m_pMaterialPage->GetNumAnimationFrames(); }
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void GetLowResColorSample( float s, float t, float *color ) const
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{
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if ( m_pMaterialPage )
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m_pMaterialPage->GetLowResColorSample( s, t, color );
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else
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color[ 0 ] = color[ 1 ] = color[ 2 ] = 0.0f;
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}
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bool UsesEnvCubemap( void ) { return m_pMaterialPage->UsesEnvCubemap(); }
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bool NeedsSoftwareSkinning( void ) { return m_pMaterialPage->NeedsSoftwareSkinning(); }
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bool NeedsSoftwareLighting( void ) { return m_pMaterialPage->NeedsSoftwareLighting(); }
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bool NeedsTangentSpace( void ) { return m_pMaterialPage->NeedsTangentSpace(); }
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bool NeedsPowerOfTwoFrameBufferTexture( bool bCheckSpecificToThisFrame = true ) { return m_pMaterialPage->NeedsPowerOfTwoFrameBufferTexture( bCheckSpecificToThisFrame ); }
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bool NeedsFullFrameBufferTexture( bool bCheckSpecificToThisFrame = true ) { return m_pMaterialPage->NeedsFullFrameBufferTexture( bCheckSpecificToThisFrame ); }
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bool NeedsLightmapBlendAlpha( void ) { return m_pMaterialPage->NeedsLightmapBlendAlpha(); }
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void AlphaModulate( float alpha ) { m_pMaterialPage->AlphaModulate( alpha ); }
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void ColorModulate( float r, float g, float b ) { m_pMaterialPage->ColorModulate( r, g, b ); }
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float GetAlphaModulation( ) { return m_pMaterialPage->GetAlphaModulation( ); }
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void GetColorModulation( float *r, float *g, float *b ) { m_pMaterialPage->GetColorModulation( r, g, b ); }
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void SetMaterialVarFlag( MaterialVarFlags_t flag, bool on ) { m_pMaterialPage->SetMaterialVarFlag( flag, on ); }
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bool GetMaterialVarFlag( MaterialVarFlags_t flag ) const { return m_pMaterialPage->GetMaterialVarFlag( flag ); }
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bool IsTranslucent() { return m_pMaterialPage->IsTranslucent(); }
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bool IsTranslucentInternal( float fAlphaModulation ) const { return m_pMaterialPage->IsTranslucentInternal( fAlphaModulation ); }
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bool IsAlphaTested() { return m_pMaterialPage->IsAlphaTested(); }
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bool IsVertexLit() { return m_pMaterialPage->IsVertexLit(); }
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bool GetPropertyFlag( MaterialPropertyTypes_t type ) { return m_pMaterialPage->GetPropertyFlag( type ); }
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bool IsTwoSided() { return m_pMaterialPage->IsTwoSided(); }
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int GetNumPasses( void ) { return m_pMaterialPage->GetNumPasses(); }
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int GetTextureMemoryBytes( void ) { return m_pMaterialPage->GetTextureMemoryBytes(); }
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// IMaterialInternal Interface.
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void DrawMesh( VertexCompressionType_t vertexCompression ) { m_pMaterialPage->DrawMesh( vertexCompression ); }
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void ReloadTextures( void ) { m_pMaterialPage->ReloadTextures(); }
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void SetMinLightmapPageID( int pageID )
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{
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m_pMaterialPage->SetMinLightmapPageID( pageID );
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}
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void SetMaxLightmapPageID( int pageID )
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{
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m_pMaterialPage->SetMaxLightmapPageID( pageID );
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}
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int GetMinLightmapPageID( ) const { return m_pMaterialPage->GetMinLightmapPageID(); }
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int GetMaxLightmapPageID( ) const { return m_pMaterialPage->GetMaxLightmapPageID(); }
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void SetNeedsWhiteLightmap( bool val )
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{
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m_pMaterialPage->SetNeedsWhiteLightmap( val );
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}
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bool GetNeedsWhiteLightmap( ) const { return m_pMaterialPage->GetNeedsWhiteLightmap(); }
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IShader * GetShader() const { return m_pMaterialPage->GetShader(); }
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void CallBindProxy( void *proxyData ) { m_pMaterialPage->CallBindProxy( proxyData ); }
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IMaterial *CheckProxyReplacement( void *proxyData ) { return m_pMaterialPage->CheckProxyReplacement( proxyData ); }
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bool HasProxy( void ) const { return m_pMaterialPage->HasProxy(); }
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// Sets the shader associated with the material
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void SetShader( const char *pShaderName ) { m_pMaterialPage->SetShader( pShaderName ); }
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const char * GetShaderName() const { return m_pMaterialPage->GetShaderName(); }
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virtual void DeleteIfUnreferenced();
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virtual bool IsSpriteCard() { return m_pMaterialPage->IsSpriteCard(); }
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// Can we override this material in debug?
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bool NoDebugOverride() const { return m_pMaterialPage->NoDebugOverride(); }
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// Gets the vertex format
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VertexFormat_t GetVertexFormat() const { return m_pMaterialPage->GetVertexFormat(); }
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// Gets the morph format
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virtual MorphFormat_t GetMorphFormat() const { return m_pMaterialPage->GetMorphFormat(); }
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// diffuse bump lightmap?
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// bool IsUsingDiffuseBumpedLighting() const { return m_pChainMaterial->IsUsingDiffuseBumpedLighting(); }
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// lightmap?
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// bool IsUsingLightmap() const { return m_pChainMaterial->IsUsingLightmap(); }
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// Gets the vertex usage flags
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VertexFormat_t GetVertexUsage() const { return m_pMaterialPage->GetVertexUsage(); }
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// Debugs this material
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bool PerformDebugTrace() const { return m_pMaterialPage->PerformDebugTrace(); }
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// Are we suppressed?
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bool IsSuppressed() const { return m_pMaterialPage->IsSuppressed(); }
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// Do we use fog?
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bool UseFog( void ) const { return m_pMaterialPage->UseFog(); }
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// Should we draw?
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void ToggleSuppression() { m_pMaterialPage->ToggleSuppression(); }
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void ToggleDebugTrace() { m_pMaterialPage->ToggleDebugTrace(); }
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// Refresh material based on current var values
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void Refresh() { m_pMaterialPage->Refresh(); }
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void RefreshPreservingMaterialVars() { m_pMaterialPage->RefreshPreservingMaterialVars(); }
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// This computes the state snapshots for this material
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void RecomputeStateSnapshots() { m_pMaterialPage->RecomputeStateSnapshots(); }
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// Gets at the shader parameters
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int ShaderParamCount() const { return m_pMaterialPage->ShaderParamCount(); }
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IMaterialVar **GetShaderParams( void ) { return m_pMaterialPage->GetShaderParams(); }
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bool IsErrorMaterial() const { return false; }
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void SetUseFixedFunctionBakedLighting( bool bEnable ) { m_pMaterialPage->SetUseFixedFunctionBakedLighting( bEnable ); }
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bool NeedsFixedFunctionFlashlight() const { return m_pMaterialPage->NeedsFixedFunctionFlashlight(); }
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virtual void DecideShouldReloadFromWhitelist( IFileList *pFileList ) { m_pMaterialPage->DecideShouldReloadFromWhitelist( pFileList ); }
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virtual void ReloadFromWhitelistIfMarked() { return m_pMaterialPage->ReloadFromWhitelistIfMarked(); }
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virtual bool WasReloadedFromWhitelist() { return m_pMaterialPage->WasReloadedFromWhitelist(); }
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bool IsUsingVertexID( ) const { return m_pMaterialPage->IsUsingVertexID(); }
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virtual void ReportVarChanged( IMaterialVar *pVar ) { m_pMaterialPage->ReportVarChanged(pVar); }
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virtual uint32 GetChangeID() const { return m_pMaterialPage->GetChangeID(); }
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virtual bool IsRealTimeVersion( void ) const { return true; }
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virtual IMaterialInternal *GetRealTimeVersion( void ) { return this; }
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virtual IMaterialInternal *GetQueueFriendlyVersion( void ) { return &m_QueueFriendlyVersion; };
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virtual void PrecacheMappingDimensions( void ) { m_pMaterialPage->PrecacheMappingDimensions(); }
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virtual void FindRepresentativeTexture( void ) { m_pMaterialPage->FindRepresentativeTexture(); }
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private:
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void ParseMaterialVars( KeyValues &keyValues );
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void SetupMaterialVars( void );
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// Do we use a UNC-specified materal name?
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bool UsesUNCFileName() const;
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IMaterialVar *GetDummyMaterialVar();
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private:
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enum
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{
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MATERIALSUBRECT_IS_PRECACHED = 0x1,
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MATERIALSUBRECT_VARS_IS_PRECACHED = 0x2,
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MATERIALSUBRECT_IS_MANUALLY_CREATED = 0x4,
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MATERIALSUBRECT_USES_UNC_FILENAME = 0x20,
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MATERIALSUBRECT_IS_PRELOADED = 0x40,
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MATERIALSUBRECT_ARTIFICIAL_REFCOUNT = 0x80,
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};
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// Fixed-size allocator
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DECLARE_FIXEDSIZE_ALLOCATOR( CMaterialSubRect );
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IMaterialInternal *m_pMaterialPage;
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int m_iEnumID;
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CUtlSymbol m_symName;
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CUtlSymbol m_symTextureGroupName;
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Vector2D m_vecOffset;
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Vector2D m_vecScale;
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Vector2D m_vecSize;
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short m_nRefCount;
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unsigned int m_fLocal; // Local flags - precached etc...
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CUtlVector<IMaterialVar*> m_aMaterialVars;
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// Used only by procedural materials; it essentially is an in-memory .VMT file
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KeyValues *m_pVMTKeyValues;
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#ifdef _DEBUG
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// Makes it easier to see what's going on
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char* m_pDebugName;
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#endif
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CMaterial_QueueFriendly m_QueueFriendlyVersion;
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};
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// NOTE: This must be the last file included
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// Has to exist *after* fixed size allocator declaration
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#include "tier0/memdbgon.h"
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DEFINE_FIXEDSIZE_ALLOCATOR( CMaterialSubRect, 256, true );
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//-----------------------------------------------------------------------------
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// Purpose: Static create method for material subrect.
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//-----------------------------------------------------------------------------
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IMaterialInternal* IMaterialInternal::CreateMaterialSubRect( char const* pMaterialName, const char *pTextureGroupName,
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KeyValues *pVMTKeyValues, KeyValues *pPatchKeyValues, bool bAssumeCreateFromFile )
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{
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return new CMaterialSubRect( pMaterialName, pTextureGroupName, pVMTKeyValues, pPatchKeyValues, bAssumeCreateFromFile );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Static destroy method for material subrect.
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//-----------------------------------------------------------------------------
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void IMaterialInternal::DestroyMaterialSubRect( IMaterialInternal* pMaterial )
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{
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if ( pMaterial )
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{
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CMaterialSubRect* pMat = static_cast<CMaterialSubRect*>( pMaterial );
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delete pMat;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMaterialSubRect::CMaterialSubRect( const char *pMaterialName, const char *pTextureGroupName,
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KeyValues *pVMTKeyValues, KeyValues *pPatchKeyValues, bool bAssumeCreateFromFile )
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{
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m_QueueFriendlyVersion.SetRealTimeVersion( this );
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// Name with extension stripped off.
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int len = Q_strlen( pMaterialName );
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char* pTemp = ( char* )_alloca( len + 1 );
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Q_strncpy( pTemp, pMaterialName, len + 1 );
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Q_strlower( pTemp );
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pTemp[ len - 4 ] = '\0';
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m_symName = pTemp;
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#ifdef _DEBUG
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m_pDebugName = new char[Q_strlen( pTemp ) + 1];
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Q_strncpy( m_pDebugName, pTemp, Q_strlen( pTemp ) + 1 );
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#endif
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m_pMaterialPage = NULL;
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m_iEnumID = 0;
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m_symTextureGroupName = pTextureGroupName;
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m_vecOffset.Init();
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m_vecScale.Init();
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m_vecSize.Init();
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m_nRefCount = 0;
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m_fLocal = 0;
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m_aMaterialVars.Purge();
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if ( pTemp[0] == '/' && pTemp[1] == '/' && pTemp[2] != '/' )
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{
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m_fLocal |= MATERIALSUBRECT_USES_UNC_FILENAME;
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}
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if ( !bAssumeCreateFromFile )
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{
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m_pVMTKeyValues = pVMTKeyValues;
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if (m_pVMTKeyValues)
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{
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m_fLocal |= MATERIALSUBRECT_IS_MANUALLY_CREATED;
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}
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// Precache immediately. We need the material page immediately.
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Precache();
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}
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else
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{
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m_pVMTKeyValues = NULL;
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PrecacheVars( pVMTKeyValues, pPatchKeyValues );
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Precache();
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}
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Assert( m_pMaterialPage );
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// Increment the material page usage counter.
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m_pMaterialPage->IncrementReferenceCount();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deconstructor
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//-----------------------------------------------------------------------------
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CMaterialSubRect::~CMaterialSubRect()
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{
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Uncache( );
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if( m_nRefCount != 0 )
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{
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DevWarning( 2, "Reference Count for Material %s (%d) != 0\n", GetName(), m_nRefCount );
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}
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if ( m_pMaterialPage )
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{
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m_pMaterialPage->DecrementReferenceCount();
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m_pMaterialPage = NULL;
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}
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if ( m_pVMTKeyValues )
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{
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m_pVMTKeyValues->deleteThis();
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m_pVMTKeyValues = NULL;
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}
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// m_aMaterialVars is freed, purged, and lit on fire in Uncache() above.
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#ifdef _DEBUG
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if ( m_pDebugName )
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{
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delete[] m_pDebugName;
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m_pDebugName = NULL;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Sets new VMT shader parameters for the material
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//-----------------------------------------------------------------------------
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void CMaterialSubRect::SetShaderAndParams( KeyValues *pKeyValues )
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{
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Uncache();
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if ( m_pVMTKeyValues )
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{
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m_pVMTKeyValues->deleteThis();
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m_pVMTKeyValues = NULL;
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}
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m_pVMTKeyValues = pKeyValues ? pKeyValues->MakeCopy() : NULL;
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if (m_pVMTKeyValues)
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{
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m_fLocal |= MATERIALSUBRECT_IS_MANUALLY_CREATED;
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}
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if ( g_pShaderDevice->IsUsingGraphics() )
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{
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Precache();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CMaterialSubRect::GetName() const
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{
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return m_symName.String();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CMaterialSubRect::GetTextureGroupName() const
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{
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return m_symTextureGroupName.String();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the size of the subrect not the texture page size (width).
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//-----------------------------------------------------------------------------
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int CMaterialSubRect::GetMappingWidth()
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{
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return int( m_vecSize.x );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the size of the subrect not the texture page size (height).
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//-----------------------------------------------------------------------------
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int CMaterialSubRect::GetMappingHeight()
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{
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return int( m_vecSize.y );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the texture offset into the texture page.
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//-----------------------------------------------------------------------------
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void CMaterialSubRect::GetMaterialOffset( float *pOffset )
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{
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pOffset[0] = m_vecOffset.x;
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pOffset[1] = m_vecOffset.y;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the texture scale (size) within the texture page.
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//-----------------------------------------------------------------------------
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void CMaterialSubRect::GetMaterialScale( float *pScale )
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{
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pScale[0] = m_vecScale.x;
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pScale[1] = m_vecScale.y;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialSubRect::IncrementReferenceCount( void )
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{
|
|
++m_nRefCount;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::DecrementReferenceCount( void )
|
|
{
|
|
--m_nRefCount;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CMaterialSubRect::GetReferenceCount( void ) const
|
|
{
|
|
return m_nRefCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMaterialSubRect::IsPrecached() const
|
|
{
|
|
return ( m_fLocal & MATERIALSUBRECT_IS_PRECACHED ) != 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMaterialSubRect::IsPrecachedVars( ) const
|
|
{
|
|
return ( m_fLocal & MATERIALSUBRECT_VARS_IS_PRECACHED ) != 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMaterialSubRect::IsManuallyCreated() const
|
|
{
|
|
return ( m_fLocal & MATERIALSUBRECT_IS_MANUALLY_CREATED ) != 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Do we use a UNC-specified materal name?
|
|
//-----------------------------------------------------------------------------
|
|
bool CMaterialSubRect::UsesUNCFileName() const
|
|
{
|
|
return ( m_fLocal & MATERIALSUBRECT_USES_UNC_FILENAME ) != 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::Precache()
|
|
{
|
|
// Are we already precached?
|
|
if( IsPrecached() )
|
|
return;
|
|
|
|
// Load data from the .vmt file.
|
|
if( !PrecacheVars() )
|
|
return;
|
|
|
|
m_QueueFriendlyVersion.UpdateToRealTime();
|
|
|
|
// Precached.
|
|
m_fLocal |= MATERIALSUBRECT_IS_PRECACHED;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CMaterialSubRect::PrecacheVars( KeyValues * pVMTKeyValues, KeyValues * pPatchKeyValues, CUtlVector<FileNameHandle_t> *pIncludes, int nFindContext )
|
|
{
|
|
// FIXME: Should call through to the parent material for all of this???
|
|
// We should get both parameters or neither
|
|
Assert( ( pVMTKeyValues == NULL ) ? ( pPatchKeyValues == NULL ) : ( pPatchKeyValues != NULL ) );
|
|
|
|
// Are we already precached?
|
|
if( IsPrecachedVars() )
|
|
return true;
|
|
|
|
// load data from the vmt file
|
|
bool bOk = false;
|
|
KeyValues *vmtKeyValues = NULL;
|
|
KeyValues *patchKeyValues = NULL;
|
|
if ( m_pVMTKeyValues )
|
|
{
|
|
// Use the procedural KeyValues
|
|
vmtKeyValues = m_pVMTKeyValues;
|
|
patchKeyValues = new KeyValues( "vmt_patches" );
|
|
|
|
// The caller should not be passing in KeyValues if we have procedural ones
|
|
Assert( ( pVMTKeyValues == NULL ) && ( pPatchKeyValues == NULL ) );
|
|
}
|
|
else if ( pVMTKeyValues )
|
|
{
|
|
// Use the passed-in (already-loaded) KeyValues
|
|
vmtKeyValues = pVMTKeyValues;
|
|
patchKeyValues = pPatchKeyValues;
|
|
}
|
|
else
|
|
{
|
|
// load data from the vmt file
|
|
vmtKeyValues = new KeyValues( "vmt" );
|
|
patchKeyValues = new KeyValues( "vmt_patches" );
|
|
if( !LoadVMTFile( *vmtKeyValues, *patchKeyValues, GetName(), UsesUNCFileName(), NULL ) )
|
|
{
|
|
Warning( "CMaterialSubRect::PrecacheVars: error loading vmt file for %s\n", GetName() );
|
|
goto precacheVarsDone;
|
|
}
|
|
}
|
|
|
|
// Get the "Subrect" material vars.
|
|
ParseMaterialVars( *vmtKeyValues );
|
|
|
|
// Setup the "Subrect" material vars.
|
|
SetupMaterialVars();
|
|
|
|
// Vars are precached.
|
|
m_fLocal |= MATERIALSUBRECT_VARS_IS_PRECACHED;
|
|
bOk = true;
|
|
|
|
precacheVarsDone:
|
|
// Clean up
|
|
if ( ( vmtKeyValues != m_pVMTKeyValues ) && ( vmtKeyValues != pVMTKeyValues ) )
|
|
{
|
|
vmtKeyValues->deleteThis();
|
|
}
|
|
if ( patchKeyValues != pPatchKeyValues )
|
|
{
|
|
patchKeyValues->deleteThis();
|
|
}
|
|
|
|
return bOk;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::ParseMaterialVars( KeyValues &keyValues )
|
|
{
|
|
KeyValues *pKeyValues = &keyValues;
|
|
|
|
// I'm not quite sure how this can happen, but we'll see...
|
|
const char *pShaderName = pKeyValues->GetName();
|
|
if ( !pShaderName )
|
|
{
|
|
DevWarning( 1, "CMaterialSubRect::InitializeShader: Shader not specified in material %s.\n", GetName() );
|
|
Assert( 0 );
|
|
pShaderName = IsPC() && !IsEmulatingGL() ? "Wireframe_DX6" : "Wireframe_DX9";
|
|
}
|
|
|
|
// Verify we have the correct "shader." There is only one type.
|
|
// Needs to be case insensitive because we can't guarantee case specified in VMTs
|
|
if ( !Q_stricmp( pShaderName, "Subrect" ) )
|
|
{
|
|
KeyValues *pVar = pKeyValues->GetFirstSubKey();
|
|
while ( pVar )
|
|
{
|
|
if ( !Q_stricmp( pVar->GetName(), "$Pos" ) )
|
|
{
|
|
sscanf( pVar->GetString(), "%f %f", &m_vecOffset.x, &m_vecOffset.y );
|
|
}
|
|
else if ( !Q_stricmp( pVar->GetName(), "$Size" ) )
|
|
{
|
|
sscanf( pVar->GetString(), "%f %f", &m_vecSize.x, &m_vecSize.y );
|
|
}
|
|
else if ( !Q_stricmp( pVar->GetName(), "$Material" ) )
|
|
{
|
|
m_pMaterialPage = static_cast<IMaterialInternal*>( MaterialSystem()->FindMaterial( pVar->GetString(), TEXTURE_GROUP_DECAL ) );
|
|
m_pMaterialPage = m_pMaterialPage->GetRealTimeVersion(); //always work with the realtime material internally
|
|
}
|
|
|
|
// else if ( !Q_stricmp( pVar->GetName(), "$decalscale" ) )
|
|
// {
|
|
// m_flDecalScale = pVar->GetFloat();
|
|
// }
|
|
|
|
// Add var to list.
|
|
IMaterialVar *pNewVar = CreateMaterialVarFromKeyValue( this, pVar );
|
|
if ( pNewVar )
|
|
{
|
|
m_aMaterialVars.AddToTail( pNewVar );
|
|
}
|
|
|
|
// Continue getting the keys until they are all found.
|
|
pVar = pVar->GetNextKey();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::SetupMaterialVars( void )
|
|
{
|
|
if ( !m_pMaterialPage )
|
|
{
|
|
DevWarning( 1, "CMaterialSubRect::SetupMaterialVars: Invalid Material Page!\n" );
|
|
return;
|
|
}
|
|
|
|
// Ask the material page for its size.
|
|
int nMaterialPageWidth = m_pMaterialPage->GetMappingWidth();
|
|
int nMaterialPageHeight = m_pMaterialPage->GetMappingHeight();
|
|
|
|
// Normalize the offset and scale.
|
|
float flOOWidth = 1.0f / static_cast<float>( nMaterialPageWidth );
|
|
float flOOHeight = 1.0f / static_cast<float>( nMaterialPageHeight );
|
|
|
|
// Add 0.5f to push the image "in" by 1/2 a texel, and subtract 1.0f to push it
|
|
// "in" by 1/2 a texel on the other side.
|
|
m_vecOffset.x += 1.0f;
|
|
m_vecOffset.y += 1.0f;
|
|
m_vecOffset.x *= flOOWidth;
|
|
m_vecOffset.y *= flOOHeight;
|
|
m_vecScale.x = ( m_vecSize.x - 2.0f ) * flOOWidth;
|
|
m_vecScale.y = ( m_vecSize.y - 2.0f ) * flOOHeight;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Look through
|
|
//-----------------------------------------------------------------------------
|
|
IMaterialVar *CMaterialSubRect::FindVar( char const *varName, bool *found, bool complain )
|
|
{
|
|
// Look for the var in the material page - it has precedence.
|
|
IMaterialVar *pVar = m_pMaterialPage->FindVar( varName, found, false );
|
|
if ( *found )
|
|
return pVar;
|
|
|
|
// Look for the var in the local list of vars.
|
|
MaterialVarSym_t symVar = IMaterialVar::FindSymbol( varName );
|
|
if ( symVar != UTL_INVAL_SYMBOL )
|
|
{
|
|
int nVarCount = m_aMaterialVars.Count();
|
|
for ( int iVar = 0; iVar < nVarCount; ++iVar )
|
|
{
|
|
if ( m_aMaterialVars[iVar]->GetNameAsSymbol() == symVar )
|
|
{
|
|
*found = true;
|
|
return m_aMaterialVars[iVar];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Not found!
|
|
if( complain )
|
|
{
|
|
static int complainCount = 0;
|
|
if( complainCount < 100 )
|
|
{
|
|
DevWarning( 1, "No such variable \"%s\" for material \"%s\"\n", varName, GetName() );
|
|
complainCount++;
|
|
}
|
|
}
|
|
|
|
return GetDummyMaterialVar();
|
|
}
|
|
|
|
IMaterialVar *CMaterialSubRect::FindVarFast( char const *pVarName, unsigned int *pToken )
|
|
{
|
|
// Look for the var in the material page - it has precedence.
|
|
IMaterialVar *pVar = m_pMaterialPage->FindVarFast( pVarName, pToken );
|
|
if ( pVar )
|
|
return pVar;
|
|
|
|
if ( *pToken != UTL_INVAL_SYMBOL )
|
|
{
|
|
int nVarCount = m_aMaterialVars.Count();
|
|
for ( int iVar = 0; iVar < nVarCount; ++iVar )
|
|
{
|
|
if ( m_aMaterialVars[iVar]->GetNameAsSymbol() == *pToken )
|
|
return m_aMaterialVars[iVar];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
IMaterialVar *CMaterialSubRect::GetDummyMaterialVar()
|
|
{
|
|
static IMaterialVar* pDummyVar = 0;
|
|
if ( !pDummyVar )
|
|
pDummyVar = IMaterialVar::Create( 0, "$dummyVar", 0 );
|
|
|
|
return pDummyVar;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CMaterialSubRect::GetEnumerationID() const
|
|
{
|
|
return m_iEnumID;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::SetEnumerationID( int id )
|
|
{
|
|
m_iEnumID = id;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::Uncache( bool bPreserveVars )
|
|
{
|
|
MaterialLock_t hMaterialLock = MaterialSystem()->Lock();
|
|
|
|
// Don't bother if we're not cached
|
|
if ( IsPrecached() )
|
|
{
|
|
m_fLocal &= ~MATERIALSUBRECT_IS_PRECACHED;
|
|
}
|
|
|
|
if ( !bPreserveVars )
|
|
{
|
|
if ( IsPrecachedVars() )
|
|
{
|
|
for ( int i = 0; i < m_aMaterialVars.Count(); ++i )
|
|
{
|
|
IMaterialVar::Destroy( m_aMaterialVars[i] );
|
|
}
|
|
m_aMaterialVars.Purge();
|
|
|
|
m_fLocal &= ~MATERIALSUBRECT_VARS_IS_PRECACHED;
|
|
}
|
|
}
|
|
|
|
MaterialSystem()->Unlock( hMaterialLock );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMaterialSubRect::AddMaterialVar( IMaterialVar *pMaterialVar )
|
|
{
|
|
m_aMaterialVars.AddToTail( pMaterialVar );
|
|
}
|
|
|
|
void CMaterialSubRect::MarkAsPreloaded( bool bSet )
|
|
{
|
|
if ( bSet )
|
|
{
|
|
m_fLocal |= MATERIALSUBRECT_IS_PRELOADED;
|
|
}
|
|
else
|
|
{
|
|
m_fLocal &= ~MATERIALSUBRECT_IS_PRELOADED;
|
|
}
|
|
}
|
|
|
|
bool CMaterialSubRect::IsPreloaded() const
|
|
{
|
|
return ( m_fLocal & MATERIALSUBRECT_IS_PRELOADED ) != 0;
|
|
}
|
|
|
|
void CMaterialSubRect::ArtificialAddRef( void )
|
|
{
|
|
if ( m_fLocal & MATERIALSUBRECT_ARTIFICIAL_REFCOUNT )
|
|
{
|
|
// already done
|
|
return;
|
|
}
|
|
|
|
m_fLocal |= MATERIALSUBRECT_ARTIFICIAL_REFCOUNT;
|
|
m_nRefCount++;
|
|
}
|
|
|
|
void CMaterialSubRect::ArtificialRelease( void )
|
|
{
|
|
if ( !( m_fLocal & MATERIALSUBRECT_ARTIFICIAL_REFCOUNT ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_fLocal &= ~MATERIALSUBRECT_ARTIFICIAL_REFCOUNT;
|
|
m_nRefCount--;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Parser utilities
|
|
//-----------------------------------------------------------------------------
|
|
static inline bool IsWhitespace( char c )
|
|
{
|
|
return c == ' ' || c == '\t';
|
|
}
|
|
|
|
static inline bool IsEndline( char c )
|
|
{
|
|
return c == '\n' || c == '\0';
|
|
}
|
|
|
|
static inline bool IsVector( char const* v )
|
|
{
|
|
while (IsWhitespace(*v))
|
|
{
|
|
++v;
|
|
if (IsEndline(*v))
|
|
return false;
|
|
}
|
|
return *v == '[' || *v == '{';
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a vector material var
|
|
//-----------------------------------------------------------------------------
|
|
static IMaterialVar* CreateVectorMaterialVarFromKeyValue( IMaterial* pMaterial, KeyValues* pKeyValue )
|
|
{
|
|
float vecVal[4];
|
|
char const* pScan = pKeyValue->GetString();
|
|
bool divideBy255 = false;
|
|
|
|
// skip whitespace
|
|
while( IsWhitespace(*pScan) )
|
|
{
|
|
++pScan;
|
|
}
|
|
|
|
if( *pScan == '{' )
|
|
{
|
|
divideBy255 = true;
|
|
}
|
|
else
|
|
{
|
|
Assert( *pScan == '[' );
|
|
}
|
|
|
|
// skip the '['
|
|
++pScan;
|
|
int i;
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
// skip whitespace
|
|
while( IsWhitespace(*pScan) )
|
|
{
|
|
++pScan;
|
|
}
|
|
|
|
if( IsEndline(*pScan) || *pScan == ']' || *pScan == '}' )
|
|
{
|
|
if (*pScan != ']' && *pScan != '}')
|
|
{
|
|
Warning( "Warning in .VMT file (%s): no ']' or '}' found in vector key \"%s\".\n"
|
|
"Did you forget to surround the vector with \"s?\n", pMaterial->GetName(), pKeyValue->GetName() );
|
|
}
|
|
|
|
// allow for vec2's, etc.
|
|
vecVal[i] = 0.0f;
|
|
break;
|
|
}
|
|
|
|
char* pEnd;
|
|
|
|
vecVal[i] = strtod( pScan, &pEnd );
|
|
if (pScan == pEnd)
|
|
{
|
|
Warning( "Error in .VMT file: error parsing vector element \"%s\" in \"%s\"\n", pKeyValue->GetName(), pMaterial->GetName() );
|
|
return 0;
|
|
}
|
|
|
|
pScan = pEnd;
|
|
}
|
|
|
|
if( divideBy255 )
|
|
{
|
|
vecVal[0] *= ( 1.0f / 255.0f );
|
|
vecVal[1] *= ( 1.0f / 255.0f );
|
|
vecVal[2] *= ( 1.0f / 255.0f );
|
|
vecVal[3] *= ( 1.0f / 255.0f );
|
|
}
|
|
|
|
// Create the variable!
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), vecVal, i );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates a vector material var
|
|
//-----------------------------------------------------------------------------
|
|
static IMaterialVar* CreateMatrixMaterialVarFromKeyValue( IMaterial* pMaterial, KeyValues* pKeyValue )
|
|
{
|
|
char const* pScan = pKeyValue->GetString();
|
|
|
|
// Matrices can be specified one of two ways:
|
|
// [ # # # # # # # # # # # # # # # # ]
|
|
// or
|
|
// center # # scale # # rotate # translate # #
|
|
|
|
VMatrix mat;
|
|
int count = sscanf( pScan, " [ %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ]",
|
|
&mat.m[0][0], &mat.m[0][1], &mat.m[0][2], &mat.m[0][3],
|
|
&mat.m[1][0], &mat.m[1][1], &mat.m[1][2], &mat.m[1][3],
|
|
&mat.m[2][0], &mat.m[2][1], &mat.m[2][2], &mat.m[2][3],
|
|
&mat.m[3][0], &mat.m[3][1], &mat.m[3][2], &mat.m[3][3] );
|
|
if (count == 16)
|
|
{
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), mat );
|
|
}
|
|
|
|
Vector2D scale, center;
|
|
float angle;
|
|
Vector2D translation;
|
|
count = sscanf( pScan, " center %f %f scale %f %f rotate %f translate %f %f",
|
|
¢er.x, ¢er.y, &scale.x, &scale.y, &angle, &translation.x, &translation.y );
|
|
if (count != 7)
|
|
return NULL;
|
|
|
|
VMatrix temp;
|
|
MatrixBuildTranslation( mat, -center.x, -center.y, 0.0f );
|
|
MatrixBuildScale( temp, scale.x, scale.y, 1.0f );
|
|
MatrixMultiply( temp, mat, mat );
|
|
MatrixBuildRotateZ( temp, angle );
|
|
MatrixMultiply( temp, mat, mat );
|
|
MatrixBuildTranslation( temp, center.x + translation.x, center.y + translation.y, 0.0f );
|
|
MatrixMultiply( temp, mat, mat );
|
|
|
|
// Create the variable!
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), mat );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
static IMaterialVar *CreateMaterialVarFromKeyValue( IMaterial* pMaterial, KeyValues* pKeyValue )
|
|
{
|
|
switch( pKeyValue->GetDataType() )
|
|
{
|
|
case KeyValues::TYPE_INT:
|
|
{
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), pKeyValue->GetInt() );
|
|
}
|
|
|
|
case KeyValues::TYPE_FLOAT:
|
|
{
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), pKeyValue->GetFloat() );
|
|
}
|
|
|
|
case KeyValues::TYPE_STRING:
|
|
{
|
|
char const* pString = pKeyValue->GetString();
|
|
if (!pString || !pString[0])
|
|
return 0;
|
|
|
|
// Look for matrices
|
|
IMaterialVar *pMatrixVar = CreateMatrixMaterialVarFromKeyValue( pMaterial, pKeyValue );
|
|
if ( pMatrixVar )
|
|
return pMatrixVar;
|
|
|
|
// Look for vectors
|
|
if ( !IsVector( pString ) )
|
|
return IMaterialVar::Create( pMaterial, pKeyValue->GetName(), pString );
|
|
|
|
// Parse the string as a vector...
|
|
return CreateVectorMaterialVarFromKeyValue( pMaterial, pKeyValue );
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CMaterialSubRect::DeleteIfUnreferenced()
|
|
{
|
|
if ( m_nRefCount > 0 )
|
|
return;
|
|
MaterialSystem()->RemoveMaterialSubRect( this );
|
|
}
|