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101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef TOOLFRAMEWORK_CLIENT_H
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#define TOOLFRAMEWORK_CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "toolframework/itoolentity.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class KeyValues;
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struct AudioState_t;
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//-----------------------------------------------------------------------------
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// Posts a message to all tools
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//-----------------------------------------------------------------------------
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void ToolFramework_PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg );
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//-----------------------------------------------------------------------------
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// Should we render with a 3rd person camera?
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//-----------------------------------------------------------------------------
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bool ToolFramework_IsThirdPersonCamera( );
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//-----------------------------------------------------------------------------
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// Are tools enabled?
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//-----------------------------------------------------------------------------
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#ifndef NO_TOOLFRAMEWORK
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bool ToolsEnabled();
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#else
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#define ToolsEnabled() 0
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#endif
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//-----------------------------------------------------------------------------
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// View manipulation
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//-----------------------------------------------------------------------------
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void ToolFramework_AdjustEngineViewport( int& x, int& y, int& width, int& height );
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bool ToolFramework_SetupEngineView( Vector &origin, QAngle &angles, float &fov );
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bool ToolFramework_SetupAudioState( AudioState_t &audioState );
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//-----------------------------------------------------------------------------
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// material recording - primarily for proxy materials
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//-----------------------------------------------------------------------------
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void ToolFramework_RecordMaterialParams( IMaterial *pMaterial );
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//-----------------------------------------------------------------------------
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// Recorded temp entity structures
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//-----------------------------------------------------------------------------
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enum TERecordingType_t
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{
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TE_DYNAMIC_LIGHT = 0,
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TE_WORLD_DECAL,
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TE_DISPATCH_EFFECT,
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TE_MUZZLE_FLASH,
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TE_ARMOR_RICOCHET,
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TE_METAL_SPARKS,
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TE_SMOKE,
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TE_SPARKS,
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TE_BLOOD_SPRITE,
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TE_BREAK_MODEL,
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TE_GLOW_SPRITE,
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TE_PHYSICS_PROP,
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TE_SPRITE_SINGLE,
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TE_SPRITE_SPRAY,
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TE_CONCUSSIVE_EXPLOSION,
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TE_BLOOD_STREAM,
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TE_SHATTER_SURFACE,
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TE_DECAL,
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TE_PROJECT_DECAL,
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TE_EXPLOSION,
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TE_RECORDING_TYPE_COUNT,
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};
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//-----------------------------------------------------------------------------
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// Helper class to indicate ownership of effects
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//-----------------------------------------------------------------------------
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class CRecordEffectOwner
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{
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public:
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CRecordEffectOwner( C_BaseEntity *pEntity, bool bIsViewModel = false );
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~CRecordEffectOwner();
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private:
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bool m_bToolsEnabled;
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};
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#endif // TOOLFRAMEWORK_CLIENT_H
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