mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef C_FUNC_LIQUIDPORTAL_H
|
|
#define C_FUNC_LIQUIDPORTAL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "c_baseentity.h"
|
|
#include "PortalRender.h"
|
|
#include "Portal_DynamicMeshRenderingUtils.h"
|
|
#include "ScreenSpaceEffects.h"
|
|
|
|
class CPortalRenderable_Func_LiquidPortal : public CPortalRenderable
|
|
{
|
|
public:
|
|
virtual void DrawPreStencilMask( void );
|
|
virtual void DrawStencilMask( void );
|
|
virtual void DrawPostStencilFixes( void );
|
|
|
|
virtual void RenderPortalViewToBackBuffer( CViewRender *pViewRender, const CViewSetup &cameraView );
|
|
virtual void RenderPortalViewToTexture( CViewRender *pViewRender, const CViewSetup &cameraView );
|
|
|
|
void AddToVisAsExitPortal( ViewCustomVisibility_t *pCustomVisibility );
|
|
virtual bool DoesExitViewIntersectWaterPlane( float waterZ, int leafWaterDataID ) const;
|
|
virtual SkyboxVisibility_t SkyBoxVisibleFromPortal( void );
|
|
|
|
bool CalcFrustumThroughPortal( const Vector &ptCurrentViewOrigin, Frustum OutputFrustum, const VPlane *pInputFrustum = NULL, int iInputFrustumPlaneCount = 0 );
|
|
|
|
virtual const Vector& GetFogOrigin( void ) const;
|
|
virtual void ShiftFogForExitPortalView() const;
|
|
|
|
virtual bool ShouldUpdatePortalView_BasedOnView( const CViewSetup ¤tView, Frustum currentFrustum ); //portal is both visible, and will display at least some portion of a remote view
|
|
virtual CPortalRenderable* GetLinkedPortal() const;
|
|
virtual bool ShouldUpdateDepthDoublerTexture( const CViewSetup &viewSetup );
|
|
virtual void DrawPortal( void ); //sort of like what you'd expect to happen in C_BaseAnimating::DrawModel() if portals were fully compatible with models
|
|
|
|
virtual void GetToolRecordingState( bool bActive, KeyValues *msg );
|
|
virtual void HandlePortalPlaybackMessage( KeyValues *pKeyValues );
|
|
|
|
void DrawOutwardBox( const IMaterial *pMaterial = NULL );
|
|
void DrawInwardBox( const IMaterial *pMaterial = NULL );
|
|
void DrawInnerLiquid( bool bClipToBounds = true, float fOpacity = 1.0f, const IMaterial *pMaterial = NULL ); //quads in front of camera clipped to box dimensions
|
|
|
|
float GetFillInterpolationAmount( void );
|
|
bool IsFillingNow( void );
|
|
|
|
void UpdateBoundingPlanes( void );
|
|
|
|
float m_fFillStartTime;
|
|
float m_fFillEndTime;
|
|
|
|
Vector m_vAABBMins;
|
|
Vector m_vAABBMaxs;
|
|
|
|
float m_fBoundingPlanes[5][4]; //top is highly variable and therefore not actually stored
|
|
|
|
CPortalRenderable_Func_LiquidPortal *m_pLinkedPortal;
|
|
};
|
|
|
|
inline float CPortalRenderable_Func_LiquidPortal::GetFillInterpolationAmount( void )
|
|
{
|
|
if( m_fFillEndTime < gpGlobals->curtime )
|
|
return 0.0f;
|
|
|
|
return ((gpGlobals->curtime - m_fFillStartTime) / (m_fFillEndTime - m_fFillStartTime));
|
|
}
|
|
|
|
inline bool CPortalRenderable_Func_LiquidPortal::IsFillingNow( void )
|
|
{
|
|
return ((m_fFillEndTime >= gpGlobals->curtime) && (m_fFillStartTime <= gpGlobals->curtime));
|
|
}
|
|
|
|
|
|
|
|
class C_Func_LiquidPortal : public C_BaseEntity, public CPortalRenderable_Func_LiquidPortal
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_Func_LiquidPortal, C_BaseEntity );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_Func_LiquidPortal( void );
|
|
~C_Func_LiquidPortal( void );
|
|
|
|
virtual bool IsTransparent( void ) { return true; };
|
|
virtual bool UsesPowerOfTwoFrameBufferTexture() { return true; };
|
|
virtual int DrawModel( int flags );
|
|
|
|
void ComputeLinkMatrix( void );
|
|
|
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|
|
|
CHandle<C_Func_LiquidPortal> m_hLinkedPortal;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class CLiquidPortal_InnerLiquidEffect : public IScreenSpaceEffect
|
|
{
|
|
public:
|
|
CLiquidPortal_InnerLiquidEffect( void );
|
|
|
|
void Init( void ) { };
|
|
void Shutdown( void ) { };
|
|
|
|
void SetParameters( KeyValues *params );
|
|
|
|
void Render( int x, int y, int w, int h );
|
|
|
|
void Enable( bool bEnable ) { m_bEnable = bEnable; };
|
|
bool IsEnabled( void ) { return m_bEnable; };
|
|
|
|
private:
|
|
bool m_bEnable;
|
|
|
|
public:
|
|
C_Func_LiquidPortal* m_pImmersionPortal; //portal that did the filling + teleporting
|
|
bool m_bFadeBackToReality;
|
|
float m_fFadeBackTimeLeft;
|
|
static const float s_fFadeBackEffectTime; //how long the effect should take
|
|
};
|
|
|
|
#endif //#ifndef C_FUNC_LIQUIDPORTAL_H
|