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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_PLAYERSTATUS_FIRESELECT_H
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#define DOD_HUD_PLAYERSTATUS_FIRESELECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "IconPanel.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: FireSelect panel
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//-----------------------------------------------------------------------------
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class CDoDHudFireSelect : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudFireSelect, vgui::EditablePanel );
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public:
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CDoDHudFireSelect( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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virtual void SetVisible( bool state );
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private:
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CDoDCutEditablePanel *m_pBackground;
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CIconPanel *m_pIconMP44;
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CIconPanel *m_pIconBAR;
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CIconPanel *m_pBulletLeft;
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CIconPanel *m_pBulletCenter;
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CIconPanel *m_pBulletRight;
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};
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#endif // DOD_HUD_PLAYERSTATUS_FIRESELECT_H
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