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https://github.com/nillerusr/source-engine.git
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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_CAPTUREPANEL_H
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#define DOD_HUD_CAPTUREPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Draws the progress bar
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//-----------------------------------------------------------------------------
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class CDoDCapturePanelProgressBar : public vgui::ImagePanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CDoDCapturePanelProgressBar, vgui::ImagePanel );
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CDoDCapturePanelProgressBar( vgui::Panel *parent, const char *name );
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virtual void Paint();
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void SetPercentage( float flPercentage ){ m_flPercent = flPercentage; }
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private:
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float m_flPercent;
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int m_iTexture;
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CPanelAnimationVar( Color, m_clrActive, "color_active", "HudCaptureProgressBar.Active" );
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CPanelAnimationVar( Color, m_clrInActive, "color_inactive", "HudCaptureProgressBar.InActive" );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CDoDCapturePanelIcon : public vgui::ImagePanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CDoDCapturePanelIcon, vgui::ImagePanel );
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CDoDCapturePanelIcon( vgui::Panel *parent, const char *name );
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virtual void Paint();
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void SetActive( bool state ){ m_bActive = state; }
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private:
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bool m_bActive;
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int m_iTexture;
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CPanelAnimationVar( Color, m_clrActive, "color_active", "HudCaptureIcon.Active" );
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CPanelAnimationVar( Color, m_clrInActive, "color_inactive", "HudCaptureIcon.InActive" );
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CDoDHudCapturePanel : public CHudElement, public vgui::EditablePanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CDoDHudCapturePanel, vgui::EditablePanel );
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CDoDHudCapturePanel( const char *pElementName );
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virtual void OnThink();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
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private:
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CDoDCapturePanelProgressBar *m_pProgressBar;
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CUtlVector<CDoDCapturePanelIcon *> m_PlayerIcons;
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vgui::ImagePanel *m_pAlliesFlag;
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vgui::ImagePanel *m_pAxisFlag;
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vgui::ImagePanel *m_pNeutralFlag;
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vgui::Label *m_pMessage;
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vgui::Panel *m_pBackground;
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CPanelAnimationVarAliasType( float, m_nSpaceBetweenIcons, "icon_space", "2", "proportional_float" );
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};
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#endif // DOD_HUD_CAPTUREPANEL_H
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