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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//=======================================================================================//
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#if defined( REPLAY_ENABLED )
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#ifndef CS_REPLAY_H
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#define CS_REPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/genericclassbased_replay.h"
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//----------------------------------------------------------------------------------------
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class CCSReplay : public CGenericClassBasedReplay
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{
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typedef CGenericClassBasedReplay BaseClass;
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public:
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CCSReplay();
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~CCSReplay();
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virtual void OnBeginRecording();
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virtual void OnEndRecording();
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virtual void OnComplete();
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virtual void FireGameEvent( IGameEvent *pEvent );
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual void DumpGameSpecificData() const;
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virtual const char *GetPlayerClass() const { return GetCSClassInfo( m_nPlayerClass )->m_pClassName; }
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virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TEAM_TERRORIST ? "terrorists" : "counterterrorists"; }
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virtual const char *GetMaterialFriendlyPlayerClass() const;
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private:
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virtual void Update();
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float GetSentryKillScreenshotDelay();
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virtual bool IsValidClass( int nClass ) const;
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virtual bool IsValidTeam( int iTeam ) const;
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virtual bool GetCurrentStats( RoundStats_t &out );
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virtual const char *GetStatString( int iStat ) const;
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virtual const char *GetPlayerClass( int iClass ) const;
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};
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//----------------------------------------------------------------------------------------
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inline CCSReplay *ToCSReplay( CReplay *pClientReplay )
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{
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return static_cast< CCSReplay * >( pClientReplay );
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}
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inline const CCSReplay *ToCSReplay( const CReplay *pClientReplay )
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{
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return static_cast< const CCSReplay * >( pClientReplay );
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}
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inline CCSReplay *GetCSReplay( ReplayHandle_t hReplay )
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{
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return ToCSReplay( g_pClientReplayContext->GetReplay( hReplay ) );
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}
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//----------------------------------------------------------------------------------------
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#endif // CS_REPLAY_H
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#endif |