mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CSTEAMMENU_H
|
|
#define CSTEAMMENU_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <teammenu.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays the team menu
|
|
//-----------------------------------------------------------------------------
|
|
class CCSTeamMenu : public CTeamMenu
|
|
{
|
|
private:
|
|
DECLARE_CLASS_SIMPLE( CCSTeamMenu, CTeamMenu );
|
|
|
|
public:
|
|
CCSTeamMenu(IViewPort *pViewPort);
|
|
~CCSTeamMenu();
|
|
|
|
void Update();
|
|
void ShowPanel( bool bShow );
|
|
virtual void SetVisible(bool state);
|
|
|
|
private:
|
|
enum { NUM_TEAMS = 3 };
|
|
|
|
// VGUI2 override
|
|
virtual void OnCommand( const char *command);
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code );
|
|
// helper functions
|
|
void SetVisibleButton(const char *textEntryName, bool state);
|
|
|
|
bool m_bVIPMap;
|
|
|
|
// Background panel -------------------------------------------------------
|
|
|
|
public:
|
|
virtual void PaintBackground();
|
|
virtual void PerformLayout();
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
bool m_backgroundLayoutFinished;
|
|
|
|
// End background panel ---------------------------------------------------
|
|
};
|
|
|
|
#endif // CSTEAMMENU_H
|