mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
884 lines
23 KiB
C++
884 lines
23 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "cstrikebuysubmenu.h"
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#include "cstrikebuymenu.h"
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#include "cs_shareddefs.h"
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#include "backgroundpanel.h"
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#include "buy_presets/buy_presets.h"
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#include "cstrike/bot/shared_util.h"
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include "buypreset_weaponsetlabel.h"
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#include "career_box.h"
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#include "cs_gamerules.h"
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#include "vgui_controls/RichText.h"
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#include "cs_weapon_parse.h"
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#include "c_cs_player.h"
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#include "cs_ammodef.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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/**
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* This button resizes any images to fit in the width/height constraints
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*/
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class BuyPresetButton : public vgui::Button
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{
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typedef vgui::Button BaseClass;
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public:
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BuyPresetButton(vgui::Panel *parent, const char *buttonName, const char *buttonText );
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virtual ~BuyPresetButton();
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virtual void PerformLayout( void );
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virtual void ClearImages( void );
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virtual void SetFgColor( Color c )
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{
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BaseClass::SetFgColor( c );
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}
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void SetAvailable( bool available )
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{
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m_available = available;
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}
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virtual int AddImage( vgui::IImage *image, int offset )
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{
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if ( image )
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{
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if ( !m_available )
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{
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image->SetColor( Color( 128, 128, 128, 255 ) );
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}
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}
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return BaseClass::AddImage( image, offset );
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}
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_availableColor = pScheme->GetColor( "Label.TextColor", Color( 0, 0, 0, 0 ) );
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m_unavailableColor = pScheme->GetColor( "Label.DisabledFgColor2", Color( 0, 0, 0, 0 ) );
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}
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virtual Color GetButtonFgColor( void )
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{
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return ( m_available ) ? m_availableColor : m_unavailableColor;
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}
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private:
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bool m_available;
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Color m_availableColor;
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Color m_unavailableColor;
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};
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//-----------------------------------------------------------------------------
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BuyPresetButton::BuyPresetButton(vgui::Panel *parent, const char *buttonName, const char *buttonText ) : Button( parent, buttonName, buttonText )
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{
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m_available = false;
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}
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//-----------------------------------------------------------------------------
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BuyPresetButton::~BuyPresetButton()
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{
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ClearImages();
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}
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//-----------------------------------------------------------------------------
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void BuyPresetButton::ClearImages( void )
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{
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int imageCount = GetImageCount();
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for ( int i=0; i<imageCount; ++i )
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{
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BuyPresetImage *image = dynamic_cast< BuyPresetImage * >(GetImageAtIndex( i ));
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if ( image )
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{
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delete image;
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}
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}
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Button::ClearImages();
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}
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//-----------------------------------------------------------------------------
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void BuyPresetButton::PerformLayout( void )
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{
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// resize images
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int imageCount = GetImageCount();
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if ( imageCount > 1 )
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{
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int wide, tall;
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GetSize( wide, tall );
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for ( int i=1; i<imageCount; ++i )
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{
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IImage *image = GetImageAtIndex( i );
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if ( image )
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{
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int imageWide, imageTall;
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image->GetSize( imageWide, imageTall );
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float scaleX = 1.0f, scaleY = 1.0f;
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float widthPercent = 0.2f;
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if ( i == 1 )
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{
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widthPercent = 0.6f;
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}
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if ( imageWide > wide * widthPercent )
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{
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scaleX = (float)wide * widthPercent / (float)imageWide;
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}
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if ( imageTall > tall )
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{
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scaleY = (float)tall / (float)imageTall;
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}
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float scale = MIN( scaleX, scaleY );
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if ( scale < 1.0f )
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{
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imageWide *= scale;
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imageTall *= scale;
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image->SetSize( imageWide, imageTall );
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}
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}
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}
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}
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Button::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCSBuyMenu_CT::CCSBuyMenu_CT(IViewPort *pViewPort) : CCSBaseBuyMenu( pViewPort, "BuySubMenu_CT" )
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{
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m_pMainMenu->LoadControlSettings( "Resource/UI/BuyMenu_CT.res" );
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m_pMainMenu->SetVisible( false );
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m_iTeam = TEAM_CT;
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CreateBackground( this );
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m_backgroundLayoutFinished = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCSBuyMenu_TER::CCSBuyMenu_TER(IViewPort *pViewPort) : CCSBaseBuyMenu( pViewPort, "BuySubMenu_TER" )
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{
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m_pMainMenu->LoadControlSettings( "Resource/UI/BuyMenu_TER.res" );
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m_pMainMenu->SetVisible( false );
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m_iTeam = TEAM_TERRORIST;
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CreateBackground( this );
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m_backgroundLayoutFinished = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCSBaseBuyMenu::CCSBaseBuyMenu(IViewPort *pViewPort, const char *subPanelName) : CBuyMenu( pViewPort )
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{
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SetTitle( "#Cstrike_Buy_Menu", true);
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SetProportional( true );
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m_pMainMenu = new CCSBuySubMenu( this, subPanelName );
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m_pMainMenu->SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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#if USE_BUY_PRESETS
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for ( int i=0; i<NUM_BUY_PRESET_BUTTONS; ++i )
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{
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m_pBuyPresetButtons[i] = new BuyPresetButton( m_pMainMenu, VarArgs( "BuyPresetButton%c", 'A' + i ), "" );
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}
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m_pMoney = new Label( m_pMainMenu, "money", "" );
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//=============================================================================
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// HPE_BEGIN:
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// [pfreese] mainBackground was the little orange box outside that buy window
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// that shouldn't have been there. Maybe this was left over from some
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// copied code.
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//=============================================================================
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m_pMainBackground = NULL;
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// m_pMainBackground = new Panel( m_pMainMenu, "mainBackground" );
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//=============================================================================
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// HPE_END
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//=============================================================================
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m_pLoadout = new BuyPresetEditPanel( m_pMainMenu, "loadoutPanel", "Resource/UI/Loadout.res", 0, false );
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#else
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for ( int i=0; i<NUM_BUY_PRESET_BUTTONS; ++i )
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{
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m_pBuyPresetButtons[i] = NULL;
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}
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m_pMoney = NULL;
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m_pMainBackground = NULL;
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#endif // USE_BUY_PRESETS
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m_lastMoney = -1;
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m_pBlackMarket = new EditablePanel( m_pMainMenu, "BlackMarket_Bargains" );
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m_pBlackMarket->LoadControlSettings( "Resource/UI/BlackMarket_Bargains.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCSBaseBuyMenu::SetVisible(bool state)
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{
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BaseClass::SetVisible(state);
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if ( state )
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{
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Panel *defaultButton = FindChildByName( "CancelButton" );
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if ( defaultButton )
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{
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defaultButton->RequestFocus();
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}
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SetMouseInputEnabled( true );
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m_pMainMenu->SetMouseInputEnabled( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows/hides the buy menu
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//-----------------------------------------------------------------------------
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void CCSBaseBuyMenu::ShowPanel(bool bShow)
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{
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CBuyMenu::ShowPanel( bShow );
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#if USE_BUY_PRESETS
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if ( bShow )
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{
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UpdateBuyPresets( true );
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}
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#endif // USE_BUY_PRESETS
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}
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//-----------------------------------------------------------------------------
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static void GetPanelBounds( Panel *pPanel, wrect_t& bounds )
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{
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if ( !pPanel )
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{
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bounds.bottom = bounds.left = bounds.right = bounds.top = 0;
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}
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else
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{
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pPanel->GetBounds( bounds.left, bounds.top, bounds.right, bounds.bottom );
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bounds.right += bounds.left;
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bounds.bottom += bounds.top;
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}
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}
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//-----------------------------------------------------------------------------
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void CCSBaseBuyMenu::Paint()
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{
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#if USE_BUY_PRESETS
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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int account = (pPlayer) ? pPlayer->GetAccount() : 0;
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if ( m_pMoney && m_lastMoney != account )
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{
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m_lastMoney = account;
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const int BufLen = 128;
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wchar_t wbuf[BufLen] = L"";
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const wchar_t *formatStr = g_pVGuiLocalize->Find("#Cstrike_Current_Money");
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if ( !formatStr )
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formatStr = L"%s1";
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), formatStr, 1, NumAsWString( m_lastMoney ) );
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m_pMoney->SetText( wbuf );
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}
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#endif // USE_BUY_PRESETS
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CBuyMenu::Paint();
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}
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//-----------------------------------------------------------------------------
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void CCSBaseBuyMenu::UpdateBuyPresets( bool showDefaultPanel )
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{
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bool setPanelVisible = false;
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if ( !showDefaultPanel )
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{
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setPanelVisible = true;
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}
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if ( !TheBuyPresets )
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TheBuyPresets = new BuyPresetManager();
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int i;
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// show buy preset buttons
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int numPresets = MIN( TheBuyPresets->GetNumPresets(), NUM_BUY_PRESET_BUTTONS );
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for ( i=0; i<numPresets; ++i )
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{
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if ( !m_pBuyPresetButtons[i] )
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continue;
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const BuyPreset *preset = TheBuyPresets->GetPreset(i);
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int setIndex;
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int currentCost = -1;
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WeaponSet currentSet;
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const WeaponSet *fullSet = NULL;
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for ( setIndex = 0; setIndex < preset->GetNumSets(); ++setIndex )
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{
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const WeaponSet *itemSet = preset->GetSet( setIndex );
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if ( itemSet )
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{
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itemSet->GetCurrent( currentCost, currentSet );
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if ( currentCost >= 0 )
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{
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fullSet = itemSet;
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break;
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}
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}
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}
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if ( !fullSet && preset->GetNumSets() )
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{
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fullSet = preset->GetSet( 0 );
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}
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// set the button's images
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m_pBuyPresetButtons[i]->ClearImages();
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m_pBuyPresetButtons[i]->SetTextImageIndex( 0 );
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m_pBuyPresetButtons[i]->SetText( "" );
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m_pBuyPresetButtons[i]->SetAvailable( currentCost >= 0 );
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const char *imageName = "";
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if ( fullSet )
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{
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if ( fullSet->GetPrimaryWeapon().GetWeaponID() != WEAPON_NONE )
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{
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imageName = ImageFnameFromWeaponID( fullSet->GetPrimaryWeapon().GetWeaponID(), true );
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BuyPresetImage * image = new BuyPresetImage( scheme()->GetImage(imageName, true) );
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m_pBuyPresetButtons[i]->AddImage( image, 0 );
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}
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if ( fullSet->GetSecondaryWeapon().GetWeaponID() != WEAPON_NONE )
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{
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imageName = ImageFnameFromWeaponID( fullSet->GetSecondaryWeapon().GetWeaponID(), false );
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BuyPresetImage * image = new BuyPresetImage( scheme()->GetImage(imageName, true) );
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m_pBuyPresetButtons[i]->AddImage( image, 0 );
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}
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}
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int displayCost = currentCost;
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if ( displayCost < 0 )
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displayCost = 0;
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const int BufLen = 1024;
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char aBuf[BufLen];
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Q_snprintf(aBuf, BufLen, "#Cstrike_BuyMenuPreset%d", i + 1);
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m_pBuyPresetButtons[i]->SetText( g_pVGuiLocalize->Find(aBuf) );
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Q_snprintf(aBuf, BufLen, "cl_buy_favorite %d", i + 1);
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m_pBuyPresetButtons[i]->SetCommand( aBuf );
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m_pBuyPresetButtons[i]->SetVisible( true );
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m_pBuyPresetButtons[i]->SetEnabled( true );
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}
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// hide unused buy preset buttons
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for ( i=numPresets+1; i<NUM_BUY_PRESET_BUTTONS; ++i )
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{
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if ( m_pBuyPresetButtons[i] )
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{
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m_pBuyPresetButtons[i]->SetVisible( false );
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m_pBuyPresetButtons[i]->SetEnabled( true );
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}
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}
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HandleBlackMarket();
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}
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const char *g_pWeaponNames[] =
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{
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" ",
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"#Cstrike_TitlesTXT_P228",
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"#Cstrike_TitlesTXT_Glock18",
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"#Cstrike_TitlesTXT_Scout",
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"#Cstrike_TitlesTXT_HE_Grenade",
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"#Cstrike_TitlesTXT_XM1014",
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" ",
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"#Cstrike_TitlesTXT_Mac10",
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"#Cstrike_TitlesTXT_Aug",
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"#Cstrike_TitlesTXT_Smoke_Grenade",
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"#Cstrike_TitlesTXT_Dual40",
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"#Cstrike_TitlesTXT_FiveSeven",
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"#Cstrike_TitlesTXT_UMP45",
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"#Cstrike_TitlesTXT_SG550",
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"#Cstrike_TitlesTXT_Galil",
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"#Cstrike_TitlesTXT_Famas",
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"#Cstrike_TitlesTXT_USP45",
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"#Cstrike_TitlesTXT_Magnum",
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"#Cstrike_TitlesTXT_mp5navy",
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"#Cstrike_TitlesTXT_ESM249",
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"#Cstrike_TitlesTXT_Leone12",
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"#Cstrike_TitlesTXT_M4A1",
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"#Cstrike_TitlesTXT_tmp",
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"#Cstrike_TitlesTXT_G3SG1",
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"#Cstrike_TitlesTXT_Flashbang",
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"#Cstrike_TitlesTXT_DesertEagle",
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"#Cstrike_TitlesTXT_SG552",
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"#Cstrike_TitlesTXT_AK47",
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" ",
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"#Cstrike_TitlesTXT_FNP90",
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" ",
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"#Cstrike_TitlesTXT_Kevlar_Vest",
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"#Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet",
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"#Cstrike_TitlesTXT_Nightvision_Goggles"
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};
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int GetWeeklyBargain( void )
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{
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if ( CSGameRules() == NULL || CSGameRules()->m_pPrices == NULL )
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return 0;
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( pPlayer == NULL )
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return 0;
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int iBestIndex = 0;
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int iBestBargain = 99999;
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for ( int i = 1; i < WEAPON_MAX; i++ )
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{
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if ( i == WEAPON_SHIELDGUN )
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continue;
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CCSWeaponInfo *info = GetWeaponInfo( (CSWeaponID)i );
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if ( info == NULL )
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continue;
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if ( info->m_iTeam == TEAM_UNASSIGNED || info->m_iTeam == pPlayer->m_iTeamNum )
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{
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int iBargain = info->GetWeaponPrice() - info->GetPrevousPrice();
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if ( iBargain < iBestBargain )
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{
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iBestIndex = i;
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iBestBargain = iBargain;
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}
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}
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}
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return iBestIndex;
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}
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#ifdef _DEBUG
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ConVar cs_testbargain( "cs_testbargain", "1" );
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#endif
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void CCSBaseBuyMenu::HandleBlackMarket( void )
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{
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if ( CSGameRules() == NULL )
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return;
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if ( m_pLoadout )
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{
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if ( CSGameRules()->IsBlackMarket() )
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{
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if ( CSGameRules()->m_pPrices == NULL )
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return;
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if ( m_pBlackMarket == NULL )
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return;
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int iBargain = GetWeeklyBargain();
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CCSWeaponInfo *info = GetWeaponInfo( (CSWeaponID)iBargain );
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wchar_t *wszWeaponName = g_pVGuiLocalize->Find( g_pWeaponNames[iBargain]);
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if ( wszWeaponName == NULL )
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return;
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if ( info == NULL )
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return;
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m_pLoadout->SetVisible( false );
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Label *pLabel = dynamic_cast< Label * >(m_pMainMenu->FindChildByName( "loadoutLabel" ));
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if ( pLabel )
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{
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pLabel->SetVisible( false );
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}
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pLabel = dynamic_cast< Label * >(m_pBlackMarket->FindChildByName( "MarketHeadline" ));
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if ( pLabel )
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{
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const int BufLen = 2048;
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wchar_t wbuf[BufLen] = L"";
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const wchar_t *formatStr = g_pVGuiLocalize->Find("#Cstrike_MarketHeadline");
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if ( !formatStr )
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formatStr = L"%s1";
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g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), formatStr, 1, wszWeaponName );
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pLabel->SetText( wbuf );
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}
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pLabel = dynamic_cast< Label * >(m_pBlackMarket->FindChildByName( "MarketBargain" ));
|
|
|
|
if ( pLabel )
|
|
{
|
|
const int BufLen = 2048;
|
|
wchar_t wbuf[BufLen] = L"";
|
|
const wchar_t *formatStr = g_pVGuiLocalize->Find("#Cstrike_MarketBargain");
|
|
|
|
if ( !formatStr )
|
|
formatStr = L"%s1";
|
|
|
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), formatStr, 1, wszWeaponName );
|
|
pLabel->SetText( wbuf );
|
|
}
|
|
|
|
pLabel = dynamic_cast< Label * >(m_pBlackMarket->FindChildByName( "MarketStickerPrice" ));
|
|
|
|
if ( pLabel )
|
|
{
|
|
char wbuf[16];
|
|
|
|
Q_snprintf( wbuf, 16, "%d", CSGameRules()->m_pPrices->iCurrentPrice[iBargain] );
|
|
|
|
pLabel->SetText( wbuf );
|
|
}
|
|
|
|
RichText *pText = dynamic_cast< RichText * >(m_pBlackMarket->FindChildByName( "MarketDescription" ));
|
|
|
|
if ( pText )
|
|
{
|
|
char wbuf[2048];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find("#Cstrike_MarketDescription"), wbuf, 2048 );
|
|
|
|
pText->SetText( "" );
|
|
pText->InsertPossibleURLString( wbuf, Color( 255, 255, 255, 255 ), Color( 255, 176, 0, 255 ) );
|
|
pText->SetVerticalScrollbar( false );
|
|
pText->SetPaintBorderEnabled( false );
|
|
pText->SetUnderlineFont( m_hUnderlineFont );
|
|
}
|
|
|
|
pLabel = dynamic_cast< Label * >(m_pBlackMarket->FindChildByName( "MarketBargainIcon" ));
|
|
|
|
if ( pLabel )
|
|
{
|
|
char wbuff[12];
|
|
Q_snprintf( wbuff, 12, "%c", info->iconActive->cCharacterInFont );
|
|
|
|
pLabel->SetText( wbuff );
|
|
}
|
|
|
|
Button *pButton = dynamic_cast< Button * >(m_pMainMenu->FindChildByName( "BargainbuyButton" ));
|
|
|
|
if ( pButton )
|
|
{
|
|
char command[512];
|
|
char *pWeaponName = Q_stristr( info->szClassName, "_" );
|
|
|
|
if ( pWeaponName )
|
|
{
|
|
pWeaponName++;
|
|
|
|
Q_snprintf( command, 512, "buy %s", pWeaponName );
|
|
}
|
|
|
|
pButton->SetCommand( command );
|
|
pButton->SetVisible( true );
|
|
}
|
|
|
|
|
|
m_pBlackMarket->SetVisible( true );
|
|
m_pBlackMarket->SetZPos( -2 );
|
|
}
|
|
else
|
|
{
|
|
WeaponSet ws;
|
|
|
|
TheBuyPresets->GetCurrentLoadout( &ws );
|
|
m_pLoadout->SetWeaponSet( &ws, true );
|
|
|
|
m_pLoadout->SetVisible( true );
|
|
Panel *pLabel = dynamic_cast< Label * >(m_pMainMenu->FindChildByName( "loadoutLabel" ));
|
|
|
|
if ( pLabel )
|
|
{
|
|
pLabel->SetVisible( true );
|
|
}
|
|
|
|
if ( m_pBlackMarket )
|
|
{
|
|
m_pBlackMarket->SetVisible( false );
|
|
|
|
Button *pButton = dynamic_cast< Button * >(m_pMainMenu->FindChildByName( "BargainbuyButton" ));
|
|
|
|
if ( pButton )
|
|
{
|
|
pButton->SetVisible( false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The CS background is painted by image panels, so we should do nothing
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBaseBuyMenu::PaintBackground()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Scale / center the window
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBaseBuyMenu::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
// stretch the window to fullscreen
|
|
if ( !m_backgroundLayoutFinished )
|
|
LayoutBackgroundPanel( this );
|
|
m_backgroundLayoutFinished = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBaseBuyMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
ApplyBackgroundSchemeSettings( this, pScheme );
|
|
|
|
if ( m_pMainBackground )
|
|
{
|
|
m_pMainBackground->SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
|
|
m_pMainBackground->SetBgColor( GetSchemeColor( "Button.BgColor", GetBgColor(), pScheme ) );
|
|
}
|
|
|
|
m_hUnderlineFont = pScheme->GetFont( "CSUnderline", IsProportional() );
|
|
|
|
#if USE_BUY_PRESETS
|
|
UpdateBuyPresets( true );
|
|
#endif // USE_BUY_PRESETS
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
static bool IsWeaponInvalid( CSWeaponID weaponID )
|
|
{
|
|
if ( weaponID == WEAPON_NONE )
|
|
return false;
|
|
|
|
return !CanBuyWeapon( WEAPON_NONE, WEAPON_NONE, weaponID );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBuySubMenu::OnThink()
|
|
{
|
|
UpdateVestHelmPrice();
|
|
BaseClass::OnThink();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: When buying vest+helmet, if you already have a vest with no damage
|
|
// then the price is reduced to just the helmet. Because this can change during
|
|
// the game, we need to update the enable/disable state of the menu item dynamically.
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBuySubMenu::UpdateVestHelmPrice()
|
|
{
|
|
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( pPlayer == NULL )
|
|
return;
|
|
|
|
BuyMouseOverPanelButton *pButton = dynamic_cast< BuyMouseOverPanelButton * > ( FindChildByName( "kevlar_helmet", false ) );
|
|
if ( pButton )
|
|
{
|
|
// Set its price to the current value from the player.
|
|
pButton->SetCurrentPrice( pPlayer->GetCurrentAssaultSuitPrice() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBuySubMenu::OnCommand( const char *command )
|
|
{
|
|
#if USE_BUY_PRESETS
|
|
const char *buyPresetSetString = "cl_buy_favorite_query_set ";
|
|
if ( !strnicmp( command, buyPresetSetString, strlen( buyPresetSetString ) ) )
|
|
{
|
|
bool invalid = IsWeaponInvalid( GetClientWeaponID( true ) ) || IsWeaponInvalid( GetClientWeaponID( false ) );
|
|
if ( invalid )
|
|
{
|
|
// can't save the favorite because it has an invalid weapon (colt for a T, etc)
|
|
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->EmitSound( "BuyPreset.CantBuy" );
|
|
}
|
|
|
|
if ( cl_buy_favorite_nowarn.GetBool() )
|
|
{
|
|
BaseClass::OnCommand( "vguicancel" );
|
|
}
|
|
else
|
|
{
|
|
CCareerQueryBox *pBox = new CCareerQueryBox( this, "SetLoadoutError", "Resource/UI/SetLoadoutError.res" );
|
|
pBox->AddActionSignalTarget( this );
|
|
pBox->DoModal();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// can save
|
|
if ( cl_buy_favorite_quiet.GetBool() )
|
|
{
|
|
BaseClass::OnCommand( VarArgs( "cl_buy_favorite_set %d", atoi( command + strlen( buyPresetSetString ) ) ) );
|
|
}
|
|
else
|
|
{
|
|
CCareerQueryBox *pBox = new CCareerQueryBox( this, "SetLoadoutQuery", "Resource/UI/SetLoadoutQuery.res" );
|
|
pBox->SetCancelButtonAsDefault();
|
|
if ( pBox->GetOkButton() )
|
|
{
|
|
pBox->GetOkButton()->SetCommand( VarArgs( "cl_buy_favorite_set %d", atoi( command + strlen( buyPresetSetString ) ) ) );
|
|
}
|
|
pBox->AddActionSignalTarget( this );
|
|
pBox->DoModal();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
#endif // USE_BUY_PRESETS
|
|
|
|
if ( FStrEq( command, "buy_unavailable" ) )
|
|
{
|
|
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->EmitSound( "BuyPreset.CantBuy" );
|
|
}
|
|
BaseClass::OnCommand( "vguicancel" );
|
|
return;
|
|
}
|
|
|
|
BaseClass::OnCommand( command );
|
|
}
|
|
|
|
void CCSBuySubMenu::OnSizeChanged(int newWide, int newTall)
|
|
{
|
|
m_backgroundLayoutFinished = false;
|
|
BaseClass::OnSizeChanged( newWide, newTall );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCSBuySubMenu::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
// Buy submenus need to be shoved over for widescreen
|
|
int screenW, screenH;
|
|
GetHudSize( screenW, screenH );
|
|
|
|
int fullW, fullH;
|
|
fullW = scheme()->GetProportionalScaledValueEx( GetScheme(), 640 );
|
|
fullH = scheme()->GetProportionalScaledValueEx( GetScheme(), 480 );
|
|
|
|
fullW = GetAlternateProportionalValueFromScaled( GetScheme(), fullW );
|
|
fullH = GetAlternateProportionalValueFromScaled( GetScheme(), fullH );
|
|
|
|
int offsetX = (screenW - fullW)/2;
|
|
int offsetY = (screenH - fullH)/2;
|
|
|
|
if ( !m_backgroundLayoutFinished )
|
|
ResizeWindowControls( this, GetWide(), GetTall(), offsetX, offsetY );
|
|
m_backgroundLayoutFinished = true;
|
|
|
|
HandleBlackMarket();
|
|
}
|
|
|
|
void CCSBuySubMenu::HandleBlackMarket( void )
|
|
{
|
|
if ( CSGameRules() == NULL )
|
|
return;
|
|
|
|
int iBestBargain = 99999;
|
|
BuyMouseOverPanelButton *pButtonBargain = NULL;
|
|
|
|
for (int i = 0; i < GetChildCount(); i++)
|
|
{
|
|
BuyMouseOverPanelButton *pButton = dynamic_cast< BuyMouseOverPanelButton * > ( GetChild(i) );
|
|
if (!pButton)
|
|
continue;
|
|
|
|
pButton->SetBargainButton( false );
|
|
|
|
const char *pWeaponName = Q_stristr( pButton->GetBuyCommand(), " " );
|
|
|
|
if ( pWeaponName )
|
|
{
|
|
pWeaponName++;
|
|
|
|
int iWeaponID = AliasToWeaponID(GetTranslatedWeaponAlias(pWeaponName));
|
|
|
|
if ( iWeaponID == 0 )
|
|
continue;
|
|
|
|
CCSWeaponInfo *info = GetWeaponInfo( (CSWeaponID)iWeaponID );
|
|
|
|
if ( info == NULL )
|
|
continue;
|
|
|
|
if ( CSGameRules()->IsBlackMarket() == false )
|
|
{
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [dwenger] Removed to avoid clearing of default price when not in black market mode
|
|
//=============================================================================
|
|
|
|
// pButton->SetCurrentPrice( info->GetDefaultPrice() );
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
}
|
|
else
|
|
{
|
|
int iBargain = info->GetWeaponPrice() - info->GetPrevousPrice();
|
|
|
|
pButton->SetCurrentPrice( info->GetWeaponPrice() );
|
|
pButton->SetPreviousPrice( info->GetPrevousPrice() );
|
|
|
|
if ( iBargain < iBestBargain )
|
|
{
|
|
iBestBargain = iBargain;
|
|
pButtonBargain = pButton;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pButtonBargain )
|
|
{
|
|
pButtonBargain->SetBargainButton( true );
|
|
}
|
|
}
|
|
|
|
|
|
|