mirror of
https://github.com/nillerusr/source-engine.git
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1062 lines
38 KiB
C++
1062 lines
38 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Display a list of achievements for the current game
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//
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//=============================================================================//
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#include "cbase.h"
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#include "achievements_page.h"
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#include "vgui_controls/Button.h"
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#include "vgui/ILocalize.h"
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#include "ixboxsystem.h"
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#include "iachievementmgr.h"
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#include "filesystem.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/CheckButton.h"
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#include "fmtstr.h"
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#include "c_cs_playerresource.h"
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#include "stat_card.h"
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#include <vgui/IInput.h>
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#include "../../../public/steam/steam_api.h"
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#include "achievementmgr.h"
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#include "../../../../public/vgui/IScheme.h"
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#include "../vgui_controls/ScrollBar.h"
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#include "achievements_cs.h"
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extern CAchievementMgr g_AchievementMgrCS;
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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KeyValues *g_pPreloadedCSAchievementPageItemLayout = NULL;
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KeyValues *g_pPreloadedCSAchievementPageGroupLayout = NULL;
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// Shared helper functions so xbox and pc can share as much code as possible while coming from different bases.
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//-----------------------------------------------------------------------------
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// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file.
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//-----------------------------------------------------------------------------
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bool CSLoadAchievementIconForPage( vgui::ImagePanel* pIconPanel, CCSBaseAchievement* pAchievement, const char *pszExt /*= NULL*/ )
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{
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char imagePath[_MAX_PATH];
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Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
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Q_strncat( imagePath, pAchievement->GetName(), sizeof(imagePath), COPY_ALL_CHARACTERS );
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if ( pszExt )
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{
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Q_strncat( imagePath, pszExt, sizeof(imagePath), COPY_ALL_CHARACTERS );
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}
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Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
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char checkFile[_MAX_PATH];
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Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath );
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if ( !g_pFullFileSystem->FileExists( checkFile ) )
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{
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Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" );
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}
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pIconPanel->SetShouldScaleImage( true );
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pIconPanel->SetImage( imagePath );
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pIconPanel->SetVisible( true );
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return pIconPanel->IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file.
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//-----------------------------------------------------------------------------
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bool CSLoadIconForPage( vgui::ImagePanel* pIconPanel, const char* pFilename, const char *pszExt /*= NULL*/ )
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{
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char imagePath[_MAX_PATH];
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Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
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Q_strncat( imagePath, pFilename, sizeof(imagePath), COPY_ALL_CHARACTERS );
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if ( pszExt )
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{
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Q_strncat( imagePath, pszExt, sizeof(imagePath), COPY_ALL_CHARACTERS );
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}
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Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
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char checkFile[_MAX_PATH];
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Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath );
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if ( !g_pFullFileSystem->FileExists( checkFile ) )
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{
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Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" );
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}
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pIconPanel->SetShouldScaleImage( true );
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pIconPanel->SetImage( imagePath );
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pIconPanel->SetVisible( true );
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return pIconPanel->IsVisible();
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}
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//-----------------------------------------------------------------------------
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// The bias is to ensure the percentage bar gets plenty orange before it reaches the text,
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// as the white-on-grey is hard to read.
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//-----------------------------------------------------------------------------
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Color CSLerpColorsForPage ( Color cStart, Color cEnd, float flPercent )
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{
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float r = (float)((float)(cStart.r()) + (float)(cEnd.r() - cStart.r()) * Bias( flPercent, 0.75 ) );
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float g = (float)((float)(cStart.g()) + (float)(cEnd.g() - cStart.g()) * Bias( flPercent, 0.75 ) );
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float b = (float)((float)(cStart.b()) + (float)(cEnd.b() - cStart.b()) * Bias( flPercent, 0.75 ) );
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float a = (float)((float)(cStart.a()) + (float)(cEnd.a() - cStart.a()) * Bias( flPercent, 0.75 ) );
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return Color( r, g, b, a );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shares common percentage bar calculations/color settings between xbox and pc.
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// Not really intended for robustness or reuse across many panels.
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// Input : pFrame - assumed to have certain child panels (see below)
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// *pAchievement - source achievement to poll for progress. Non progress achievements will not show a percentage bar.
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//-----------------------------------------------------------------------------
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void CSUpdateProgressBarForPage( vgui::EditablePanel* pPanel, CCSBaseAchievement* pAchievement, Color clrProgressBar )
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{
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///*
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if ( pAchievement->GetGoal() > 1 )
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{
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bool bShowProgress = true;
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// if this achievement gets saved with game and we're not in a level and have not achieved it, then we do not have any state
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// for this achievement, don't show progress
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if ( ( pAchievement->GetFlags() & ACH_SAVE_WITH_GAME ) && /*!GameUI().IsInLevel() &&*/ !pAchievement->IsAchieved() )
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{
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bShowProgress = false;
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}
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float flCompletion = 0.0f;
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// Once achieved, we can't rely on count. If they've completed the achievement just set to 100%.
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int iCount = pAchievement->GetCount();
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if ( pAchievement->IsAchieved() )
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{
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flCompletion = 1.0f;
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iCount = pAchievement->GetGoal();
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}
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else if ( bShowProgress )
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{
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flCompletion = ( ((float)pAchievement->GetCount()) / ((float)pAchievement->GetGoal()) );
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// In rare cases count can exceed goal and not be achieved (switch local storage on X360, take saved game from different user on PC).
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// These will self-correct with continued play, but if we're in that state don't show more than 100% achieved.
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flCompletion = MIN( flCompletion, 1.0 );
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}
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char szPercentageText[ 256 ] = "";
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if ( bShowProgress )
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{
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Q_snprintf( szPercentageText, 256, "%d/%d", iCount, pAchievement->GetGoal() );
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}
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pPanel->SetControlString( "PercentageText", szPercentageText );
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pPanel->SetControlVisible( "PercentageText", true );
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pPanel->SetControlVisible( "CompletionText", true );
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vgui::ImagePanel *pPercentageBar = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBar" );
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vgui::ImagePanel *pPercentageBarBkg = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBarBackground" );
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if ( pPercentageBar && pPercentageBarBkg )
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{
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pPercentageBar->SetFillColor( clrProgressBar );
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pPercentageBar->SetWide( pPercentageBarBkg->GetWide() * flCompletion );
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pPanel->SetControlVisible( "PercentageBarBackground", IsX360() ? bShowProgress : true );
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pPanel->SetControlVisible( "PercentageBar", true );
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}
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}
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//*/
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}
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// TODO: revisit this once other games are rebuilt using the updated IAchievement interface
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bool CSGameSupportsAchievementTrackerForPage()
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{
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const char *pGame = Q_UnqualifiedFileName( engine->GetGameDirectory() );
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return ( !Q_stricmp( pGame, "cstrike" ) );
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}
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//////////////////////////////////////////////////////////////////////////
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// PC Implementation
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//////////////////////////////////////////////////////////////////////////
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int AchivementSortPredicate( CCSBaseAchievement* const* pLeft, CCSBaseAchievement* const* pRight )
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{
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if ( (*pLeft)->IsAchieved() && !(*pRight)->IsAchieved() )
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return -1;
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if ( !(*pLeft)->IsAchieved() && (*pRight)->IsAchieved() )
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return 1;
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if ( (*pLeft)->GetAchievementID() < (*pRight)->GetAchievementID() )
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return -1;
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if ( (*pLeft)->GetAchievementID() > (*pRight)->GetAchievementID() )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: creates child panels, passes down name to pick up any settings from res files.
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//-----------------------------------------------------------------------------
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CAchievementsPage::CAchievementsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSAchievementsDialog")
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{
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m_iFixedWidth = 900; // Give this an initial value in order to set a proper size
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SetBounds(0, 0, 900, 780);
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SetMinimumSize( 256, 780 );
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m_pStatCard = new StatCard(this, "ignored");
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m_pAchievementsList = new vgui::PanelListPanel( this, "listpanel_achievements" );
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m_pAchievementsList->SetFirstColumnWidth( 0 );
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m_pGroupsList = new vgui::PanelListPanel( this, "listpanel_groups" );
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m_pGroupsList->SetFirstColumnWidth( 0 );
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m_pListBG = new vgui::ImagePanel( this, "listpanel_background" );
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m_pPercentageBarBackground = SETUP_PANEL( new ImagePanel( this, "PercentageBarBackground" ) );
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m_pPercentageBar = SETUP_PANEL( new ImagePanel( this, "PercentageBar" ) );
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ListenForGameEvent( "player_stats_updated" );
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ListenForGameEvent( "achievement_earned_local" );
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// int that holds the highest number achievement id we've found
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int iHighestAchievementIDSeen = -1;
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int iNextGroupBoundary = 1000;
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Q_memset( m_AchievementGroups, 0, sizeof(m_AchievementGroups) );
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m_iNumAchievementGroups = 0;
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// Base groups
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int iCount = g_AchievementMgrCS.GetAchievementCount();
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for ( int i = 0; i < iCount; ++i )
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{
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CCSBaseAchievement* pAchievement = dynamic_cast<CCSBaseAchievement*>(g_AchievementMgrCS.GetAchievementByIndex( i ));
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if ( !pAchievement )
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continue;
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int iAchievementID = pAchievement->GetAchievementID();
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if ( iAchievementID > iHighestAchievementIDSeen )
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{
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// if it's crossed the next group boundary, create a new group
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if ( iAchievementID >= iNextGroupBoundary )
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{
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int iNewGroupBoundary = iAchievementID;
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CreateNewAchievementGroup( iNewGroupBoundary, iNewGroupBoundary+99 );
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iNextGroupBoundary = iNewGroupBoundary + 100;
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}
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iHighestAchievementIDSeen = iAchievementID;
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}
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}
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LoadControlSettings("resource/ui/CSAchievementsDialog.res");
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UpdateTotalProgressDisplay();
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CreateOrUpdateComboItems( true );
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// Default display shows the first achievement group
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UpdateAchievementList(1001, 1100);
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m_bStatsDirty = true;
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m_bAchievementsDirty = true;
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}
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CAchievementsPage::~CAchievementsPage()
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{
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g_AchievementMgrCS.SaveGlobalStateIfDirty( false ); // check for saving here to store achievements we want pinned to HUD
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m_pAchievementsList->DeleteAllItems();
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delete m_pAchievementsList;
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delete m_pPercentageBarBackground;
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delete m_pPercentageBar;
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}
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void CAchievementsPage::CreateNewAchievementGroup( int iMinRange, int iMaxRange )
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{
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m_AchievementGroups[m_iNumAchievementGroups].m_iMinRange = iMinRange;
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m_AchievementGroups[m_iNumAchievementGroups].m_iMaxRange = iMaxRange;
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m_iNumAchievementGroups++;
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}
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//----------------------------------------------------------
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// Get the width we're going to lock at
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//----------------------------------------------------------
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void CAchievementsPage::ApplySettings( KeyValues *pResourceData )
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{
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m_iFixedWidth = pResourceData->GetInt( "wide", 512 );
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BaseClass::ApplySettings( pResourceData );
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}
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//----------------------------------------------------------
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// Preserve our width to the one in the .res file
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//----------------------------------------------------------
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void CAchievementsPage::OnSizeChanged(int newWide, int newTall)
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{
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// Lock the width, but allow height scaling
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if ( newWide != m_iFixedWidth )
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{
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SetSize( m_iFixedWidth, newTall );
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return;
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}
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BaseClass::OnSizeChanged(newWide, newTall);
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}
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//----------------------------------------------------------
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// Re-populate the achievement list with the selected group
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//----------------------------------------------------------
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void CAchievementsPage::UpdateAchievementList(CAchievementsPageGroupPanel* groupPanel)
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{
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if (!groupPanel)
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return;
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UpdateAchievementList( groupPanel->GetFirstAchievementID(), groupPanel->GetLastAchievementID() );
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vgui::IScheme *pGroupScheme = scheme()->GetIScheme( GetScheme() );
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// Update active status for button display
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for (int i = 0; i < m_pGroupsList->GetItemCount(); i++)
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{
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CAchievementsPageGroupPanel *pPanel = (CAchievementsPageGroupPanel*)m_pGroupsList->GetItemPanel(i);
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if ( pPanel )
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{
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if ( pPanel != groupPanel )
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{
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pPanel->SetGroupActive( false );
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}
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else
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{
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pPanel->SetGroupActive( true );
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}
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pPanel->UpdateAchievementInfo( pGroupScheme );
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}
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}
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}
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void CAchievementsPage::UpdateTotalProgressDisplay()
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{
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// Set up total completion percentage bar
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float flCompletion = 0.0f;
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int iCount = g_AchievementMgrCS.GetAchievementCount();
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int nUnlocked = 0;
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if ( iCount > 0 )
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{
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for ( int i = 0; i < iCount; ++i )
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{
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CCSBaseAchievement* pAchievement = dynamic_cast<CCSBaseAchievement*>(g_AchievementMgrCS.GetAchievementByIndex( i ));
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if ( pAchievement && pAchievement->IsAchieved() )
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++nUnlocked;
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}
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flCompletion = (((float)nUnlocked) / ((float)g_AchievementMgrCS.GetAchievementCount()));
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}
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char szPercentageText[64];
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V_sprintf_safe( szPercentageText, "%d / %d",
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nUnlocked, g_AchievementMgrCS.GetAchievementCount() );
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SetControlString( "PercentageText", szPercentageText );
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SetControlVisible( "PercentageText", true );
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SetControlVisible( "CompletionText", true );
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vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
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Color clrHighlight = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) );
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Color clrWhite(255, 255, 255, 255);
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Color cProgressBar = Color( static_cast<float>( clrHighlight.r() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.r() ) * flCompletion,
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static_cast<float>( clrHighlight.g() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.g() ) * flCompletion,
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static_cast<float>( clrHighlight.b() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.b() ) * flCompletion,
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static_cast<float>( clrHighlight.a() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.a() ) * flCompletion );
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m_pPercentageBar->SetFgColor( cProgressBar );
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m_pPercentageBar->SetWide( m_pPercentageBarBackground->GetWide() * flCompletion );
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SetControlVisible( "PercentageBarBackground", true );
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SetControlVisible( "PercentageBar", true );
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}
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//----------------------------------------------------------
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// Re-populate the achievement list with the selected group
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//----------------------------------------------------------
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void CAchievementsPage::UpdateAchievementList(int minID, int maxID)
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{
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int iMinRange = minID;
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int iMaxRange = maxID;
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int iCount = g_AchievementMgrCS.GetAchievementCount();
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CUtlVector<CCSBaseAchievement*> sortedAchivementList;
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sortedAchivementList.EnsureCapacity(iCount);
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for ( int i = 0; i < iCount; ++i )
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{
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CCSBaseAchievement* pAchievement = dynamic_cast<CCSBaseAchievement*>(g_AchievementMgrCS.GetAchievementByIndex(i));
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if ( !pAchievement )
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continue;
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int iAchievementID = pAchievement->GetAchievementID();
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if ( iAchievementID < iMinRange || iAchievementID > iMaxRange )
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continue;
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// don't show hidden achievements if not achieved
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if ( pAchievement->ShouldHideUntilAchieved() && !pAchievement->IsAchieved() )
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continue;
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sortedAchivementList.AddToTail(pAchievement);
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}
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sortedAchivementList.Sort(AchivementSortPredicate);
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m_pAchievementsList->DeleteAllItems();
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FOR_EACH_VEC(sortedAchivementList, i)
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{
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CCSBaseAchievement* pAchievement = sortedAchivementList[i];
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CAchievementsPageItemPanel *pAchievementItemPanel = new CAchievementsPageItemPanel( m_pAchievementsList, "AchievementDialogItemPanel");
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pAchievementItemPanel->SetAchievementInfo(pAchievement);
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// force all our new panel to have the correct internal layout and size so that our parent container can layout properly
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pAchievementItemPanel->InvalidateLayout(true, true);
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m_pAchievementsList->AddItem( NULL, pAchievementItemPanel );
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}
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m_pAchievementsList->MoveScrollBarToTop();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads settings from achievementsdialog.res in hl2/resource/ui/
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// Sets up progress bar displaying total achievement unlocking progress by the user.
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//-----------------------------------------------------------------------------
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void CAchievementsPage::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pGroupsList->SetBgColor(Color(86,86,86,255));
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SetBgColor(Color(86,86,86,255));
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// Set text color for percentage
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Panel *pPanel;
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pPanel = FindChildByName("PercentageText");
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if (pPanel)
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{
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pPanel->SetFgColor(Color(157, 194, 80, 255));
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}
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// Set text color for achievement earned label
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pPanel = FindChildByName("AchievementsEarnedLabel");
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if (pPanel)
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{
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pPanel->SetFgColor(Color(157, 194, 80, 255));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Each sub-panel gets its data updated
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPage::UpdateAchievementDialogInfo( void )
|
|
{
|
|
// Hide the group list scrollbar
|
|
if (m_pGroupsList->GetScrollbar())
|
|
{
|
|
m_pGroupsList->GetScrollbar()->SetWide(0);
|
|
}
|
|
|
|
int iCount = m_pAchievementsList->GetItemCount();
|
|
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
|
|
|
int i;
|
|
for ( i = 0; i < iCount; i++ )
|
|
{
|
|
CAchievementsPageItemPanel *pPanel = (CAchievementsPageItemPanel*)m_pAchievementsList->GetItemPanel(i);
|
|
if ( pPanel )
|
|
{
|
|
pPanel->UpdateAchievementInfo( pScheme );
|
|
}
|
|
}
|
|
|
|
// Update all group panels
|
|
int iGroupCount = m_pGroupsList->GetItemCount();
|
|
for ( i = 0; i < iGroupCount; i++ )
|
|
{
|
|
CAchievementsPageGroupPanel *pPanel = (CAchievementsPageGroupPanel*)m_pGroupsList->GetItemPanel(i);
|
|
if ( pPanel )
|
|
{
|
|
pPanel->UpdateAchievementInfo( pScheme );
|
|
|
|
if ( pPanel->IsGroupActive() )
|
|
{
|
|
UpdateAchievementList( pPanel );
|
|
}
|
|
}
|
|
}
|
|
|
|
// update the groups and overall progress bar
|
|
CreateOrUpdateComboItems( false ); // update them with new achieved counts
|
|
|
|
UpdateTotalProgressDisplay();
|
|
|
|
m_pStatCard->UpdateInfo();
|
|
|
|
m_bAchievementsDirty = false;
|
|
m_bStatsDirty = false;
|
|
}
|
|
|
|
void CAchievementsPage::CreateOrUpdateComboItems( bool bCreate )
|
|
{
|
|
// Build up achievement group names
|
|
for ( int i=0;i<m_iNumAchievementGroups;i++ )
|
|
{
|
|
char buf[128];
|
|
|
|
int achievementRangeStart = (m_AchievementGroups[i].m_iMinRange / 1000) * 1000;
|
|
Q_snprintf( buf, sizeof(buf), "#Achievement_Group_%d", achievementRangeStart );
|
|
|
|
wchar_t *wzGroupName = g_pVGuiLocalize->Find( buf );
|
|
|
|
if ( !wzGroupName )
|
|
{
|
|
wzGroupName = L"Need Title ( %s1 of %s2 )";
|
|
}
|
|
|
|
wchar_t wzGroupTitle[128];
|
|
|
|
if ( wzGroupName )
|
|
{
|
|
// Determine number of achievements in the group which have been awarded
|
|
int numAwarded = 0;
|
|
int numTested = 0;
|
|
for (int j = m_AchievementGroups[i].m_iMinRange; j < m_AchievementGroups[i].m_iMaxRange; j++)
|
|
{
|
|
IAchievement* pCur = g_AchievementMgrCS.GetAchievementByID( j );
|
|
|
|
if ( !pCur )
|
|
continue;
|
|
|
|
numTested++;
|
|
|
|
if ( pCur->IsAchieved() )
|
|
{
|
|
numAwarded++;
|
|
}
|
|
}
|
|
|
|
wchar_t wzNumUnlocked[8];
|
|
V_snwprintf( wzNumUnlocked, ARRAYSIZE( wzNumUnlocked ), L"%d", numAwarded );
|
|
|
|
wchar_t wzNumAchievements[8];
|
|
V_snwprintf( wzNumAchievements, ARRAYSIZE( wzNumAchievements ), L"%d", numTested );
|
|
|
|
g_pVGuiLocalize->ConstructString( wzGroupTitle, sizeof( wzGroupTitle ), wzGroupName, 0 );
|
|
}
|
|
|
|
KeyValues *pKV = new KeyValues( "grp" );
|
|
pKV->SetInt( "minrange", m_AchievementGroups[i].m_iMinRange );
|
|
pKV->SetInt( "maxrange", m_AchievementGroups[i].m_iMaxRange );
|
|
|
|
if ( bCreate )
|
|
{
|
|
// Create an achievement group instance
|
|
CAchievementsPageGroupPanel *achievementGroupPanel = new CAchievementsPageGroupPanel( m_pGroupsList, this, "AchievementDialogGroupPanel", i );
|
|
achievementGroupPanel->SetGroupInfo( wzGroupTitle, m_AchievementGroups[i].m_iMinRange, m_AchievementGroups[i].m_iMaxRange );
|
|
|
|
if (i == 0)
|
|
{
|
|
achievementGroupPanel->SetGroupActive(true);
|
|
}
|
|
else
|
|
{
|
|
achievementGroupPanel->SetGroupActive(false);
|
|
}
|
|
|
|
m_pGroupsList->AddItem( NULL, achievementGroupPanel );
|
|
}
|
|
}
|
|
|
|
m_pStatCard->UpdateInfo();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: creates child panels, passes down name to pick up any settings from res files.
|
|
//-----------------------------------------------------------------------------
|
|
CAchievementsPageItemPanel::CAchievementsPageItemPanel( vgui::PanelListPanel *parent, const char* name) : BaseClass( parent, name )
|
|
{
|
|
m_pParent = parent;
|
|
m_pSchemeSettings = NULL;
|
|
|
|
m_pAchievementIcon = SETUP_PANEL(new vgui::ImagePanel( this, "AchievementIcon" ));
|
|
m_pAchievementNameLabel = new vgui::Label( this, "AchievementName", "name" );
|
|
m_pAchievementDescLabel = new vgui::Label( this, "AchievementDesc", "desc" );
|
|
m_pPercentageBar = SETUP_PANEL( new ImagePanel( this, "PercentageBar" ) );
|
|
m_pPercentageText = new vgui::Label( this, "PercentageText", "" );
|
|
m_pAwardDate = new vgui::Label( this, "AwardDate", "date" );
|
|
m_pShowOnHUDButton = new vgui::CheckButton( this, "ShowOnHudToggle", "" );
|
|
m_pShowOnHUDButton->SetMouseInputEnabled( true );
|
|
m_pShowOnHUDButton->SetEnabled( true );
|
|
m_pShowOnHUDButton->SetCheckButtonCheckable( true );
|
|
m_pShowOnHUDButton->AddActionSignalTarget( this );
|
|
|
|
m_pHiddenHUDToggleButton = new CHiddenHUDToggleButton( this, "HiddenHUDToggle", "" );
|
|
m_pHiddenHUDToggleButton->SetPaintBorderEnabled( false );
|
|
|
|
|
|
SetMouseInputEnabled( true );
|
|
parent->SetMouseInputEnabled( true );
|
|
}
|
|
|
|
CAchievementsPageItemPanel::~CAchievementsPageItemPanel()
|
|
{
|
|
delete m_pAchievementIcon;
|
|
delete m_pAchievementNameLabel;
|
|
delete m_pAchievementDescLabel;
|
|
delete m_pPercentageBar;
|
|
delete m_pPercentageText;
|
|
delete m_pAwardDate;
|
|
delete m_pShowOnHUDButton;
|
|
delete m_pHiddenHUDToggleButton;
|
|
}
|
|
|
|
void CAchievementsPageItemPanel::ToggleShowOnHUDButton()
|
|
{
|
|
if (m_pShowOnHUDButton)
|
|
{
|
|
m_pShowOnHUDButton->SetSelected( !m_pShowOnHUDButton->IsSelected() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates displayed achievement data. In applyschemesettings, and when gameui activates.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageItemPanel::UpdateAchievementInfo( vgui::IScheme* pScheme )
|
|
{
|
|
if ( m_pSourceAchievement && m_pSchemeSettings )
|
|
{
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [dwenger] Get achievement name and description text from the localized file
|
|
//=============================================================================
|
|
|
|
// Set name, description and unlocked state text
|
|
m_pAchievementNameLabel->SetText( ACHIEVEMENT_LOCALIZED_NAME( m_pSourceAchievement ) );
|
|
m_pAchievementDescLabel->SetText( ACHIEVEMENT_LOCALIZED_DESC( m_pSourceAchievement ) );
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
// Setup icon
|
|
// get the vtfFilename from the path.
|
|
|
|
// Display percentage completion for progressive achievements
|
|
// Set up total completion percentage bar. Goal > 1 means its a progress achievement.
|
|
CSUpdateProgressBarForPage( this, m_pSourceAchievement, m_clrProgressBar );
|
|
|
|
if ( m_pSourceAchievement->IsAchieved() )
|
|
{
|
|
CSLoadAchievementIconForPage( m_pAchievementIcon, m_pSourceAchievement );
|
|
|
|
SetBgColor( pScheme->GetColor( "AchievementsLightGrey", Color(255, 0, 0, 255) ) );
|
|
|
|
m_pAchievementNameLabel->SetFgColor( pScheme->GetColor( "SteamLightGreen", Color(255, 255, 255, 255) ) );
|
|
|
|
Color fgColor = pScheme->GetColor( "Label.TextBrightColor", Color(255, 255, 255, 255) );
|
|
m_pAchievementDescLabel->SetFgColor( fgColor );
|
|
m_pPercentageText->SetFgColor( fgColor );
|
|
m_pShowOnHUDButton->SetVisible( false );
|
|
m_pShowOnHUDButton->SetSelected( false );
|
|
m_pHiddenHUDToggleButton->SetVisible( false );
|
|
m_pAwardDate->SetVisible( true );
|
|
m_pAwardDate->SetFgColor( pScheme->GetColor( "SteamLightGreen", Color(255, 255, 255, 255) ) );
|
|
|
|
// Assign the award date text
|
|
int year, month, day, hour, minute, second;
|
|
if ( m_pSourceAchievement->GetAwardTime(year, month, day, hour, minute, second) )
|
|
{
|
|
char dateBuffer[32] = "";
|
|
Q_snprintf( dateBuffer, 32, "%4d-%02d-%02d", year, month, day );
|
|
m_pAwardDate->SetText( dateBuffer );
|
|
}
|
|
else
|
|
m_pAwardDate->SetText( "" );
|
|
}
|
|
else
|
|
{
|
|
CSLoadAchievementIconForPage( m_pAchievementIcon, m_pSourceAchievement, "_bw" );
|
|
|
|
SetBgColor( pScheme->GetColor( "AchievementsDarkGrey", Color(255, 0, 0, 255) ) );
|
|
|
|
Color fgColor = pScheme->GetColor( "AchievementsInactiveFG", Color(255, 255, 255, 255) );
|
|
m_pAchievementNameLabel->SetFgColor( fgColor );
|
|
m_pAchievementDescLabel->SetFgColor( fgColor );
|
|
m_pPercentageText->SetFgColor( fgColor );
|
|
|
|
if ( CSGameSupportsAchievementTrackerForPage() )
|
|
{
|
|
m_pShowOnHUDButton->SetVisible( !m_pSourceAchievement->ShouldHideUntilAchieved() );
|
|
m_pShowOnHUDButton->SetSelected( m_pSourceAchievement->ShouldShowOnHUD() );
|
|
|
|
m_pHiddenHUDToggleButton->SetVisible( !m_pSourceAchievement->ShouldHideUntilAchieved() );
|
|
}
|
|
else
|
|
{
|
|
m_pShowOnHUDButton->SetVisible( false );
|
|
m_pHiddenHUDToggleButton->SetVisible( false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes a local copy of a pointer to the achievement entity stored on the client.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageItemPanel::SetAchievementInfo( CCSBaseAchievement* pAchievement )
|
|
{
|
|
if ( !pAchievement )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
m_pSourceAchievement = pAchievement;
|
|
m_iSourceAchievementIndex = pAchievement->GetAchievementID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageItemPanel::PreloadResourceFile( void )
|
|
{
|
|
const char *controlResourceName = "resource/ui/AchievementItem.res";
|
|
|
|
g_pPreloadedCSAchievementPageItemLayout = new KeyValues(controlResourceName);
|
|
g_pPreloadedCSAchievementPageItemLayout->LoadFromFile(g_pFullFileSystem, controlResourceName);
|
|
|
|
/*
|
|
// precache all achievement icons
|
|
int iCount = g_AchievementMgrCS.GetAchievementCount();
|
|
for ( int i = 0; i < iCount; ++i )
|
|
{
|
|
CCSBaseAchievement* pAchievement = dynamic_cast<CCSBaseAchievement*>(g_AchievementMgrCS.GetAchievementByIndex( i ));
|
|
char imagePath[_MAX_PATH];
|
|
|
|
Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
|
|
Q_strncat( imagePath, pAchievement->GetName(), sizeof(imagePath), COPY_ALL_CHARACTERS );
|
|
Q_strncat( imagePath, "_bw", sizeof(imagePath), COPY_ALL_CHARACTERS );
|
|
Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
|
|
|
|
scheme()->GetImage(imagePath, true);
|
|
|
|
Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
|
|
Q_strncat( imagePath, pAchievement->GetName(), sizeof(imagePath), COPY_ALL_CHARACTERS );
|
|
Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
|
|
|
|
scheme()->GetImage(imagePath, true);
|
|
}
|
|
*/
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads settings from hl2/resource/ui/achievementitem.res
|
|
// Sets display info for this achievement item.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageItemPanel::ApplySchemeSettings( vgui::IScheme* pScheme )
|
|
{
|
|
if ( !g_pPreloadedCSAchievementPageItemLayout )
|
|
{
|
|
PreloadResourceFile();
|
|
}
|
|
|
|
LoadControlSettings( "", NULL, g_pPreloadedCSAchievementPageItemLayout );
|
|
|
|
m_pSchemeSettings = pScheme;
|
|
|
|
if ( !m_pSourceAchievement )
|
|
{
|
|
return;
|
|
}
|
|
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
// m_pSchemeSettings must be set for this.
|
|
UpdateAchievementInfo( pScheme );
|
|
}
|
|
|
|
void CAchievementsPageItemPanel::OnCheckButtonChecked(Panel *panel)
|
|
{
|
|
if ( CSGameSupportsAchievementTrackerForPage() && panel == m_pShowOnHUDButton && m_pSourceAchievement )
|
|
{
|
|
m_pSourceAchievement->SetShowOnHUD( m_pShowOnHUDButton->IsSelected() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: creates child panels, passes down name to pick up any settings from res files.
|
|
//-----------------------------------------------------------------------------
|
|
CAchievementsPageGroupPanel::CAchievementsPageGroupPanel( vgui::PanelListPanel *parent, CAchievementsPage *owner, const char* name, int iListItemID ) : BaseClass( parent, name )
|
|
{
|
|
m_pParent = parent;
|
|
m_pOwner = owner;
|
|
m_pSchemeSettings = NULL;
|
|
|
|
m_pGroupIcon = SETUP_PANEL(new vgui::ImagePanel( this, "GroupIcon" ));
|
|
m_pAchievementGroupLabel = new vgui::Label( this, "GroupName", "name" );
|
|
m_pPercentageText = new vgui::Label( this, "GroupPercentageText", "1/1" );
|
|
m_pPercentageBar = SETUP_PANEL( new ImagePanel( this, "GroupPercentageBar" ) );
|
|
m_pGroupButton = new CGroupButton( this, "GroupButton", "" );
|
|
m_pGroupButton->SetPos( 0, 0 );
|
|
m_pGroupButton->SetZPos( 20 );
|
|
m_pGroupButton->SetWide( 256 );
|
|
m_pGroupButton->SetTall( 64 );
|
|
SetMouseInputEnabled( true );
|
|
parent->SetMouseInputEnabled( true );
|
|
|
|
m_bActiveButton = false;
|
|
}
|
|
|
|
CAchievementsPageGroupPanel::~CAchievementsPageGroupPanel()
|
|
{
|
|
delete m_pAchievementGroupLabel;
|
|
delete m_pPercentageBar;
|
|
delete m_pPercentageText;
|
|
delete m_pGroupIcon;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads settings from hl2/resource/ui/achievementitem.res
|
|
// Sets display info for this achievement item.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageGroupPanel::ApplySchemeSettings( vgui::IScheme* pScheme )
|
|
{
|
|
if ( !g_pPreloadedCSAchievementPageGroupLayout )
|
|
{
|
|
PreloadResourceFile();
|
|
}
|
|
|
|
LoadControlSettings( "", NULL, g_pPreloadedCSAchievementPageGroupLayout );
|
|
|
|
m_pSchemeSettings = pScheme;
|
|
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
// m_pSchemeSettings must be set for this.
|
|
UpdateAchievementInfo( pScheme );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates displayed achievement data. In ApplySchemeSettings(), and
|
|
// when gameui activates.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageGroupPanel::UpdateAchievementInfo( vgui::IScheme* pScheme )
|
|
{
|
|
if ( m_pSchemeSettings )
|
|
{
|
|
int numAwarded = 0;
|
|
int numTested = 0;
|
|
|
|
char buf[128];
|
|
int achievementRangeStart = (m_iFirstAchievementID / 1000) * 1000;
|
|
Q_snprintf( buf, sizeof(buf), "#Achievement_Group_%d", achievementRangeStart );
|
|
|
|
wchar_t *wzGroupName = g_pVGuiLocalize->Find( buf );
|
|
|
|
if ( !wzGroupName )
|
|
{
|
|
wzGroupName = L"Need Title ( %s1 of %s2 )";
|
|
}
|
|
|
|
wchar_t wzGroupTitle[128];
|
|
|
|
if ( wzGroupName )
|
|
{
|
|
// Determine number of achievements in the group which have been awarded
|
|
for (int i = m_iFirstAchievementID; i < m_iLastAchievementID; i++)
|
|
{
|
|
IAchievement* pCur = g_AchievementMgrCS.GetAchievementByID( i );
|
|
|
|
if ( !pCur )
|
|
continue;
|
|
|
|
numTested++;
|
|
|
|
if ( pCur->IsAchieved() )
|
|
{
|
|
numAwarded++;
|
|
}
|
|
}
|
|
|
|
wchar_t wzNumUnlocked[8];
|
|
V_snwprintf( wzNumUnlocked, ARRAYSIZE( wzNumUnlocked ), L"%d", numAwarded );
|
|
|
|
wchar_t wzNumAchievements[8];
|
|
V_snwprintf( wzNumAchievements,ARRAYSIZE( wzNumAchievements ), L"%d", numTested );
|
|
|
|
g_pVGuiLocalize->ConstructString( wzGroupTitle, sizeof( wzGroupTitle ), wzGroupName, 2, wzNumUnlocked, wzNumAchievements );
|
|
}
|
|
|
|
// Set group name text
|
|
m_pAchievementGroupLabel->SetText( wzGroupTitle );//m_pGroupName );
|
|
m_pAchievementGroupLabel->SetFgColor(Color(157, 194, 80, 255));
|
|
|
|
char* buff[32];
|
|
Q_snprintf( (char*)buff, 32, "%d / %d", numAwarded, numTested );
|
|
m_pPercentageText->SetText( (const char*)buff );
|
|
m_pPercentageText->SetFgColor(Color(157, 194, 80, 255));
|
|
|
|
if ( !m_bActiveButton )
|
|
{
|
|
CSLoadIconForPage( m_pGroupIcon, "achievement-btn-up" );
|
|
}
|
|
else
|
|
{
|
|
CSLoadIconForPage( m_pGroupIcon, "achievement-btn-select" );
|
|
}
|
|
|
|
// Update the percentage complete bar
|
|
vgui::ImagePanel *pPercentageBar = (vgui::ImagePanel*)FindChildByName( "GroupPercentageBar" );
|
|
vgui::ImagePanel *pPercentageBarBkg = (vgui::ImagePanel*)FindChildByName( "GroupPercentageBarBackground" );
|
|
|
|
if ( pPercentageBar && pPercentageBarBkg )
|
|
{
|
|
float flCompletion = (float)numAwarded / (float)numTested;
|
|
pPercentageBar->SetFillColor( Color(157, 194, 80, 255) );
|
|
pPercentageBar->SetWide( pPercentageBarBkg->GetWide() * flCompletion );
|
|
|
|
SetControlVisible( "GroupPercentageBarBackground", true );
|
|
SetControlVisible( "GroupPercentageBar", true );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageGroupPanel::PreloadResourceFile( void )
|
|
{
|
|
const char *controlResourceName = "resource/ui/AchievementGroup.res";
|
|
|
|
g_pPreloadedCSAchievementPageGroupLayout = new KeyValues(controlResourceName);
|
|
g_pPreloadedCSAchievementPageGroupLayout->LoadFromFile(g_pFullFileSystem, controlResourceName);
|
|
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Assigns a name and achievement id bounds for an achievement group.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsPageGroupPanel::SetGroupInfo( const wchar_t* name, int firstAchievementID, int lastAchievementID )
|
|
{
|
|
// Store away the group name
|
|
short _textLen = (short)wcslen(name) + 1;
|
|
m_pGroupName = new wchar_t[_textLen];
|
|
Q_memcpy( m_pGroupName, name, _textLen * sizeof(wchar_t) );
|
|
|
|
// Store off the start & end achievement IDs
|
|
m_iFirstAchievementID = firstAchievementID;
|
|
m_iLastAchievementID = lastAchievementID;
|
|
}
|
|
|
|
CGroupButton::CGroupButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
|
|
BaseClass( pParent, pName, pText )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle the case where the user presses an achievement group button.
|
|
//-----------------------------------------------------------------------------
|
|
void CGroupButton::DoClick( void )
|
|
{
|
|
// Process when a group button is hit
|
|
CAchievementsPageGroupPanel* pParent = static_cast<CAchievementsPageGroupPanel*>(GetParent());
|
|
|
|
if (pParent)
|
|
{
|
|
CAchievementsPage* pAchievementsPage = static_cast<CAchievementsPage*>(pParent->GetOwner());
|
|
|
|
if (pAchievementsPage)
|
|
{
|
|
// Update the list of group achievements
|
|
pAchievementsPage->UpdateAchievementList( pParent );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAchievementsPage::OnPageShow()
|
|
{
|
|
m_pGroupsList->GetScrollbar()->SetWide(0);
|
|
}
|
|
|
|
void CAchievementsPage::FireGameEvent( IGameEvent *event )
|
|
{
|
|
const char *type = event->GetName();
|
|
|
|
if ( 0 == Q_strcmp( type, "achievement_earned_local" ) )
|
|
m_bAchievementsDirty = true;
|
|
|
|
if ( 0 == Q_strcmp( type, "player_stats_updated" ) )
|
|
m_bStatsDirty = true;
|
|
}
|
|
|
|
void CAchievementsPage::OnThink()
|
|
{
|
|
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
|
|
|
if ( m_bAchievementsDirty )
|
|
{
|
|
UpdateAchievementDialogInfo();
|
|
}
|
|
else if ( m_bStatsDirty )
|
|
{
|
|
// Update progress for currently displayed achievements
|
|
int itemId = m_pAchievementsList->FirstItem();
|
|
|
|
while (itemId != m_pAchievementsList->InvalidItemID() )
|
|
{
|
|
CAchievementsPageItemPanel *pAchievementItem = dynamic_cast<CAchievementsPageItemPanel*>(m_pAchievementsList->GetItemPanel(itemId));
|
|
pAchievementItem->UpdateAchievementInfo(pScheme);
|
|
|
|
itemId = m_pAchievementsList->NextItem(itemId);
|
|
}
|
|
m_bStatsDirty = false;
|
|
}
|
|
}
|
|
|
|
CHiddenHUDToggleButton::CHiddenHUDToggleButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
|
|
BaseClass( pParent, pName, pText )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle the case where the user shift-clicks on an un-awarded achievement.
|
|
//-----------------------------------------------------------------------------
|
|
void CHiddenHUDToggleButton::DoClick( void )
|
|
{
|
|
if ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) )
|
|
{
|
|
// Process when a group button is hit
|
|
CAchievementsPageItemPanel* pParent = static_cast<CAchievementsPageItemPanel*>(GetParent());
|
|
|
|
if (pParent)
|
|
{
|
|
pParent->ToggleShowOnHUDButton();
|
|
}
|
|
}
|
|
}
|