mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Core Temp Entity client implementation.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "c_basetempentity.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
IMPLEMENT_CLIENTCLASS(C_BaseTempEntity, DT_BaseTempEntity, CBaseTempEntity);
|
|
|
|
BEGIN_RECV_TABLE_NOBASE(C_BaseTempEntity, DT_BaseTempEntity)
|
|
END_RECV_TABLE()
|
|
|
|
|
|
// Global list of temp entity classes
|
|
C_BaseTempEntity *C_BaseTempEntity::s_pTempEntities = NULL;
|
|
|
|
// Global list of dynamic temp entities
|
|
C_BaseTempEntity *C_BaseTempEntity::s_pDynamicEntities = NULL;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns head of list
|
|
// Output : CBaseTempEntity * -- head of list
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity *C_BaseTempEntity::GetDynamicList( void )
|
|
{
|
|
return s_pDynamicEntities;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns head of list
|
|
// Output : CBaseTempEntity * -- head of list
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity *C_BaseTempEntity::GetList( void )
|
|
{
|
|
return s_pTempEntities;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity::C_BaseTempEntity( void )
|
|
{
|
|
// Add to list
|
|
m_pNext = s_pTempEntities;
|
|
s_pTempEntities = this;
|
|
|
|
m_pNextDynamic = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity::~C_BaseTempEntity( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get next temp ent in chain
|
|
// Output : CBaseTempEntity *
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity *C_BaseTempEntity::GetNext( void )
|
|
{
|
|
return m_pNext;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get next temp ent in chain
|
|
// Output : CBaseTempEntity *
|
|
//-----------------------------------------------------------------------------
|
|
C_BaseTempEntity *C_BaseTempEntity::GetNextDynamic( void )
|
|
{
|
|
return m_pNextDynamic;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void C_BaseTempEntity::Precache( void )
|
|
{
|
|
// Nothing...
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called at startup to allow temp entities to precache any models/sounds that they need
|
|
//-----------------------------------------------------------------------------
|
|
void C_BaseTempEntity::PrecacheTempEnts( void )
|
|
{
|
|
C_BaseTempEntity *te = GetList();
|
|
while ( te )
|
|
{
|
|
te->Precache();
|
|
te = te->GetNext();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called at startup and level load to clear out leftover temp entities
|
|
//-----------------------------------------------------------------------------
|
|
void C_BaseTempEntity::ClearDynamicTempEnts( void )
|
|
{
|
|
C_BaseTempEntity *next;
|
|
C_BaseTempEntity *te = s_pDynamicEntities;
|
|
while ( te )
|
|
{
|
|
next = te->GetNextDynamic();
|
|
delete te;
|
|
te = next;
|
|
}
|
|
|
|
s_pDynamicEntities = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called at startup and level load to clear out leftover temp entities
|
|
//-----------------------------------------------------------------------------
|
|
void C_BaseTempEntity::CheckDynamicTempEnts( void )
|
|
{
|
|
C_BaseTempEntity *next, *newlist = NULL;
|
|
C_BaseTempEntity *te = s_pDynamicEntities;
|
|
while ( te )
|
|
{
|
|
next = te->GetNextDynamic();
|
|
if ( te->ShouldDestroy() )
|
|
{
|
|
delete te;
|
|
}
|
|
else
|
|
{
|
|
te->m_pNextDynamic = newlist;
|
|
newlist = te;
|
|
}
|
|
te = next;
|
|
}
|
|
|
|
s_pDynamicEntities = newlist;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dynamic/non-singleton temp entities are initialized by
|
|
// calling into here. They should be added to a list of C_BaseTempEntities so
|
|
// that their memory can be deallocated appropriately.
|
|
// Input : *pEnt -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool C_BaseTempEntity::Init( int entnum, int iSerialNum )
|
|
{
|
|
if ( entnum != -1 )
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
|
|
// Link into dynamic entity list
|
|
m_pNextDynamic = s_pDynamicEntities;
|
|
s_pDynamicEntities = this;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void C_BaseTempEntity::Release()
|
|
{
|
|
Assert( !"C_BaseTempEntity::Release should never be called" );
|
|
}
|
|
|
|
|
|
void C_BaseTempEntity::NotifyShouldTransmit( ShouldTransmitState_t state )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bool -
|
|
//-----------------------------------------------------------------------------
|
|
void C_BaseTempEntity::PreDataUpdate( DataUpdateType_t updateType )
|
|
{
|
|
// TE's may or may not implement this
|
|
}
|
|
|
|
|
|
int C_BaseTempEntity::entindex( void ) const { Assert( 0 ); return 0; }
|
|
void C_BaseTempEntity::PostDataUpdate( DataUpdateType_t updateType ) { Assert( 0 ); }
|
|
void C_BaseTempEntity::OnPreDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); }
|
|
void C_BaseTempEntity::OnDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); }
|
|
void C_BaseTempEntity::SetDormant( bool bDormant ) { Assert( 0 ); }
|
|
bool C_BaseTempEntity::IsDormant( void ) { Assert( 0 ); return false; };
|
|
void C_BaseTempEntity::ReceiveMessage( int classID, bf_read &msg ) { Assert( 0 ); }
|
|
void C_BaseTempEntity::SetDestroyedOnRecreateEntities( void ) { Assert(0); }
|
|
|
|
void* C_BaseTempEntity::GetDataTableBasePtr()
|
|
{
|
|
return this;
|
|
}
|
|
|