mirror of
https://github.com/nillerusr/source-engine.git
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342 lines
10 KiB
C++
342 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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// Client-side CBasePlayer
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#ifndef C_STUDIOFLEX_H
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#define C_STUDIOFLEX_H
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#pragma once
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#include "c_baseanimating.h"
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#include "c_baseanimatingoverlay.h"
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#include "sceneentity_shared.h"
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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// Purpose: Item in list of loaded scene files
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//-----------------------------------------------------------------------------
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class CFlexSceneFile
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{
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public:
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enum
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{
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MAX_FLEX_FILENAME = 128,
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};
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char filename[ MAX_FLEX_FILENAME ];
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void *buffer;
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};
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// For phoneme emphasis track
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struct Emphasized_Phoneme;
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class CSentence;
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enum
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{
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PHONEME_CLASS_WEAK = 0,
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PHONEME_CLASS_NORMAL,
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PHONEME_CLASS_STRONG,
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NUM_PHONEME_CLASSES
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};
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// Mapping for each loaded scene file used by this actor
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struct FS_LocalToGlobal_t
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{
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explicit FS_LocalToGlobal_t() :
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m_Key( 0 ),
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m_nCount( 0 ),
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m_Mapping( 0 )
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{
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}
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explicit FS_LocalToGlobal_t( const flexsettinghdr_t *key ) :
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m_Key( key ),
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m_nCount( 0 ),
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m_Mapping( 0 )
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{
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}
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void SetCount( int count )
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{
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Assert( !m_Mapping );
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Assert( count > 0 );
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m_nCount = count;
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m_Mapping = new int[ m_nCount ];
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Q_memset( m_Mapping, 0, m_nCount * sizeof( int ) );
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}
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FS_LocalToGlobal_t( const FS_LocalToGlobal_t& src )
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{
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m_Key = src.m_Key;
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delete m_Mapping;
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m_Mapping = new int[ src.m_nCount ];
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Q_memcpy( m_Mapping, src.m_Mapping, src.m_nCount * sizeof( int ) );
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m_nCount = src.m_nCount;
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}
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~FS_LocalToGlobal_t()
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{
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delete m_Mapping;
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m_nCount = 0;
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m_Mapping = 0;
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}
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const flexsettinghdr_t *m_Key;
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int m_nCount;
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int *m_Mapping = NULL;
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};
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bool FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs );
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class IHasLocalToGlobalFlexSettings
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{
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public:
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virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct Emphasized_Phoneme
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{
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// Global fields, setup at start
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char classname[ 64 ];
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bool required;
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// Global fields setup first time tracks played
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bool basechecked;
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const flexsettinghdr_t *base;
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const flexsetting_t *exp;
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// Local fields, processed for each sentence
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bool valid;
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float amount;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_BaseFlex : public C_BaseAnimatingOverlay, public IHasLocalToGlobalFlexSettings
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{
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DECLARE_CLASS( C_BaseFlex, C_BaseAnimatingOverlay );
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_INTERPOLATION();
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C_BaseFlex();
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virtual ~C_BaseFlex();
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virtual void Spawn();
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virtual void InitPhonemeMappings();
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void SetupMappings( char const *pchFileRoot );
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virtual CStudioHdr *OnNewModel( void );
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virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask );
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virtual void OnThreadedDrawSetup();
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// model specific
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virtual void BuildTransformations( CStudioHdr *pStudioHdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed );
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static void LinkToGlobalFlexControllers( CStudioHdr *hdr );
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virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
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virtual bool SetupGlobalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
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static void RunFlexDelay( int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights, float &flFlexDelayTime );
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virtual void SetupLocalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
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virtual bool UsesFlexDelayedWeights();
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static void RunFlexRules( CStudioHdr *pStudioHdr, float *dest );
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virtual Vector SetViewTarget( CStudioHdr *pStudioHdr );
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virtual bool GetSoundSpatialization( SpatializationInfo_t& info );
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virtual void GetToolRecordingState( KeyValues *msg );
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// Called at the lowest level to actually apply a flex animation
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void AddFlexAnimation( CSceneEventInfo *info );
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void SetFlexWeight( LocalFlexController_t index, float value );
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float GetFlexWeight( LocalFlexController_t index );
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// Look up flex controller index by global name
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LocalFlexController_t FindFlexController( const char *szName );
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public:
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Vector m_viewtarget;
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CInterpolatedVar< Vector > m_iv_viewtarget;
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// indexed by model local flexcontroller
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float m_flexWeight[MAXSTUDIOFLEXCTRL];
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CInterpolatedVarArray< float, MAXSTUDIOFLEXCTRL > m_iv_flexWeight;
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int m_blinktoggle;
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static int AddGlobalFlexController( const char *szName );
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static char const *GetGlobalFlexControllerName( int idx );
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// bah, this should be unified with all prev/current stuff.
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public:
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// Keep track of what scenes are being played
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void StartChoreoScene( CChoreoScene *scene );
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void RemoveChoreoScene( CChoreoScene *scene );
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// Start the specifics of an scene event
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget );
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// Manipulation of events for the object
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// Should be called by think function to process all scene events
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// The default implementation resets m_flexWeight array and calls
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// AddSceneEvents
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virtual void ProcessSceneEvents( bool bFlexEvents );
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// Assumes m_flexWeight array has been set up, this adds the actual currently playing
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// expressions to the flex weights and adds other scene events as needed
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virtual bool ProcessSceneEvent( bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
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virtual bool ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
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// Remove all playing events
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void ClearSceneEvents( CChoreoScene *scene, bool canceled );
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// Stop specifics of event
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virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled );
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// Add the event to the queue for this actor
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void AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, C_BaseEntity *pTarget = NULL, bool bClientSide = false );
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// Remove the event from the queue for this actor
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void RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill );
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// Checks to see if the event should be considered "completed"
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bool CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
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// Checks to see if a event should be considered "completed"
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virtual bool CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event );
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int FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key );
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// IHasLocalToGlobalFlexSettings
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virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr );
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// For handling scene files
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void *FindSceneFile( const char *filename );
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private:
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bool RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget );
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bool ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
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bool ProcessFlexSettingSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
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void AddFlexSetting( const char *expr, float scale,
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const flexsettinghdr_t *pSettinghdr, bool newexpression );
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// Array of active SceneEvents, in order oldest to newest
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CUtlVector < CSceneEventInfo > m_SceneEvents;
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CUtlVector < CChoreoScene * > m_ActiveChoreoScenes;
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bool HasSceneEvents() const;
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private:
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CUtlRBTree< FS_LocalToGlobal_t, unsigned short > m_LocalToGlobal;
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float m_blinktime;
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int m_prevblinktoggle;
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int m_iBlink;
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LocalFlexController_t m_iEyeUpdown;
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LocalFlexController_t m_iEyeRightleft;
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bool m_bSearchedForEyeFlexes;
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int m_iMouthAttachment;
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float m_flFlexDelayTime;
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float *m_flFlexDelayedWeight;
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int m_cFlexDelayedWeight;
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// shared flex controllers
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static int g_numflexcontrollers;
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static char *g_flexcontroller[MAXSTUDIOFLEXCTRL*4]; // room for global set of flexcontrollers
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static float g_flexweight[MAXSTUDIOFLEXDESC];
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protected:
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Emphasized_Phoneme m_PhonemeClasses[ NUM_PHONEME_CLASSES ];
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private:
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C_BaseFlex( const C_BaseFlex & ); // not defined, not accessible
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const flexsetting_t *FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr );
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void ProcessVisemes( Emphasized_Phoneme *classes );
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void AddVisemesForSentence( Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted );
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void AddViseme( Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression );
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bool SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme );
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void ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity );
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#ifdef HL2_CLIENT_DLL
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public:
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Vector m_vecLean;
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CInterpolatedVar< Vector > m_iv_vecLean;
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Vector m_vecShift;
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CInterpolatedVar< Vector > m_iv_vecShift;
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#endif
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CFlexSceneFileManager : CAutoGameSystem
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{
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public:
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CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" )
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{
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}
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virtual bool Init();
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virtual void Shutdown();
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void EnsureTranslations( IHasLocalToGlobalFlexSettings *instance, const flexsettinghdr_t *pSettinghdr );
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void *FindSceneFile( IHasLocalToGlobalFlexSettings *instance, const char *filename, bool allowBlockingIO );
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private:
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void DeleteSceneFiles();
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CUtlVector< CFlexSceneFile * > m_FileList;
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};
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//-----------------------------------------------------------------------------
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// Do we have active expressions?
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//-----------------------------------------------------------------------------
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inline bool C_BaseFlex::HasSceneEvents() const
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{
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return m_SceneEvents.Count() != 0;
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}
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EXTERN_RECV_TABLE(DT_BaseFlex);
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float *GetVisemeWeights( int phoneme );
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#endif // C_STUDIOFLEX_H
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