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80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEAMBITMAPIMAGE_H
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#define TEAMBITMAPIMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//#include "tf_shareddefs.h"
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#include <vgui/VGUI.h>
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namespace vgui
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{
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class Panel;
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}
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class BitmapImage;
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class C_BaseEntity;
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class KeyValues;
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//-----------------------------------------------------------------------------
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// A multiplexer bitmap that chooses a bitmap based on team
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//-----------------------------------------------------------------------------
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class CTeamBitmapImage
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{
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public:
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// construction, destruction
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CTeamBitmapImage();
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~CTeamBitmapImage();
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// initialization
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bool Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity );
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// Alpha override...
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void SetAlpha( float alpha );
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// Paint the sucka. Paint it the size of the parent panel
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void Paint( float yaw = 0.0f );
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protected:
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// Wrapper so we can implement this with EHANDLES some day
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C_BaseEntity *GetEntity() { return m_pEntity; }
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private:
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enum
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{
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// NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here.
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BITMAP_COUNT = 4 + 1
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};
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BitmapImage *m_ppImage[ BITMAP_COUNT ];
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C_BaseEntity *m_pEntity;
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float m_Alpha;
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bool m_bRelativeTeams;
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};
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//-----------------------------------------------------------------------------
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// Helper method to initialize a team image from KeyValues data..
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// KeyValues contains the bitmap data. pSectionName, if it exists,
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// indicates which subsection of pInitData should be looked at to get at the
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// image data. The final argument is the bitmap image to initialize.
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// The function returns true if it succeeded.
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//
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// NOTE: This function looks for the key values 'material' and 'color'
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// and uses them to set up the material + modulation color of the image
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//-----------------------------------------------------------------------------
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bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName,
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vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pBitmapImage );
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#endif // TEAMBITMAPIMAGE_H
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