mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
311 lines
8.8 KiB
C++
311 lines
8.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Dialog for selecting game configurations
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#include <windows.h>
|
|
|
|
#include <vgui/IVGui.h>
|
|
#include <vgui/IInput.h>
|
|
#include <vgui/ISystem.h>
|
|
#include <vgui_controls/ComboBox.h>
|
|
#include <vgui_controls/MessageBox.h>
|
|
#include <KeyValues.h>
|
|
|
|
#include "vconfig_main.h"
|
|
#include "VConfigDialog.h"
|
|
#include "ManageGamesDialog.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
using namespace vgui;
|
|
|
|
CVConfigDialog *g_pVConfigDialog = NULL;
|
|
|
|
class CConversionInfoMessageBox : public vgui::Frame
|
|
{
|
|
public:
|
|
typedef vgui::Frame BaseClass;
|
|
|
|
CConversionInfoMessageBox( Panel *pParent, const char *pPanelName )
|
|
: BaseClass( pParent, pPanelName )
|
|
{
|
|
SetSize( 200, 200 );
|
|
SetMinimumSize( 250, 100 );
|
|
SetSizeable( false );
|
|
LoadControlSettings( "convinfobox.res" );
|
|
}
|
|
|
|
virtual void OnCommand( const char *command )
|
|
{
|
|
BaseClass::OnCommand( command );
|
|
|
|
// For some weird reason, this dialog can
|
|
if ( Q_stricmp( command, "ShowFAQ" ) == 0 )
|
|
{
|
|
system()->ShellExecute( "open", "http://www.valve-erc.com/srcsdk/faq.html#convertINI" );
|
|
}
|
|
}
|
|
};
|
|
|
|
class CModalPreserveMessageBox : public vgui::MessageBox
|
|
{
|
|
public:
|
|
CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent)
|
|
: vgui::MessageBox( title, text, parent )
|
|
{
|
|
m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
|
|
}
|
|
|
|
~CModalPreserveMessageBox()
|
|
{
|
|
vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
|
|
}
|
|
|
|
|
|
public:
|
|
vgui::VPANEL m_PrevAppFocusPanel;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Utility function to pop up a VGUI message box
|
|
//-----------------------------------------------------------------------------
|
|
void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, const char *pMsg, ... )
|
|
{
|
|
char msg[4096];
|
|
va_list marker;
|
|
va_start( marker, pMsg );
|
|
Q_vsnprintf( msg, sizeof( msg ), pMsg, marker );
|
|
va_end( marker );
|
|
|
|
vgui::MessageBox *dlg = new CModalPreserveMessageBox( pTitle, msg, pParent );
|
|
dlg->DoModal();
|
|
dlg->Activate();
|
|
dlg->RequestFocus();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CVConfigDialog::CVConfigDialog( Panel *parent, const char *name ) : BaseClass( parent, name ), m_bChanged( false )
|
|
{
|
|
Assert( !g_pVConfigDialog );
|
|
g_pVConfigDialog = this;
|
|
|
|
SetSize(384, 420);
|
|
SetMinimumSize(200, 100);
|
|
|
|
SetMinimizeButtonVisible( true );
|
|
|
|
m_pConfigCombo = new ComboBox( this, "ConfigCombo", 8, false );
|
|
|
|
PopulateConfigList();
|
|
|
|
LoadControlSettings( "VConfigDialog.res" );
|
|
|
|
// See if we converted on load and notify
|
|
if ( g_ConfigManager.WasConvertedOnLoad() )
|
|
{
|
|
//VGUIMessageBox( this, "Update Occured", "Your game configurations have been updated.\n\nA backup file GameCfg.INI.OLD has been created.\n\nPlease visit http://www.valve-erc.com/srcsdk/faq.html#GameConfigUpdate for more information." );
|
|
CConversionInfoMessageBox *pDlg = new CConversionInfoMessageBox( this, "ConversionInfo" );
|
|
|
|
pDlg->RequestFocus();
|
|
pDlg->SetVisible( true );
|
|
pDlg->MoveToCenterOfScreen();
|
|
input()->SetAppModalSurface( pDlg->GetVPanel() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CVConfigDialog::~CVConfigDialog()
|
|
{
|
|
delete m_pConfigCombo;
|
|
g_pVConfigDialog = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Populate the configuration list for selection
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::PopulateConfigList( bool bSelectActiveConfig /*=true*/ )
|
|
{
|
|
int activeItem = -1;
|
|
|
|
char szKeyValue[1024] = "\0";
|
|
|
|
if ( bSelectActiveConfig )
|
|
{
|
|
// Get the currently set game configuration
|
|
if ( GetVConfigRegistrySetting( GAMEDIR_TOKEN, szKeyValue, sizeof( szKeyValue ) ) == false )
|
|
{
|
|
//NOTE: We may want to pop an info dialog here if there was no initial VPROJECT setting
|
|
activeItem = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
activeItem = m_pConfigCombo->GetActiveItem();
|
|
}
|
|
|
|
// Purge all our items
|
|
m_pConfigCombo->DeleteAllItems();
|
|
|
|
KeyValues *kv = new KeyValues( "Items" );
|
|
|
|
// Add all configurations
|
|
for ( int i = 0; i < g_Configs.Count(); i++ )
|
|
{
|
|
// Set the text
|
|
kv->SetString( "ModDir", g_Configs[i]->m_ModDir.Base() );
|
|
|
|
// Add the item into the list
|
|
int index = m_pConfigCombo->AddItem( g_Configs[i]->m_Name.Base(), kv );
|
|
|
|
if ( bSelectActiveConfig )
|
|
{
|
|
if ( !Q_stricmp( g_Configs[i]->m_ModDir.Base(), szKeyValue ) )
|
|
{
|
|
activeItem = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure we have an active item
|
|
if ( activeItem < 0 )
|
|
{
|
|
// Give a warning if they have a mismatched directory!
|
|
VGUIMessageBox( this, "Invalid Game Directory", "The currently selected game directory: %s is invalid.\nChoose a new directory, or select 'Cancel' to exit.\n", szKeyValue );
|
|
|
|
// Default to the first config in the list
|
|
activeItem = 0;
|
|
}
|
|
|
|
// Set us to the active config
|
|
m_pConfigCombo->ActivateItem( activeItem );
|
|
|
|
kv->deleteThis();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Kills the whole app on close
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::OnClose( void )
|
|
{
|
|
BaseClass::OnClose();
|
|
ivgui()->Stop();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Select the item from the list (updating the environment variable as well)
|
|
// Input : index - item to select
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::SetGlobalConfig( const char *modDir )
|
|
{
|
|
// Set our environment variable
|
|
SetMayaScriptSettings( );
|
|
SetXSIScriptSettings( );
|
|
SetPathSettings( );
|
|
SetVConfigRegistrySetting( GAMEDIR_TOKEN, modDir );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Parse commands coming in from the VGUI dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::OnCommand( const char *command )
|
|
{
|
|
if ( Q_stricmp( command, "Select" ) == 0 )
|
|
{
|
|
int activeID = m_pConfigCombo->GetActiveItem();
|
|
|
|
SetGlobalConfig( g_Configs[activeID]->m_ModDir.Base() );
|
|
|
|
// Save off our data
|
|
if ( m_bChanged )
|
|
{
|
|
SaveConfigs();
|
|
}
|
|
|
|
Close();
|
|
}
|
|
else if ( Q_stricmp( command, "Manage" ) == 0 )
|
|
{
|
|
int activeID = m_pConfigCombo->GetActiveItem();
|
|
|
|
// Launch the edit window
|
|
CManageGamesDialog *pDialog = new CManageGamesDialog( this, "ManageGamesDialog", activeID );
|
|
|
|
pDialog->AddActionSignalTarget( this );
|
|
pDialog->SetGameDir( g_Configs[activeID]->m_ModDir.Base() );
|
|
pDialog->SetGameName( g_Configs[activeID]->m_Name.Base() );
|
|
pDialog->DoModal();
|
|
}
|
|
else if ( Q_stricmp( command, "AddConfig" ) == 0 )
|
|
{
|
|
// Launch the edit window, specifying that we're adding a config
|
|
CManageGamesDialog *pDialog = new CManageGamesDialog( this, "ManageGamesDialog", NEW_CONFIG_ID );
|
|
|
|
pDialog->AddActionSignalTarget( this );
|
|
pDialog->DoModal();
|
|
}
|
|
else if ( Q_stricmp( command, "RemoveConfig" ) == 0 )
|
|
{
|
|
// Don't allow the list to completely vanish
|
|
// NOTE: We should display the list as being empty, i.e. "<EMPTY>"
|
|
if ( g_Configs.Count() <= 1 )
|
|
{
|
|
VGUIMessageBox( this, "Error", "Cannot remove last configuration from list!" );
|
|
return;
|
|
}
|
|
|
|
// Remove this config from our list
|
|
int activeID = m_pConfigCombo->GetActiveItem();
|
|
|
|
RemoveConfig( activeID );
|
|
|
|
ReloadConfigs( true );
|
|
|
|
// Select the next entry
|
|
m_pConfigCombo->ActivateItem( g_Configs.Count()-1 );
|
|
|
|
// Mark that we changed our configs
|
|
m_bChanged = true;
|
|
}
|
|
|
|
BaseClass::OnCommand( command );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Manage dialog has reported a need to update
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::OnManageSelect( void )
|
|
{
|
|
// Publish the config changes to the internal data in the configuration manager
|
|
UpdateConfigs();
|
|
|
|
// Update the configuration list
|
|
PopulateConfigList( false );
|
|
|
|
m_bChanged = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Manage dialog has reported that it has added a configuration
|
|
//-----------------------------------------------------------------------------
|
|
void CVConfigDialog::OnAddSelect( void )
|
|
{
|
|
// Add the last config we entered
|
|
AddConfig( g_Configs.Count()-1 );
|
|
|
|
// Re-populate the configuration list
|
|
ReloadConfigs();
|
|
|
|
// Select the last entry (which will be the new one)
|
|
m_pConfigCombo->ActivateItem( g_Configs.Count()-1 );
|
|
|
|
// Mark us as changed
|
|
m_bChanged = true;
|
|
}
|