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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CLIPVIEWPANEL_H
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#define CLIPVIEWPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeDagEditPanel;
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class CDmeDag;
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class CDmeAnimationList;
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class CDmeCombinationOperator;
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//-----------------------------------------------------------------------------
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// Material Viewer Panel
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//-----------------------------------------------------------------------------
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class CClipViewPanel : public vgui::Frame
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{
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typedef vgui::Frame BaseClass;
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public:
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// constructor, destructor
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CClipViewPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CClipViewPanel();
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// Overriden methods of vgui::Panel
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Sets the current scene + camera
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void SetScene( CDmeDag *pScene );
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void SetAnimationList( CDmeAnimationList *pAnimationList );
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void SetVertexAnimationList( CDmeAnimationList *pAnimationList );
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void SetCombinationOperator( CDmeCombinationOperator *pComboOp );
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void RefreshCombinationOperator();
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CDmeDag *GetScene( );
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private:
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CDmeDagEditPanel *m_pClipViewPreview;
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};
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#endif // CLIPVIEWPANEL_H
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