mirror of
https://github.com/nillerusr/source-engine.git
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129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef QUICKTIME_VIDEO_H
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#define QUICKTIME_VIDEO_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IFileSystem;
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class IMaterialSystem;
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class CQuickTimeMaterial;
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//-----------------------------------------------------------------------------
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// Global interfaces - you already did the needed includes, right?
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//-----------------------------------------------------------------------------
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extern IFileSystem *g_pFileSystem;
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extern IMaterialSystem *materials;
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//-----------------------------------------------------------------------------
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// Quicktime includes - conditional compilation on #define QUICKTIME in VPC
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// The intent is to have a default functionality fallback if not defined
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// which provides a dynamically generated texture (moving line on background)
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//-----------------------------------------------------------------------------
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#if defined ( OSX )
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#include <quicktime/QTML.h>
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#include <quicktime/Movies.h>
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#elif defined ( WIN32 )
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#include <QTML.h>
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#include <Movies.h>
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#include <windows.h>
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#elif
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#error "Quicktime not supported on this target platform"
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#endif
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#include "video/ivideoservices.h"
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#include "videosubsystem.h"
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#include "utlvector.h"
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// -----------------------------------------------------------------------------
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// CQuickTimeVideoSubSystem - Implementation of IVideoSubSystem
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// -----------------------------------------------------------------------------
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class CQuickTimeVideoSubSystem : public CTier2AppSystem< IVideoSubSystem >
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{
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typedef CTier2AppSystem< IVideoSubSystem > BaseClass;
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public:
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CQuickTimeVideoSubSystem();
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~CQuickTimeVideoSubSystem();
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// Inherited from IAppSystem
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virtual bool Connect( CreateInterfaceFn factory );
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virtual void Disconnect();
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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// Inherited from IVideoSubSystem
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// SubSystem Identification functions
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virtual VideoSystem_t GetSystemID();
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virtual VideoSystemStatus_t GetSystemStatus();
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virtual VideoSystemFeature_t GetSupportedFeatures();
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virtual const char *GetVideoSystemName();
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// Setup & Shutdown Services
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virtual bool InitializeVideoSystem( IVideoCommonServices *pCommonServices );
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virtual bool ShutdownVideoSystem();
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virtual VideoResult_t VideoSoundDeviceCMD( VideoSoundDeviceOperation_t operation, void *pDevice = nullptr, void *pData = nullptr );
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// get list of file extensions and features we support
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virtual int GetSupportedFileExtensionCount();
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virtual const char *GetSupportedFileExtension( int num );
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virtual VideoSystemFeature_t GetSupportedFileExtensionFeatures( int num );
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// Video Playback and Recording Services
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virtual VideoResult_t PlayVideoFileFullScreen( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime, VideoPlaybackFlags_t playbackFlags );
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// Create/destroy a video material
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virtual IVideoMaterial *CreateVideoMaterial( const char *pMaterialName, const char *pVideoFileName, VideoPlaybackFlags_t flags );
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virtual VideoResult_t DestroyVideoMaterial( IVideoMaterial *pVideoMaterial );
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// Create/destroy a video encoder
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virtual IVideoRecorder *CreateVideoRecorder();
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virtual VideoResult_t DestroyVideoRecorder( IVideoRecorder *pRecorder );
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virtual VideoResult_t CheckCodecAvailability( VideoEncodeCodec_t codec );
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virtual VideoResult_t GetLastResult();
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private:
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bool SetupQuickTime();
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bool ShutdownQuickTime();
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VideoResult_t SetResult( VideoResult_t status );
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bool m_bQuickTimeInitialized;
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VideoResult_t m_LastResult;
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VideoSystemStatus_t m_CurrentStatus;
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VideoSystemFeature_t m_AvailableFeatures;
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IVideoCommonServices *m_pCommonServices;
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CUtlVector< IVideoMaterial* > m_MaterialList;
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CUtlVector< IVideoRecorder* > m_RecorderList;
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static const VideoSystemFeature_t DEFAULT_FEATURE_SET;
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};
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#endif // QUICKTIME_VIDEO_H
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