source-engine/game/server/tf2/tf_obj_resourcepump.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

261 lines
8.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Resource pump
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_player.h"
#include "tf_team.h"
#include "tf_obj.h"
#include "tf_obj_resourcepump.h"
#include "tf_func_resource.h"
#include "resource_chunk.h"
#include "techtree.h"
#include "sendproxy.h"
#include "vstdlib/random.h"
#include "tf_stats.h"
#include "VGuiScreen.h"
#include "engine/IEngineSound.h"
BEGIN_DATADESC( CObjectResourcePump )
DEFINE_THINKFUNC( ResourcePumpThink ),
END_DATADESC()
// Resource pump team-only vars.
BEGIN_SEND_TABLE_NOBASE( CObjectResourcePump, DT_ResourcePumpTeamOnlyVars )
SendPropInt( SENDINFO(m_iPumpLevel), 4 ),
SendPropEHandle( SENDINFO(m_hResourceZone) ),
END_SEND_TABLE()
IMPLEMENT_SERVERCLASS_ST(CObjectResourcePump, DT_ResourcePump)
SendPropDataTable( "teamonly", 0, &REFERENCE_SEND_TABLE( DT_ResourcePumpTeamOnlyVars ), SendProxy_OnlyToTeam ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(obj_resourcepump, CObjectResourcePump);
PRECACHE_REGISTER(obj_resourcepump);
ConVar obj_resourcepump_health( "obj_resourcepump_health","100", FCVAR_NONE, "Resource pump health" );
ConVar obj_resourcepump_rate( "obj_resourcepump_rate","0", FCVAR_NONE, "Base rate at which resource pumps give resources to their team." );
ConVar obj_resourcepump_amount( "obj_resourcepump_amount","0", FCVAR_NONE, "Base amount of resources that resource pumps give to their team." );
#define RESOURCE_PUMP_CONTEXT "ResourcePumpThink"
#define HUMAN_RESOURCEPUMP_MODEL "models/objects/obj_resourcepump.mdl"
#define ALIEN_RESOURCEPUMP_MODEL "models/objects/alien_obj_resourcepump.mdl"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CObjectResourcePump::CObjectResourcePump()
{
UseClientSideAnimation();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::SetupTeamModel( void )
{
if ( GetTeamNumber() == TEAM_HUMANS )
{
SetModel( HUMAN_RESOURCEPUMP_MODEL );
}
else
{
SetModel( ALIEN_RESOURCEPUMP_MODEL );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::Spawn( void )
{
SetSolid( SOLID_BBOX );
UTIL_SetSize(this, RESOURCEPUMP_MINS, RESOURCEPUMP_MAXS);
m_iHealth = obj_resourcepump_health.GetInt();
m_hResourceZone = NULL;
m_flPumpSpeed = obj_resourcepump_rate.GetFloat();
m_fObjectFlags |= OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_DOESNT_NEED_POWER | OF_MUST_BE_BUILT_IN_RESOURCE_ZONE | OF_MUST_BE_BUILT_ON_ATTACHMENT;
m_iPumpLevel = 1;
SetType( OBJ_RESOURCEPUMP );
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::Activate( void )
{
BaseClass::Activate();
SetupPump();
}
//-----------------------------------------------------------------------------
// Purpose: Gets info about the control panels
//-----------------------------------------------------------------------------
void CObjectResourcePump::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "screen_obj_resourcepump";
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::FinishedBuilding( void )
{
BaseClass::FinishedBuilding();
SetupPump();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::SetupPump( void )
{
// Find the resource zone I've been planted in
m_hResourceZone = NULL;
CBaseEntity *pEntity = NULL;
while ((pEntity = gEntList.FindEntityByClassname( pEntity, "trigger_resourcezone" )) != NULL)
{
CResourceZone *pZone = (CResourceZone *)pEntity;
// Are we within this zone?
if ( pZone->CollisionProp()->IsPointInBounds( GetAbsOrigin() ) )
{
m_hResourceZone = pZone;
break;
}
}
if ( m_hResourceZone == NULL )
{
Msg( "Resource Pump (entindex %d) at (%.2f, %.2f, %.2f) can't find it's zone.\n",
entindex(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
UTIL_Remove( this );
return;
}
// Tell the zone
if ( m_hResourceZone->GetNumBuildPoints() )
{
m_hResourceZone->SetObjectOnBuildPoint( 0, this );
}
SetContextThink( ResourcePumpThink, gpGlobals->curtime + m_flPumpSpeed, RESOURCE_PUMP_CONTEXT );
// Start the pump animation
ResetSequence( SelectWeightedSequence( ACT_IDLE ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectResourcePump::Precache()
{
PrecacheModel( HUMAN_RESOURCEPUMP_MODEL );
PrecacheModel( ALIEN_RESOURCEPUMP_MODEL );
PrecacheVGuiScreen( "screen_obj_resourcepump" );
PrecacheScriptSound( "ObjectResourcePump.UpgradeFailed" );
}
//-----------------------------------------------------------------------------
// Gets the resource zone (may be NULL!)
//-----------------------------------------------------------------------------
CResourceZone* CObjectResourcePump::GetResourceZone()
{
return m_hResourceZone;
}
//-----------------------------------------------------------------------------
// Purpose: Pump resources out of the zone I'm sitting on
//-----------------------------------------------------------------------------
void CObjectResourcePump::ResourcePumpThink( void )
{
Assert( m_hResourceZone != NULL );
if ( !GetTeam() )
return;
float flSpeed = m_hResourceZone->GetResourceRate() ? m_hResourceZone->GetResourceRate() : m_flPumpSpeed;
SetNextThink( gpGlobals->curtime + flSpeed, RESOURCE_PUMP_CONTEXT );
// I can't do anything if I'm not active
if ( !ShouldBeActive() )
return;
// If the zone's not active, don't do anything
if ( !m_hResourceZone->GetActive() )
return;
// Suck resources from the zone I'm in
int iResourcesPerPlayer = 0;
for ( int i = 0; i < m_iPumpLevel; i++ )
{
// Decreasing value for each level
float flLevelBonus = 1.0 - (i / (float)GetObjectInfo( GetType() )->m_MaxUpgradeLevel);
iResourcesPerPlayer += (obj_resourcepump_amount.GetFloat() * flLevelBonus);
}
int iPumpedResources = MIN( m_hResourceZone->GetResources(), iResourcesPerPlayer );
if ( iPumpedResources )
{
m_hResourceZone->RemoveResources( iPumpedResources );
// Give out resources to the team
GetTFTeam()->AddTeamResources( iPumpedResources * GetTFTeam()->GetNumPlayers() );
TFStats()->IncrementTeamStat( GetTFTeam()->GetTeamNumber(), TF_TEAM_STAT_RESOURCES_HARVESTED, iPumpedResources );
}
// If we've just run out of resources in the zone, shut down
if ( m_hResourceZone->GetResources() <= 0 )
{
UTIL_Remove( this );
return;
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle commands sent from vgui panels on the client
//-----------------------------------------------------------------------------
bool CObjectResourcePump::ClientCommand( CBaseTFPlayer *pPlayer, const char *pCmd, ICommandArguments *pArg )
{
if ( FStrEq( pCmd, "upgrade" ) )
{
int iCost = CalculateObjectUpgrade( GetType(), m_iPumpLevel );
// Do we have enough resources to activate it?
if ( !iCost || pPlayer->GetBankResources() < iCost )
{
// Play a sound indicating it didn't work...
CSingleUserRecipientFilter filter( pPlayer );
EmitSound( filter, pPlayer->entindex(), "ObjectResourcePump.UpgradeFailed" );
return true;
}
pPlayer->RemoveBankResources( iCost );
// Upgrade myself
m_iPumpLevel += 1;
return true;
}
return BaseClass::ClientCommand( pPlayer, pCmd, pArg );
}