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222 lines
7.4 KiB
C++
222 lines
7.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The Recon Player Class
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_class_recon.h"
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#include "tf_reconvars.h"
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#include "in_buttons.h"
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#include "basecombatweapon.h"
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#include "tf_obj.h"
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#include "weapon_builder.h"
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#include "tf_team.h"
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#include "tf_func_resource.h"
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#include "orders.h"
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#include "engine/IEngineSound.h"
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extern short g_sModelIndexFireball;
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ConVar class_recon_speed( "class_recon_speed","250", FCVAR_NONE, "Recon movement speed" );
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// ------------------------------------------------------------------------ //
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// Globals.
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// ------------------------------------------------------------------------ //
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//=============================================================================
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//
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// Recon Data Table
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//
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BEGIN_SEND_TABLE_NOBASE( CPlayerClassRecon, DT_PlayerClassReconData )
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SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_nJumpCount ), 3, SPROP_UNSIGNED ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionJumpTime ), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionImpactTime ), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flStickTime ), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flActiveJumpTime ), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flImpactDist ), 32, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecImpactNormal ), -1, SPROP_NORMAL ),
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SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecUnstickVelocity ), -1, SPROP_COORD ),
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SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_bTrailParticles ), 1, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CPlayerClassRecon::GetClassModelString( int nTeam )
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{
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static const char *string = "models/player/recon.mdl";
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return string;
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}
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// ------------------------------------------------------------------------ //
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// CPlayerClassRecon
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// ------------------------------------------------------------------------ //
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CPlayerClassRecon::CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass )
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{
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for (int i = 0; i < MAX_TF_TEAMS; ++i)
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{
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SetClassModel( MAKE_STRING(GetClassModelString(i)), i );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPlayerClassRecon::~CPlayerClassRecon()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::ClassActivate( void )
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{
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BaseClass::ClassActivate();
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// Setup movement data.
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SetupMoveData();
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m_bHasRadarScanner = false;
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memset( &m_ClassData, 0, sizeof( m_ClassData ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::ClassDeactivate( void )
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{
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BaseClass::ClassDeactivate();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CPlayerClassRecon::ResupplyAmmo( float flFraction, ResupplyReason_t reason )
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{
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bool bGiven = false;
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_GRENADES_FROM_STATION))
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{
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}
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION))
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{
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}
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if ( BaseClass::ResupplyAmmo(flFraction, reason) )
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bGiven = true;
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return bGiven;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set recon class specific movement data here.
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::SetupMoveData( void )
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{
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// Setup Class statistics
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m_flMaxWalkingSpeed = class_recon_speed.GetFloat();
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m_ClassData.m_nJumpCount = 0;
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m_ClassData.m_flSuppressionJumpTime = -99999;
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m_ClassData.m_flSuppressionImpactTime = -99999;
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m_ClassData.m_flActiveJumpTime = -99999;
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m_ClassData.m_flStickTime = -99999;
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m_ClassData.m_flImpactDist = -99999;
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m_ClassData.m_vecImpactNormal.Init();
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m_ClassData.m_vecUnstickVelocity.Init();
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m_ClassData.m_bTrailParticles = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::SetupSizeData( void )
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{
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// Initially set the player to the base player class standing hull size.
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX );
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m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND );
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m_pPlayer->m_Local.m_flStepSize = RECONCLASS_STEPSIZE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if this player's allowed to build another one of the specified objects
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//-----------------------------------------------------------------------------
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int CPlayerClassRecon::CanBuild( int iObjectType )
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{
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return BaseClass::CanBuild( iObjectType );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::ClassThink()
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{
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BaseClass::ClassThink();
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m_ClassData.m_bTrailParticles = (m_pPlayer->IsAlive() && !(m_pPlayer->GetFlags() & FL_ONGROUND));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::CreatePersonalOrder()
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{
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if ( CreateInitialOrder() )
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return;
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BaseClass::CreatePersonalOrder();
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}
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//-----------------------------------------------------------------------------
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// Purpose: New technology has been gained. Recalculate any class specific technology dependencies.
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::GainedNewTechnology( CBaseTechnology *pTechnology )
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{
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// Radar Scanner
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if ( m_pPlayer->HasNamedTechnology( "rec_b_radar_scanners" ) )
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{
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m_bHasRadarScanner = true;
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}
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else
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{
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m_bHasRadarScanner = false;
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}
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BaseClass::GainedNewTechnology( pTechnology );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::SetPlayerHull( void )
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{
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if ( m_pPlayer->GetFlags() & FL_DUCKING )
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{
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_DUCK_MIN, RECONCLASS_HULL_DUCK_MAX );
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}
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else
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{
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlayerClassRecon::ResetViewOffset( void )
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{
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if ( m_pPlayer )
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{
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m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND );
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}
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}
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