mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef GASOLINE_BLOB_H
|
|
#define GASOLINE_BLOB_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "baseentity.h"
|
|
|
|
|
|
class CGasolineBlob : public CBaseEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CGasolineBlob, CBaseEntity );
|
|
DECLARE_SERVERCLASS();
|
|
|
|
|
|
// Create a gasoline blob.
|
|
// flAirLifetime specifies how long it takes to fizzle out in the air.
|
|
static CGasolineBlob* Create(
|
|
CBaseEntity *pOwner,
|
|
const Vector &vOrigin,
|
|
const Vector &vStartVelocity,
|
|
bool bUseGravity,
|
|
float flAirLifetime,
|
|
float flLifetime );
|
|
|
|
virtual ~CGasolineBlob();
|
|
|
|
// A lit blob will always apply at least 25% damage to its "auto burn" blob.
|
|
//
|
|
// This is used when laying down gasoline blobs in a line. Since it's fairly easy to accidentally
|
|
// lay down blobs that won't damage each other because they're too far away, the line of blobs
|
|
// can be linked together using this.
|
|
void AddAutoBurnBlob( CGasolineBlob *pBlob );
|
|
|
|
|
|
// Overrides.
|
|
public:
|
|
|
|
virtual int OnTakeDamage( const CTakeDamageInfo &info );
|
|
|
|
|
|
|
|
// Implementation.
|
|
public:
|
|
|
|
bool IsLit() const;
|
|
bool IsStopped() const;
|
|
void SetLit( bool bLit );
|
|
|
|
void Think();
|
|
|
|
void AutoBurn_R( CGasolineBlob *pParent );
|
|
|
|
|
|
private:
|
|
|
|
typedef CHandle<CGasolineBlob> CGasolineBlobHandle;
|
|
CUtlVector<CGasolineBlobHandle> m_AutoBurnBlobs;
|
|
|
|
float m_flTimeInAir; // How long we've been in the air.
|
|
float m_flAirLifetime; // How long we're allowed to exist in the air.
|
|
|
|
CNetworkVar( float, m_flLitStartTime ); // What time did the blob become lit at?
|
|
|
|
CNetworkVar( int, m_BlobFlags ); // Combination of BLOBFLAG_ defines.
|
|
|
|
// This is set at the start and is used to know the percentage of lifetime left.
|
|
CNetworkVar( float, m_flMaxLifetime );
|
|
|
|
// When the blob was created.
|
|
CNetworkVar( float, m_flCreateTime );
|
|
|
|
CNetworkVector( m_vSurfaceNormal ); // This is sent to the client so it can spread the fire out.
|
|
|
|
EHANDLE m_hOwner;
|
|
float m_HeatLevel; // This rises when other flames are nearby until we ignite.
|
|
};
|
|
|
|
|
|
// Returns true if the entity is a gasoline blob.
|
|
bool IsGasolineBlob( CBaseEntity *pEnt );
|
|
|
|
|
|
#endif // GASOLINE_BLOB_H
|