mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
478 lines
13 KiB
C++
478 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Implements the big scary boom-boom machine Antlions fear.
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "baseanimating.h"
|
|
#include "portal_player.h"
|
|
#include "EnvMessage.h"
|
|
#include "fmtstr.h"
|
|
#include "vguiscreen.h"
|
|
#include "point_bonusmaps_accessor.h"
|
|
#include "portal_shareddefs.h"
|
|
|
|
|
|
#define PORTAL_STATS_DISPLAY_MODEL_NAME "models/props/Round_elevator_body.mdl"
|
|
|
|
|
|
class CPropPortalStatsDisplay : public CBaseAnimating
|
|
{
|
|
public:
|
|
|
|
DECLARE_CLASS( CPropPortalStatsDisplay, CBaseAnimating );
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
virtual ~CPropPortalStatsDisplay();
|
|
|
|
virtual int UpdateTransmitState();
|
|
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
|
|
|
|
virtual void Spawn( void );
|
|
virtual void Precache( void );
|
|
virtual void OnRestore( void );
|
|
|
|
void ScreenVisible( bool bVisible );
|
|
|
|
void Disable( void );
|
|
void Enable( void );
|
|
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputEnable( inputdata_t &inputdata );
|
|
|
|
void InputUpdateStats( inputdata_t &inputdata );
|
|
void InputResetPlayerStats( inputdata_t &inputdata );
|
|
|
|
private:
|
|
|
|
CNetworkVar( bool, m_bEnabled );
|
|
|
|
CNetworkVar( int, m_iNumPortalsPlaced );
|
|
CNetworkVar( int, m_iNumStepsTaken );
|
|
CNetworkVar( float, m_fNumSecondsTaken );
|
|
|
|
CNetworkVar( int, m_iBronzeObjective );
|
|
CNetworkVar( int, m_iSilverObjective );
|
|
CNetworkVar( int, m_iGoldObjective );
|
|
|
|
CNetworkString( szChallengeFileName, 128 );
|
|
CNetworkString( szChallengeMapName, 32 );
|
|
CNetworkString( szChallengeName, 32 );
|
|
|
|
CNetworkVar( int, m_iDisplayObjective );
|
|
|
|
COutputEvent m_OnMetBronzeObjective;
|
|
COutputEvent m_OnMetSilverObjective;
|
|
COutputEvent m_OnMetGoldObjective;
|
|
COutputEvent m_OnFailedAllObjectives;
|
|
|
|
private:
|
|
|
|
// Control panel
|
|
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
|
|
void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
|
|
void SpawnControlPanels( void );
|
|
void RestoreControlPanels( void );
|
|
|
|
typedef CHandle<CVGuiScreen> ScreenHandle_t;
|
|
CUtlVector<ScreenHandle_t> m_hScreens;
|
|
|
|
};
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( prop_portal_stats_display, CPropPortalStatsDisplay );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Save/load
|
|
//-----------------------------------------------------------------------------
|
|
BEGIN_DATADESC( CPropPortalStatsDisplay )
|
|
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
|
|
|
|
DEFINE_FIELD( m_iNumPortalsPlaced, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iNumStepsTaken, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_fNumSecondsTaken, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( m_iBronzeObjective, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iSilverObjective, FIELD_INTEGER ),
|
|
DEFINE_FIELD( m_iGoldObjective, FIELD_INTEGER ),
|
|
|
|
DEFINE_AUTO_ARRAY( szChallengeFileName, FIELD_CHARACTER ),
|
|
DEFINE_AUTO_ARRAY( szChallengeMapName, FIELD_CHARACTER ),
|
|
DEFINE_AUTO_ARRAY( szChallengeName, FIELD_CHARACTER ),
|
|
|
|
DEFINE_FIELD( m_iDisplayObjective, FIELD_INTEGER ),
|
|
|
|
//DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "UpdateStats", InputUpdateStats ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ResetPlayerStats", InputResetPlayerStats ),
|
|
|
|
DEFINE_OUTPUT ( m_OnMetBronzeObjective, "OnMetBronzeObjective" ),
|
|
DEFINE_OUTPUT ( m_OnMetSilverObjective, "OnMetSilverObjective" ),
|
|
DEFINE_OUTPUT ( m_OnMetGoldObjective, "OnMetGoldObjective" ),
|
|
DEFINE_OUTPUT ( m_OnFailedAllObjectives, "OnFailedAllObjectives" ),
|
|
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CPropPortalStatsDisplay, DT_PropPortalStatsDisplay )
|
|
SendPropBool( SENDINFO(m_bEnabled) ),
|
|
|
|
SendPropInt( SENDINFO(m_iNumPortalsPlaced) ),
|
|
SendPropInt( SENDINFO(m_iNumStepsTaken) ),
|
|
SendPropFloat( SENDINFO(m_fNumSecondsTaken) ),
|
|
|
|
SendPropInt( SENDINFO(m_iBronzeObjective) ),
|
|
SendPropInt( SENDINFO(m_iSilverObjective) ),
|
|
SendPropInt( SENDINFO(m_iGoldObjective) ),
|
|
|
|
SendPropString( SENDINFO( szChallengeFileName ) ),
|
|
SendPropString( SENDINFO( szChallengeMapName ) ),
|
|
SendPropString( SENDINFO( szChallengeName ) ),
|
|
|
|
SendPropInt( SENDINFO(m_iDisplayObjective) ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
CPropPortalStatsDisplay::~CPropPortalStatsDisplay()
|
|
{
|
|
int i;
|
|
// Kill the control panels
|
|
for ( i = m_hScreens.Count(); --i >= 0; )
|
|
{
|
|
DestroyVGuiScreen( m_hScreens[i].Get() );
|
|
}
|
|
m_hScreens.RemoveAll();
|
|
}
|
|
|
|
int CPropPortalStatsDisplay::UpdateTransmitState()
|
|
{
|
|
return SetTransmitState( FL_EDICT_FULLCHECK );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
|
|
{
|
|
// Are we already marked for transmission?
|
|
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
|
|
return;
|
|
|
|
BaseClass::SetTransmit( pInfo, bAlways );
|
|
|
|
// Force our screens to be sent too.
|
|
for ( int i=0; i < m_hScreens.Count(); i++ )
|
|
{
|
|
CVGuiScreen *pScreen = m_hScreens[i].Get();
|
|
pScreen->SetTransmit( pInfo, bAlways );
|
|
}
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::Spawn( void )
|
|
{
|
|
char *szModel = (char *)STRING( GetModelName() );
|
|
if (!szModel || !*szModel)
|
|
{
|
|
szModel = PORTAL_STATS_DISPLAY_MODEL_NAME;
|
|
SetModelName( AllocPooledString(szModel) );
|
|
}
|
|
|
|
Precache();
|
|
SetModel( szModel );
|
|
|
|
SetSolid( SOLID_VPHYSICS );
|
|
VPhysicsInitStatic();
|
|
|
|
BaseClass::Spawn();
|
|
|
|
int iBronze, iSilver, iGold;
|
|
BonusMapChallengeObjectives( iBronze, iSilver, iGold );
|
|
m_iBronzeObjective = iBronze;
|
|
m_iSilverObjective = iSilver;
|
|
m_iGoldObjective = iGold;
|
|
|
|
BonusMapChallengeNames( szChallengeFileName.GetForModify(), szChallengeMapName.GetForModify(), szChallengeName.GetForModify() );
|
|
|
|
m_bEnabled = false;
|
|
|
|
int iSequence = SelectHeaviestSequence ( ACT_IDLE );
|
|
|
|
if ( iSequence != ACT_INVALID )
|
|
{
|
|
SetSequence( iSequence );
|
|
ResetSequenceInfo();
|
|
|
|
//Do this so we get the nice ramp-up effect.
|
|
m_flPlaybackRate = random->RandomFloat( 0.0f, 1.0f );
|
|
}
|
|
|
|
SpawnControlPanels();
|
|
|
|
ScreenVisible( m_bEnabled );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::Precache( void )
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
PrecacheModel( STRING( GetModelName() ) );
|
|
|
|
PrecacheVGuiScreen( "portal_stats_display_screen" );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::OnRestore( void )
|
|
{
|
|
BaseClass::OnRestore();
|
|
|
|
RestoreControlPanels();
|
|
|
|
ScreenVisible( m_bEnabled );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::ScreenVisible( bool bVisible )
|
|
{
|
|
for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen )
|
|
{
|
|
CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get();
|
|
if ( bVisible )
|
|
pScreen->RemoveEffects( EF_NODRAW );
|
|
else
|
|
pScreen->AddEffects( EF_NODRAW );
|
|
}
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::Disable( void )
|
|
{
|
|
if ( !m_bEnabled )
|
|
return;
|
|
|
|
m_bEnabled = false;
|
|
|
|
ScreenVisible( false );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::Enable( void )
|
|
{
|
|
if ( m_bEnabled )
|
|
return;
|
|
|
|
// Don't show stats display in non challenge mode!
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( pPlayer && pPlayer->GetBonusChallenge() == 0 )
|
|
return;
|
|
|
|
m_bEnabled = true;
|
|
|
|
m_iDisplayObjective = pPlayer->GetBonusChallenge() - 1;
|
|
|
|
// Check if they beat objectives
|
|
if ( pPlayer->GetBonusProgress() <= m_iBronzeObjective )
|
|
m_OnMetBronzeObjective.FireOutput( this, this );
|
|
else if ( pPlayer->GetBonusProgress() <= m_iSilverObjective )
|
|
m_OnMetSilverObjective.FireOutput( this, this );
|
|
else if ( pPlayer->GetBonusProgress() <= m_iGoldObjective )
|
|
m_OnMetGoldObjective.FireOutput( this, this );
|
|
else
|
|
m_OnFailedAllObjectives.FireOutput( this, this );
|
|
|
|
ScreenVisible( true );
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
Disable();
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
Enable();
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::InputUpdateStats( inputdata_t &inputdata )
|
|
{
|
|
CPortal_Player *pPlayer = (CPortal_Player *)UTIL_GetCommandClient();
|
|
if( pPlayer == NULL )
|
|
pPlayer = GetPortalPlayer( 1 ); //last ditch effort
|
|
|
|
if( pPlayer )
|
|
{
|
|
m_iNumPortalsPlaced = pPlayer->NumPortalsPlaced();
|
|
m_iNumStepsTaken = pPlayer->NumStepsTaken();
|
|
m_fNumSecondsTaken = pPlayer->NumSecondsTaken();
|
|
|
|
// Now that we've recorded it, don't let it change
|
|
pPlayer->PauseBonusProgress();
|
|
}
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::InputResetPlayerStats( inputdata_t &inputdata )
|
|
{
|
|
CPortal_Player *pPlayer = (CPortal_Player *)UTIL_GetCommandClient();
|
|
if( pPlayer == NULL )
|
|
pPlayer = GetPortalPlayer( 1 ); //last ditch effort
|
|
|
|
if( pPlayer )
|
|
{
|
|
pPlayer->ResetThisLevelStats();
|
|
}
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
|
|
{
|
|
pPanelName = "portal_stats_display_screen";
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
|
|
{
|
|
pPanelName = "vgui_screen";
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This is called by the base object when it's time to spawn the control panels
|
|
//-----------------------------------------------------------------------------
|
|
void CPropPortalStatsDisplay::SpawnControlPanels()
|
|
{
|
|
char buf[64];
|
|
|
|
// FIXME: Deal with dynamically resizing control panels?
|
|
|
|
// If we're attached to an entity, spawn control panels on it instead of use
|
|
CBaseAnimating *pEntityToSpawnOn = this;
|
|
char *pOrgLL = "statPanel%d_bl";
|
|
char *pOrgUR = "statPanel%d_tr";
|
|
char *pAttachmentNameLL = pOrgLL;
|
|
char *pAttachmentNameUR = pOrgUR;
|
|
|
|
Assert( pEntityToSpawnOn );
|
|
|
|
// Lookup the attachment point...
|
|
int nPanel;
|
|
for ( nPanel = 0; true; ++nPanel )
|
|
{
|
|
Q_snprintf( buf, sizeof( buf ), pAttachmentNameLL, nPanel );
|
|
int nLLAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nLLAttachmentIndex <= 0)
|
|
{
|
|
// Try and use my panels then
|
|
pEntityToSpawnOn = this;
|
|
Q_snprintf( buf, sizeof( buf ), pOrgLL, nPanel );
|
|
nLLAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nLLAttachmentIndex <= 0)
|
|
return;
|
|
}
|
|
|
|
Q_snprintf( buf, sizeof( buf ), pAttachmentNameUR, nPanel );
|
|
int nURAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nURAttachmentIndex <= 0)
|
|
{
|
|
// Try and use my panels then
|
|
Q_snprintf( buf, sizeof( buf ), pOrgUR, nPanel );
|
|
nURAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nURAttachmentIndex <= 0)
|
|
return;
|
|
}
|
|
|
|
const char *pScreenName;
|
|
GetControlPanelInfo( nPanel, pScreenName );
|
|
if (!pScreenName)
|
|
continue;
|
|
|
|
const char *pScreenClassname;
|
|
GetControlPanelClassName( nPanel, pScreenClassname );
|
|
if ( !pScreenClassname )
|
|
continue;
|
|
|
|
// Compute the screen size from the attachment points...
|
|
matrix3x4_t panelToWorld;
|
|
pEntityToSpawnOn->GetAttachment( nLLAttachmentIndex, panelToWorld );
|
|
|
|
matrix3x4_t worldToPanel;
|
|
MatrixInvert( panelToWorld, worldToPanel );
|
|
|
|
// Now get the lower right position + transform into panel space
|
|
Vector lr, lrlocal;
|
|
pEntityToSpawnOn->GetAttachment( nURAttachmentIndex, panelToWorld );
|
|
MatrixGetColumn( panelToWorld, 3, lr );
|
|
VectorTransform( lr, worldToPanel, lrlocal );
|
|
|
|
float flWidth = lrlocal.x;
|
|
float flHeight = lrlocal.y;
|
|
|
|
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, pEntityToSpawnOn, this, nLLAttachmentIndex );
|
|
pScreen->ChangeTeam( GetTeamNumber() );
|
|
pScreen->SetActualSize( flWidth, flHeight );
|
|
pScreen->SetActive( true );
|
|
pScreen->MakeVisibleOnlyToTeammates( false );
|
|
pScreen->SetTransparency( true );
|
|
int nScreen = m_hScreens.AddToTail( );
|
|
m_hScreens[nScreen].Set( pScreen );
|
|
}
|
|
}
|
|
|
|
void CPropPortalStatsDisplay::RestoreControlPanels( void )
|
|
{
|
|
char buf[64];
|
|
|
|
// FIXME: Deal with dynamically resizing control panels?
|
|
|
|
// If we're attached to an entity, spawn control panels on it instead of use
|
|
CBaseAnimating *pEntityToSpawnOn = this;
|
|
char *pOrgLL = "statPanel%d_bl";
|
|
char *pOrgUR = "statPanel%d_tr";
|
|
char *pAttachmentNameLL = pOrgLL;
|
|
char *pAttachmentNameUR = pOrgUR;
|
|
|
|
Assert( pEntityToSpawnOn );
|
|
|
|
// Lookup the attachment point...
|
|
int nPanel;
|
|
for ( nPanel = 0; true; ++nPanel )
|
|
{
|
|
Q_snprintf( buf, sizeof( buf ), pAttachmentNameLL, nPanel );
|
|
int nLLAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nLLAttachmentIndex <= 0)
|
|
{
|
|
// Try and use my panels then
|
|
pEntityToSpawnOn = this;
|
|
Q_snprintf( buf, sizeof( buf ), pOrgLL, nPanel );
|
|
nLLAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nLLAttachmentIndex <= 0)
|
|
return;
|
|
}
|
|
|
|
Q_snprintf( buf, sizeof( buf ), pAttachmentNameUR, nPanel );
|
|
int nURAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nURAttachmentIndex <= 0)
|
|
{
|
|
// Try and use my panels then
|
|
Q_snprintf( buf, sizeof( buf ), pOrgUR, nPanel );
|
|
nURAttachmentIndex = pEntityToSpawnOn->LookupAttachment(buf);
|
|
if (nURAttachmentIndex <= 0)
|
|
return;
|
|
}
|
|
|
|
const char *pScreenName;
|
|
GetControlPanelInfo( nPanel, pScreenName );
|
|
if (!pScreenName)
|
|
continue;
|
|
|
|
const char *pScreenClassname;
|
|
GetControlPanelClassName( nPanel, pScreenClassname );
|
|
if ( !pScreenClassname )
|
|
continue;
|
|
|
|
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
|
|
|
|
while ( pScreen && pScreen->GetOwnerEntity() != this && Q_strcmp( pScreen->GetPanelName(), pScreenName ) == 0 )
|
|
{
|
|
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
|
|
}
|
|
|
|
if ( pScreen )
|
|
{
|
|
int nScreen = m_hScreens.AddToTail( );
|
|
m_hScreens[nScreen].Set( pScreen );
|
|
}
|
|
}
|
|
} |