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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A volume which fires an output when a portal is placed in it.
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//
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// $NoKeywords: $
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//======================================================================================//
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#ifndef _FUNC_PORTAL_DETECTOR_H_
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#define _FUNC_PORTAL_DETECTOR_H_
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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class CFuncPortalDetector : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CFuncPortalDetector, CBaseEntity );
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// Overloads from base entity
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virtual void Spawn( void );
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void OnActivate( void );
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// Inputs to flip functionality on and off
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void InputDisable( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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// misc public methods
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bool IsActive( void ) { return m_bActive; } // is this area currently detecting portals
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int GetLinkageGroupID( void ) { return m_iLinkageGroupID; }
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COutputEvent m_OnStartTouchPortal1;
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COutputEvent m_OnStartTouchPortal2;
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COutputEvent m_OnStartTouchLinkedPortal;
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COutputEvent m_OnStartTouchBothLinkedPortals;
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DECLARE_DATADESC();
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private:
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bool m_bActive; // are we currently detecting portals
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int m_iLinkageGroupID; // what set of portals are we testing for?
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};
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#endif
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