mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-25 23:56:50 +00:00
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: .360 file creation of PCF files
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#include "MakeGameData.h"
|
|
|
|
bool CreateTargetFile_PCF( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
|
|
{
|
|
DmxHeader_t header;
|
|
CDmElement *pRoot;
|
|
if ( g_pDataModel->RestoreFromFile( pSourceName, NULL, NULL, &pRoot, CR_DELETE_NEW, &header ) == DMFILEID_INVALID )
|
|
{
|
|
Msg( "CreateTargetFile_PCF: Error reading file \"%s\"!\n", pSourceName );
|
|
return false;
|
|
}
|
|
|
|
const char *pOutFormat = header.formatName;
|
|
if ( !g_pDataModel->FindFormatUpdater( pOutFormat ) )
|
|
{
|
|
pOutFormat = "dmx";
|
|
}
|
|
|
|
CUtlBuffer binaryBuffer;
|
|
if ( !g_pDataModel->Serialize( binaryBuffer, "binary", pOutFormat, pRoot->GetHandle() ) )
|
|
{
|
|
Msg( "CreateTargetFile_PCF: Error writing buffer\n" );
|
|
return false;
|
|
}
|
|
|
|
g_pDataModel->RemoveFileId( pRoot->GetFileId() );
|
|
|
|
WriteBufferToFile( pTargetName, binaryBuffer, bWriteToZip, g_WriteModeForConversions );
|
|
|
|
return true;
|
|
}
|