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346 lines
8.2 KiB
C++
346 lines
8.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface AND implementation of CTimeIndexedList
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TIMEINDEXEDLIST_H
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#define TIMEINDEXEDLIST_H
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#ifdef WIN32
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#pragma once
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#endif
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#include <list>
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#include "TFStatsApplication.h"
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#include "util.h"
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//------------------------------------------------------------------------------------------------------
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// Purpose: CTimedIndexedList is a list of elements indexed by time_t's.
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// the elements of the list are meant to represent a state that endures over time
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// and when it is switched to another state, that is represented by an element in this
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// list with the value of the new state at index t, where t is the time that the switch
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// occured.
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// in TFStats, this is used for player names and player classes
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//------------------------------------------------------------------------------------------------------
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template <class T>
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class CTimeIndexedList
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{
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public:
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static time_t PENDING;
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typedef struct{T data;time_t start; time_t end;} listtype;
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typedef std::list<listtype>::iterator iterator;
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typedef std::map<T,time_t>::iterator accumulatorIterator;
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typedef std::map<T,time_t> accumulator;
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typedef std::list<listtype> timelist;
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timelist theList;
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time_t endTime;
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bool anythingAtTime(time_t);
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T atTime(time_t,T errorvalue=T());
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T favourite(T errorvalue=T());
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CTimeIndexedList();
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void add(time_t a,T b);
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bool contains(const T& t);
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accumulator accumulate();
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time_t howLong(const T& t);
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iterator begin();
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iterator end();
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int size();
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int numDifferent();
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void cut(time_t t);
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void remove(T b);
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};
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template <class T>
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time_t CTimeIndexedList<T>::PENDING=-1;
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template <class T>
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CTimeIndexedList<T>::CTimeIndexedList()
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{
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endTime=0;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CTimeIndexedList<T>::accumulate
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// Purpose:
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// Output: CTimeIndexedList<T>::accumulator
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//------------------------------------------------------------------------------------------------------
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template<class T>
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CTimeIndexedList<T>::accumulator CTimeIndexedList<T>::accumulate()
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{
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CTimeIndexedList<T>::accumulator accum; //maps from a value of T, to the time that value was played
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/*
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//iterate through for debugging purposes
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{
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CTimeIndexedList<T>::iterator it=theList.begin();
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for (it;it!=theList.end();++it)
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{
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CTimeIndexedList<T>::listtype lt=*it;
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}
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}
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*/
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CTimeIndexedList<T>::iterator it=theList.begin();
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for (it;it!=theList.end();++it)
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{
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time_t start=it->start;
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time_t end=it->end;
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T& bucket=it->data;
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if (end==PENDING)
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{
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end=endTime;
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if (end==0)
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{
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g_pApp->fatalError("Time flow error, make sure your log file\n");
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}
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}
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accum[bucket]+=(end-start);
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}
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return accum;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CTimeIndexedList<T>::add
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// Purpose:
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// Input: a -
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// b -
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//------------------------------------------------------------------------------------------------------
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template<class T>
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void CTimeIndexedList<T>::add(time_t a,T b)
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{
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bool lastIsB=false;
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bool firstElement=false;
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listtype insertme;
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insertme.data=b;
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insertme.start=a;
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insertme.end=PENDING;
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if (!theList.empty())
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{
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//find the last element and fix up its end-time (if it's pending)
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CTimeIndexedList<T>::iterator last=theList.end();
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last--;
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listtype lt=*last;
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if (last->end==PENDING && last->data!=b)
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last->end=insertme.start;
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}
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//add the new element!
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theList.push_back(insertme);
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if (a > endTime)
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endTime=a;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CTimeIndexedList::atTime
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// Purpose: returns the element whose time index is the closest to and less than or
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// equal to the queried time
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// Input: tm - the time that is being queried
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// Output: T, the element
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//------------------------------------------------------------------------------------------------------
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template <class T>
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T CTimeIndexedList<T>::atTime(time_t tm,T errorvalue)
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{
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CTimeIndexedList<T>::iterator it;
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if (theList.empty())
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return errorvalue;
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//nothing exists here!
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if (tm < theList.begin()->start)
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return errorvalue;
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for (it=theList.begin();it!=theList.end();++it)
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{
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time_t mark=it->start;
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time_t markend=it->end;
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if (tm >= mark && tm < markend)
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return it->data;
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if (tm >= mark && markend == PENDING)
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return it->data;
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}
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return errorvalue;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CTimeIndexedList::favourite
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// Purpose: returns the element that spans the most time
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// Output: T, the element
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//------------------------------------------------------------------------------------------------------
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template <class T>
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T CTimeIndexedList<T>::favourite(T errorvalue)
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{
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if (theList.empty())
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return errorvalue;
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CTimeIndexedList<T>::accumulator accum=accumulate();
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//now scan that intermediate map, and determine the element with the longest duration
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CTimeIndexedList<T>::accumulatorIterator accumiter=accum.begin();
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time_t maxtime=0;
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CTimeIndexedList<T>::accumulatorIterator fave=accumiter;
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T t= fave->first;
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for (accumiter;accumiter!=accum.end();++accumiter)
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{
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t= fave->first;
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time_t clicksPlayed=accumiter->second;
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if (clicksPlayed> maxtime)
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{
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maxtime=clicksPlayed;
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fave=accumiter;
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}
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}
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T ttt= fave->first;
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return ttt;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CTimeIndexedList::contains
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// Purpose: returns true if the element is in the list
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// Input: t, the element value that we're querying
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// Output: Returns true if the element was in the list
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//------------------------------------------------------------------------------------------------------
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template <class T>
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bool CTimeIndexedList<T>::contains(const T& t)
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{
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CTimeIndexedList<T>::iterator it=theList.begin();
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for (it=theList.begin();it!=theList.end();++it)
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{
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if (it->data==t)
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return true;
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}
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return false;
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}
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template <class T>
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time_t CTimeIndexedList<T>::howLong(const T& t)
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{
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if (theList.begin()==theList.end())
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return 0;
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CTimeIndexedList<T>::accumulator accum=accumulate(); //maps from a value of T, to the time that value was played
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return accum[t];
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}
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template <class T>
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CTimeIndexedList<T>::iterator CTimeIndexedList<T>::begin()
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{
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return theList.begin();
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}
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template <class T>
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CTimeIndexedList<T>::iterator CTimeIndexedList<T>::end()
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{
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return theList.end();
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}
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template <class T>
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int CTimeIndexedList<T>::size()
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{
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return theList.size();
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}
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template <class T>
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int CTimeIndexedList<T>::numDifferent()
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{
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if (theList.begin()==theList.end())
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return 0;
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//maps from a value of T, to the time that value was played
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CTimeIndexedList<T>::accumulator accum=accumulate();
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return accum.size();
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}
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template<class T>
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void CTimeIndexedList<T>::cut(time_t t)
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{
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if (t > endTime)
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endTime=t;
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if (!theList.empty())
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{
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//find the last element and fix up its end-time (if it's pending)
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CTimeIndexedList<T>::iterator last=theList.end();
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last--;
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if (last->end==PENDING)
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last->end=t;
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}
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}
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template<class T>
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void CTimeIndexedList<T>::remove(T b)
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{
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CTimeIndexedList<T>::iterator it=theList.begin();
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while(it!=theList.end())
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{
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if (it->data==b)
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it=theList.erase(it);
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else
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++it;
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}
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}
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template <class T>
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bool CTimeIndexedList<T>::anythingAtTime(time_t tm)
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{
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/*
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//iterate through for debugging purposes
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{
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CTimeIndexedList<T>::iterator it=theList.begin();
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for (it;it!=theList.end();++it)
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{
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CTimeIndexedList<T>::listtype lt=*it;
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}
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}
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*/
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CTimeIndexedList<T>::iterator it;
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if (theList.empty())
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return false;
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//nothing exists here!
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if (tm < theList.begin()->start)
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return false;
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for (it=theList.begin();it!=theList.end();++it)
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{
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time_t mark=it->start;
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time_t markend=it->end;
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if (tm >= mark && tm < markend)
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return true;
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}
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return false;
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}
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#endif // TIMEINDEXEDLIST_H
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