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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CServerContextMenu::CServerContextMenu(Panel *parent) : Menu(parent, "ServerContextMenu")
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CServerContextMenu::~CServerContextMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the menu
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//-----------------------------------------------------------------------------
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void CServerContextMenu::ShowMenu(
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Panel *target,
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unsigned int serverID,
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bool showConnect,
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bool showViewGameInfo,
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bool showRefresh,
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bool showAddToFavorites )
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{
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if (showConnect)
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{
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AddMenuItem("ConnectToServer", "#ServerBrowser_ConnectToServer", new KeyValues("ConnectToServer", "serverID", serverID), target);
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}
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if (showViewGameInfo)
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{
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AddMenuItem("ViewGameInfo", "#ServerBrowser_ViewServerInfo", new KeyValues("ViewGameInfo", "serverID", serverID), target);
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}
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if (showRefresh)
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{
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AddMenuItem("RefreshServer", "#ServerBrowser_RefreshServer", new KeyValues("RefreshServer", "serverID", serverID), target);
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}
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if (showAddToFavorites)
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{
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AddMenuItem("AddToFavorites", "#ServerBrowser_AddServerToFavorites", new KeyValues("AddToFavorites", "serverID", serverID), target);
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AddMenuItem("AddToBlacklist", "#ServerBrowser_AddServerToBlacklist", new KeyValues("AddToBlacklist", "serverID", serverID), target);
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}
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int x, y, gx, gy;
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input()->GetCursorPos(x, y);
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ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
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SetPos(x - gx, y - gy);
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SetVisible(true);
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}
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