mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 23:26:50 +00:00
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "pch_serverbrowser.h"
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CFriendsGames::CFriendsGames(vgui::Panel *parent) :
|
|
CBaseGamesPage(parent, "FriendsGames", eFriendsServer )
|
|
{
|
|
m_iServerRefreshCount = 0;
|
|
|
|
if ( !IsSteamGameServerBrowsingEnabled() )
|
|
{
|
|
m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
|
|
m_pConnect->SetEnabled( false );
|
|
m_pRefreshAll->SetEnabled( false );
|
|
m_pRefreshQuick->SetEnabled( false );
|
|
m_pAddServer->SetEnabled( false );
|
|
m_pFilter->SetEnabled( false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CFriendsGames::~CFriendsGames()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the game list supports the specified ui elements
|
|
//-----------------------------------------------------------------------------
|
|
bool CFriendsGames::SupportsItem(InterfaceItem_e item)
|
|
{
|
|
switch (item)
|
|
{
|
|
case FILTERS:
|
|
return true;
|
|
|
|
case GETNEWLIST:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the current refresh list is complete
|
|
//-----------------------------------------------------------------------------
|
|
void CFriendsGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
|
{
|
|
SetRefreshing(false);
|
|
m_pGameList->SortList();
|
|
m_iServerRefreshCount = 0;
|
|
|
|
if ( IsSteamGameServerBrowsingEnabled() )
|
|
{
|
|
// set empty message
|
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoFriendsServers");
|
|
}
|
|
|
|
BaseClass::RefreshComplete( hReq, response );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: opens context menu (user right clicked on a server)
|
|
//-----------------------------------------------------------------------------
|
|
void CFriendsGames::OnOpenContextMenu(int itemID)
|
|
{
|
|
// get the server
|
|
int serverID = GetSelectedServerID();
|
|
|
|
if ( serverID == -1 )
|
|
return;
|
|
|
|
// Activate context menu
|
|
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
|
|
menu->ShowMenu(this, serverID, true, true, true, true);
|
|
}
|