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64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_TFC_SPANNER_H
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#define WEAPON_TFC_SPANNER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_tfcbase.h"
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#include "weapon_tfc_crowbar.h"
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#if defined( CLIENT_DLL )
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#define CTFCSpanner C_TFCSpanner
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCSpanner class definition.
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// ----------------------------------------------------------------------------- //
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class CTFCSpanner : public CTFCCrowbar
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{
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public:
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DECLARE_CLASS( CTFCSpanner, CTFCCrowbar );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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public:
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CTFCSpanner();
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virtual void Precache();
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virtual TFCWeaponID GetWeaponID( void ) const;
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// CTFCCrowbar overrides.
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public:
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#ifdef GAME_DLL
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virtual void AxeHit( CBaseEntity *pHit, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects );
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#endif
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private:
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CTFCSpanner( const CTFCSpanner & ) {}
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};
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#endif // WEAPON_TFC_SPANNER_H
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