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125 lines
4.4 KiB
C++
125 lines
4.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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#include "cbase.h"
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#include "replay_gamestats_shared.h"
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#include "steamworks_gamestats.h"
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#if defined( CLIENT_DLL )
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#include "../client/replay/genericclassbased_replay.h"
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#include "replay/replayvideo.h"
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#include "replay/vgui/replaybrowserrenderdialog.h"
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#endif
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#include "replay/rendermovieparams.h"
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#include "replay/performance.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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CReplayGameStatsHelper::CReplayGameStatsHelper()
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{
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}
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void CReplayGameStatsHelper::UploadError( KeyValues *pData, bool bIncludeTimeField )
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{
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if ( bIncludeTimeField )
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{
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// pData->SetInt( "Time", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
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}
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GetSteamWorksSGameStatsUploader().AddStatsForUpload( pData );
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}
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CReplayGameStatsHelper &GetReplayGameStatsHelper()
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{
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static CReplayGameStatsHelper s_Instance;
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return s_Instance;
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}
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#if defined( CLIENT_DLL )
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void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderDataStart( const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg )
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{
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SW_ReplayStats_WriteRenderData( true, RenderParams, pDlg, NULL );
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}
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void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderDataEnd( const RenderMovieParams_t& RenderParams, const char *pEndReason )
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{
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SW_ReplayStats_WriteRenderData( false, RenderParams, NULL, pEndReason );
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}
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void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderData( bool bStarting, const RenderMovieParams_t& RenderParams,
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const CReplayRenderDialog *pDlg, const char *pEndReason/*=NULL*/ )
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{
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#if !defined( NO_STEAM )
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#if defined( REPLAY_ENABLED )
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static uint32 s_iReplayRenderCounter = 0;
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ReplayHandle_t hReplay = RenderParams.m_hReplay;
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CGenericClassBasedReplay *pReplay = GetGenericClassBasedReplay( hReplay );
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if ( !pReplay )
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return;
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KeyValues* pKVData = new KeyValues( "TF2ReplayRenders" );
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// Base settings/DB key.
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pKVData->SetInt( "RenderCounter", s_iReplayRenderCounter++ );
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pKVData->SetInt( "ReplayHandle", hReplay );
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pKVData->SetInt( "PeformanceIndex", RenderParams.m_iPerformance );
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// Dialog-specific
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if ( pDlg )
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{
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pKVData->SetInt( "ShowAdvancedChecked", pDlg->m_pShowAdvancedOptionsCheck->IsSelected() );
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pKVData->SetString( "CodecID", ReplayVideo_GetCodec( pDlg->m_pCodecCombo->GetActiveItem() ).m_pName );
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pKVData->SetInt( "RenderQualityPreset", pDlg->m_iQualityPreset );
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}
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// Render settings
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CFmtStr fmtResolution( "%ix%i", RenderParams.m_Settings.m_nWidth, RenderParams.m_Settings.m_nHeight );
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pKVData->SetInt( "QuitWhenDoneChecked", RenderParams.m_bQuitWhenFinished );
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pKVData->SetString( "ResolutionID", fmtResolution.Access() );
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pKVData->SetInt( "AAEnabled", RenderParams.m_Settings.m_bAAEnabled );
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pKVData->SetInt( "MotionBlurEnabled", RenderParams.m_Settings.m_bMotionBlurEnabled );
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pKVData->SetInt( "MotionBlurQuality", RenderParams.m_Settings.m_nMotionBlurQuality );
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pKVData->SetInt( "RenderQuality", RenderParams.m_Settings.m_nEncodingQuality);
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pKVData->SetInt( "ExportRawChecked", RenderParams.m_bExportRaw );
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pKVData->SetInt( "FPSUPF", RenderParams.m_Settings.m_FPS.GetUnitsPerFrame() );
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pKVData->SetInt( "FPSUPS", RenderParams.m_Settings.m_FPS.GetUnitsPerSecond() );
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// Replay content.
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pKVData->SetString( "MapID", pReplay->GetMapName() );
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pKVData->SetString( "PlayerClassID", pReplay->GetPlayerClass() );
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pKVData->SetInt( "ReplayLengthRealtime", pReplay->GetDeathTick() - pReplay->GetSpawnTick() );
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CReplayPerformance *pPerformance = pReplay->GetPerformance( RenderParams.m_iPerformance );
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if ( pPerformance )
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{
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int iPerformanceStartTick = pPerformance->HasInTick() ? pPerformance->GetTickIn() : pReplay->GetSpawnTick(),
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iPeformanceEndTick = pPerformance->HasOutTick() ? pPerformance->GetTickOut() : pReplay->GetDeathTick();
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pKVData->SetInt( "TakeLengthRealtime", iPeformanceEndTick - iPerformanceStartTick );
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}
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else
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{
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pKVData->SetInt( "TakeLengthRealtime", pReplay->GetDeathTick() - pReplay->GetSpawnTick() );
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}
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// Start or end time
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pKVData->SetInt( bStarting ? "StartRenderTime" : "EndRenderTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
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// Write end reason
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if ( !bStarting && pEndReason )
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{
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pKVData->SetString( "EndRenderReasonID", pEndReason );
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}
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GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
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#endif // REPLAY_ENABLED
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#endif // !defined( NO_STEAM )
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}
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#endif // defined( CLIENT_DLL )
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