mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-26 08:06:58 +00:00
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), Leon Hartwig, 2003
|
|
|
|
#include "cbase.h"
|
|
#include "basegrenade_shared.h"
|
|
|
|
#include "bot.h"
|
|
#include "bot_util.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
/// @todo Remove this nasty hack - CreateFakeClient() calls CBot::Spawn, which needs the profile and team
|
|
const BotProfile *g_botInitProfile = NULL;
|
|
int g_botInitTeam = 0;
|
|
|
|
//
|
|
// NOTE: Because CBot had to be templatized, the code was moved into bot.h
|
|
//
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
|
|
ActiveGrenade::ActiveGrenade( CBaseGrenade *grenadeEntity )
|
|
{
|
|
m_entity = grenadeEntity;
|
|
m_detonationPosition = grenadeEntity->GetAbsOrigin();
|
|
m_dieTimestamp = 0.0f;
|
|
m_radius = HEGrenadeRadius;
|
|
|
|
m_isSmoke = FStrEq( grenadeEntity->GetClassname(), "smokegrenade_projectile" );
|
|
if ( m_isSmoke )
|
|
{
|
|
m_radius = SmokeGrenadeRadius;
|
|
}
|
|
|
|
m_isFlashbang = FStrEq( grenadeEntity->GetClassname(), "flashbang_projectile" );
|
|
if ( m_isFlashbang )
|
|
{
|
|
m_radius = FlashbangGrenadeRadius;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Called when the grenade in the world goes away
|
|
*/
|
|
void ActiveGrenade::OnEntityGone( void )
|
|
{
|
|
if (m_isSmoke)
|
|
{
|
|
// smoke lingers after grenade is gone
|
|
const float smokeLingerTime = 4.0f;
|
|
m_dieTimestamp = gpGlobals->curtime + smokeLingerTime;
|
|
}
|
|
|
|
m_entity = NULL;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
void ActiveGrenade::Update( void )
|
|
{
|
|
if (m_entity != NULL)
|
|
{
|
|
m_detonationPosition = m_entity->GetAbsOrigin();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Return true if this grenade is valid
|
|
*/
|
|
bool ActiveGrenade::IsValid( void ) const
|
|
{
|
|
if ( m_isSmoke )
|
|
{
|
|
if ( m_entity == NULL && gpGlobals->curtime > m_dieTimestamp )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_entity == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
const Vector &ActiveGrenade::GetPosition( void ) const
|
|
{
|
|
// smoke grenades can vanish before the smoke itself does - refer to the detonation position
|
|
if (m_entity == NULL)
|
|
return GetDetonationPosition();
|
|
|
|
return m_entity->GetAbsOrigin();
|
|
}
|
|
|