mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-25 23:56:50 +00:00
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef BASECSGRENADE_PROJECTILE_H
|
|
#define BASECSGRENADE_PROJECTILE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "basegrenade_shared.h"
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
#define CBaseCSGrenadeProjectile C_BaseCSGrenadeProjectile
|
|
#else
|
|
class CCSWeaponInfo;
|
|
#endif
|
|
|
|
|
|
class CBaseCSGrenadeProjectile : public CBaseGrenade
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CBaseCSGrenadeProjectile, CBaseGrenade );
|
|
DECLARE_NETWORKCLASS();
|
|
|
|
virtual void Spawn();
|
|
|
|
|
|
public:
|
|
|
|
// This gets sent to the client and placed in the client's interpolation history
|
|
// so the projectile starts out moving right off the bat.
|
|
CNetworkVector( m_vInitialVelocity );
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
CBaseCSGrenadeProjectile() {}
|
|
CBaseCSGrenadeProjectile( const CBaseCSGrenadeProjectile& ) {}
|
|
virtual int DrawModel( int flags );
|
|
virtual void PostDataUpdate( DataUpdateType_t type );
|
|
|
|
float m_flSpawnTime;
|
|
#else
|
|
DECLARE_DATADESC();
|
|
|
|
virtual void PostConstructor( const char *className );
|
|
virtual ~CBaseCSGrenadeProjectile();
|
|
|
|
//Constants for all CS Grenades
|
|
static inline float GetGrenadeGravity() { return 0.4f; }
|
|
static inline const float GetGrenadeFriction() { return 0.2f; }
|
|
static inline const float GetGrenadeElasticity() { return 0.45f; }
|
|
|
|
//Think function to emit danger sounds for the AI
|
|
void DangerSoundThink( void );
|
|
|
|
virtual float GetShakeAmplitude( void ) { return 0.0f; }
|
|
virtual void Splash();
|
|
|
|
// Specify what velocity we want the grenade to have on the client immediately.
|
|
// Without this, the entity wouldn't have an interpolation history initially, so it would
|
|
// sit still until it had gotten a few updates from the server.
|
|
void SetupInitialTransmittedGrenadeVelocity( const Vector &velocity );
|
|
|
|
// [jpaquin] give grenade projectiles a link back to the type
|
|
// of weapon they are
|
|
CCSWeaponInfo *m_pWeaponInfo;
|
|
|
|
protected:
|
|
|
|
//Set the time to detonate ( now + timer )
|
|
void SetDetonateTimerLength( float timer );
|
|
|
|
private:
|
|
|
|
//Custom collision to allow for constant elasticity on hit surfaces
|
|
virtual void ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity );
|
|
|
|
float m_flDetonateTime;
|
|
#endif
|
|
};
|
|
|
|
|
|
#endif // BASECSGRENADE_PROJECTILE_H
|