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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ACHIEVEMENTSANDSTATSINTERFACE_H
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#define ACHIEVEMENTSANDSTATSINTERFACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Panel.h"
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#include "vgui_controls/Panel.h"
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#include "vgui_controls/PHandle.h"
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#include "vgui_controls/MenuItem.h"
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#include "vgui_controls/MessageDialog.h"
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#include "vgui/ISurface.h"
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class AchievementsAndStatsInterface
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{
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public:
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AchievementsAndStatsInterface() { }
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virtual void CreatePanel( vgui::Panel* pParent ) {}
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virtual void DisplayPanel() {}
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virtual void ReleasePanel() {}
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virtual int GetAchievementsPanelMinWidth( void ) const { return 0; }
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protected:
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//-----------------------------------------------------------------------------
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// Purpose: Positions a dialog on screen.
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//-----------------------------------------------------------------------------
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void PositionDialog(vgui::PHandle dlg)
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{
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if (!dlg.Get())
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return;
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int x, y, ww, wt, wide, tall;
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vgui::surface()->GetWorkspaceBounds( x, y, ww, wt );
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dlg->GetSize(wide, tall);
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// Center it, keeping requested size
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dlg->SetPos(x + ((ww - wide) / 2), y + ((wt - tall) / 2));
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}
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};
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#endif // ACHIEVEMENTSANDSTATSINTERFACE_H
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