mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 23:26:50 +00:00
350 lines
8.8 KiB
C++
350 lines
8.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "quakedef.h"
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#include "sv_client.h"
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#include "logofile_shared.h"
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#include "server.h"
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#include "filetransfermgr.h"
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#include "filesystem_engine.h"
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ConVar sv_logo_rate( "sv_logo_rate", "1024", 0, "How fast (bytes per second) the server sends logo files to clients." );
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class CPendingFile
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{
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public:
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CRC32_t m_nLogoFileCRC;
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bool m_bWaitingForServerToGetFile;
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};
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class CPerClientLogoInfo
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{
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public:
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CPerClientLogoInfo()
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{
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m_bLogoFileCRCValid = false;
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m_bSendFileInProgress = false;
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}
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// This client's logo info.
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bool m_bLogoFileCRCValid;
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int m_nLogoFileCRC;
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// Are we sending this client a file right now?
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bool m_bSendFileInProgress;
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// Files that this client has requested but we aren't able to send yet.
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CUtlVector<CPendingFile> m_PendingFiles;
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};
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class CServerFileTransferMgr : public CFileTransferMgr
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{
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public:
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virtual bool SendChunk( INetChannel *pDest, const void *pData, int len )
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{
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SVC_LogoFileData fileData;
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fileData.m_Data.CopyArray( (const char*)pData, len );
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return pDest->SendNetMsg( fileData, true );
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}
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virtual void OnSendCancelled( FileTransferID_t id )
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{
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}
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CGameClient* GetClientByNetChannel( INetChannel *pChan )
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{
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for ( int i=0; i < sv.clients.Count(); i++ )
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{
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CGameClient *pClient = sv.Client( i );
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if ( pClient && pClient->GetNetChannel() == pChan )
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return pClient;
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}
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return NULL;
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}
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virtual void OnFinishedSending(
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INetChannel *pDest,
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const void *pUserData,
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int userDataLen,
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FileTransferID_t id )
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{
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// Start sending the next file to this guy.
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CGameClient *pClient = GetClientByNetChannel( pDest );
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if ( pClient )
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{
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pClient->m_pLogoInfo->m_bSendFileInProgress = false;
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UpdatePendingFiles();
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}
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else
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{
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Warning( "OnFinishedSending: can't get CGameClient from INetChannel.\n" );
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}
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}
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virtual void OnFileReceived(
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INetChannel *pChan,
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const void *pUserData,
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int userDataLength,
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const char *pFileData,
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int fileLength )
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{
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// Ok, now the server has received a file the client sent. First, validate the VTF.
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if ( !LogoFile_IsValidVTFFile( pFileData, fileLength ) )
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{
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Warning( "CServerFileTransferMgr::OnFileReceived: received an invalid logo file from a client.\n" );
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return;
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}
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if ( userDataLength < sizeof( CRC32_t ) )
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{
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Warning( "CServerFileTransferMgr::OnFileReceived: invalid userDataLength (%d).\n", userDataLength );
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}
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CRC32_t crcValue = *((CRC32_t*)pUserData);
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// Save this file in our cache.
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if ( SaveCRCFileToCache( crcValue, pFileData, fileLength ) )
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{
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// Start transfers to any clients that we can now.
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MarkPendingFilesWithCRC( crcValue );
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UpdatePendingFiles();
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}
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}
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// If any clients are waiting on this file, mark them so they know they can be sent the file now.
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void MarkPendingFilesWithCRC( CRC32_t crcValue )
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{
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for ( int i=0; i < sv.clients.Count(); i++ )
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{
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CGameClient *pClient = sv.Client( i );
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if ( !pClient || !pClient->m_pLogoInfo )
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continue;
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for ( int i=0; i < pClient->m_pLogoInfo->m_PendingFiles.Count(); i++ )
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{
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CPendingFile *pFile = &pClient->m_pLogoInfo->m_PendingFiles[i];
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if ( pFile->m_nLogoFileCRC == crcValue )
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pFile->m_bWaitingForServerToGetFile = false;
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}
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}
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}
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bool SaveCRCFileToCache( CRC32_t crcValue, const void *pFileData, int fileLength )
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{
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CLogoFilename logohex( crcValue, true );
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FileHandle_t hFile = g_pFileSystem->Open( logohex.m_Filename, "wb" );
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if ( hFile == FILESYSTEM_INVALID_HANDLE )
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{
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Warning( "SaveCRCFileToCache: couldn't open '%s' for writing.\n", logohex.m_Filename );
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return false;
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}
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else
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{
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int writeRet = g_pFileSystem->Write( pFileData, fileLength, hFile );
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g_pFileSystem->Close( hFile );
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// If we couldn't write it, then delete it.
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if ( writeRet == fileLength )
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{
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return true;
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}
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else
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{
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Warning( "SaveCRCFileToCache: couldn't write data (%d should be %d).\n", writeRet, fileLength );
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return false;
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}
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}
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}
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void UpdatePendingFiles()
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{
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CUtlVector<char> fileData;
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CRC32_t lastCRC = 0;
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// Find clients who want to receive this file.
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for ( int i=0; i < sv.clients.Count(); i++ )
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{
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CGameClient *pClient = sv.Client( i );
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if ( !pClient || !pClient->m_pLogoInfo )
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continue;
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// Are we already sending the client a file?
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if ( pClient->m_pLogoInfo->m_bSendFileInProgress )
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continue;
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for ( int iFile=0; iFile < pClient->m_pLogoInfo->m_PendingFiles.Count(); iFile++ )
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{
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CPendingFile *pFile = &pClient->m_pLogoInfo->m_PendingFiles[iFile];
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// If we still have to wait for the server to get this file, then stop.
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if ( pFile->m_bWaitingForServerToGetFile )
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continue;
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pClient->m_pLogoInfo->m_PendingFiles.Remove( iFile );
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// Load the file, if we haven't already.
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if ( fileData.Count() == 0 || lastCRC != pFile->m_nLogoFileCRC )
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{
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// Remember the last CRC so we don't have to reopen the file if
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// this one is going to a bunch of clients in a row.
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lastCRC = pFile->m_nLogoFileCRC;
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if ( !LogoFile_ReadFile( pFile->m_nLogoFileCRC, fileData ) )
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break;
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}
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StartSending(
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pClient->GetNetChannel(),
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&lastCRC,
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sizeof( lastCRC ),
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fileData.Base(),
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fileData.Count(),
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sv_logo_rate.GetInt()
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);
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pClient->m_pLogoInfo->m_bSendFileInProgress = true;
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break;
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}
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}
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}
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};
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CServerFileTransferMgr g_ServerFileTransferMgr;
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bool SV_LogoFile_HasLogoFile( CRC32_t crcValue )
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{
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CLogoFilename logohex( crcValue, true );
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return g_pFileSystem->FileExists( logohex.m_Filename );
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}
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PROCESS_MSG_SERVER( CLC_LogoFileData )
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{
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g_ServerFileTransferMgr.HandleReceivedData( m_Client->GetNetChannel(), m_Data.Base(), m_Data.Count() );
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return true;
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} };
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PROCESS_MSG_SERVER( CLC_LogoFileRequest )
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{
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// The client is requesting that we send it a specific logo file.
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int index = m_Client->m_pLogoInfo->m_PendingFiles.AddToTail();
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CPendingFile &file = m_Client->m_pLogoInfo->m_PendingFiles[index];
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file.m_nLogoFileCRC = m_nLogoFileCRC;
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file.m_bWaitingForServerToGetFile = SV_LogoFile_HasLogoFile( file.m_nLogoFileCRC );
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// Start sending it if it's time..
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g_ServerFileTransferMgr.UpdatePendingFiles();
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return true;
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} };
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CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo()
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{
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CPerClientLogoInfo *pInfo = new CPerClientLogoInfo;
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pInfo->m_bLogoFileCRCValid = false;
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return pInfo;
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}
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void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo )
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{
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delete pInfo;
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}
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void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient )
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{
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g_ServerFileTransferMgr.HandleClientDisconnect( pClient->GetNetChannel() );
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}
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void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient )
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{
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REGISTER_MSG_SERVER( CLC_LogoFileRequest );
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}
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bool SV_LogoFile_IsDownloadingLogoFile( CRC32_t crcValue )
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{
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for ( int i=g_ServerFileTransferMgr.FirstIncoming(); i != g_ServerFileTransferMgr.InvalidIncoming(); i=g_ServerFileTransferMgr.NextIncoming( i ) )
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{
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const void *pData;
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int dataLen;
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g_ServerFileTransferMgr.GetIncomingUserData( i, pData, dataLen );
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CRC32_t *pTestValue = (CRC32_t*)pData;
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if ( *pTestValue == crcValue )
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return true;
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}
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return false;
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}
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void SV_LogoFile_OnConnect( CGameClient *pSenderClient, bool bValid, CRC32_t crcValue )
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{
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pSenderClient->m_pLogoInfo->m_bLogoFileCRCValid = bValid;
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pSenderClient->m_pLogoInfo->m_nLogoFileCRC = crcValue;
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if ( bValid )
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{
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// Does the server need this file? If so, request it.
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if ( !SV_LogoFile_HasLogoFile( crcValue ) && !SV_LogoFile_IsDownloadingLogoFile( crcValue ) )
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{
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SVC_LogoFileRequest fileRequest;
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fileRequest.m_nLogoFileCRC = crcValue;
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if ( !pSenderClient->SendNetMsg( fileRequest, true ) )
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{
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Host_Error( "SV_LogoFile_OnConnect: Reliable broadcast message would overflow client" );
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return;
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}
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}
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// Tell all clients (except the sending client) about this logo.
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SVC_LogoFileCRC logoNotify;
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logoNotify.m_nLogoFileCRC = crcValue;
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for ( int i=0; i < sv.clients.Count(); i++ )
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{
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CGameClient *pClient = sv.Client( i );
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if ( !pClient || pClient == pSenderClient )
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continue;
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bool bReliable = true;
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if ( !pClient->SendNetMsg( logoNotify, bReliable ) )
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{
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Host_Error( "SV_LogoFile_OnConnect: Reliable broadcast message would overflow client" );
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return;
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}
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}
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}
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// Also, tell this client about all other client CRCs so it can aks for the one it needs.
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for ( int i=0; i < sv.clients.Count(); i++ )
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{
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CGameClient *pClient = sv.Client( i );
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if ( !pClient || pClient == pSenderClient || !pClient->m_pLogoInfo->m_bLogoFileCRCValid )
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continue;
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SVC_LogoFileCRC logoNotify;
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logoNotify.m_nLogoFileCRC = pClient->m_pLogoInfo->m_nLogoFileCRC;
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bool bReliable = true;
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if ( !pSenderClient->SendNetMsg( logoNotify, bReliable ) )
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{
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Host_Error( "SV_LogoFile_OnConnect: Reliable broadcast message would overflow client" );
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return;
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}
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}
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}
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