mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 23:26:50 +00:00
42 lines
1023 B
C
42 lines
1023 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef GL_MODEL_H
|
|
#define GL_MODEL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
struct mnode_t;
|
|
struct mleaf_t;
|
|
struct mtexinfo_t;
|
|
typedef struct mtexdata_s mtexdata_t;
|
|
struct model_t;
|
|
|
|
struct dvis_t;
|
|
struct dworldlight_t;
|
|
struct decallist_t;
|
|
|
|
void Map_VisClear( void );
|
|
void Map_VisSetup( model_t *worldmodel, int visorigincount, const Vector origins[], bool forcenovis, unsigned int &returnFlags );
|
|
byte *Map_VisCurrent( void );
|
|
int Map_VisCurrentCluster( void );
|
|
bool Map_VisForceFullSky();
|
|
// reconstruct the ambient lighting for a leaf at the given position in worldspace
|
|
void Mod_LeafAmbientColorAtPos( Vector *pOut, const Vector &pos, int leafIndex );
|
|
|
|
extern int DecalListCreate( decallist_t *pList );
|
|
|
|
extern int r_visframecount;
|
|
|
|
#include "modelloader.h"
|
|
|
|
#endif // GL_MODEL_H
|