mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 23:26:50 +00:00
355 lines
7.3 KiB
C++
355 lines
7.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#if defined( REPLAY_ENABLED )
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#include "replay/ienginereplay.h"
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#include "replay/replayutils.h"
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#include "client.h"
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#include "server.h"
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#include "cl_demo.h"
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#include "ivideomode.h"
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#include "replayserver.h"
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#include "cl_steamauth.h"
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#include "host_state.h"
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#include "globalvars_base.h"
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#include "vgui_baseui_interface.h"
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#include "replay_internal.h"
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#include "sv_steamauth.h"
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#include "lzss.h"
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#include "checksum_engine.h"
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#if !defined( DEDICATED )
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#include "con_nprint.h"
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#include "net_chan.h"
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#include "download.h"
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#include "audio/public/snd_device.h"
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#include "audio/private/snd_wave_temp.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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class CEngineReplay : public IEngineReplay
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{
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public:
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virtual bool IsSupportedModAndPlatform()
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{
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return Replay_IsSupportedModAndPlatform();
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}
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virtual const char *GetGameDir()
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{
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return com_gamedir;
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}
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virtual float GetHostTime()
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{
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return host_time;
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}
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virtual int GetHostTickCount()
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{
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return host_tickcount;
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}
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virtual int TimeToTicks( float flTime )
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{
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return TIME_TO_TICKS( flTime );
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}
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virtual float TicksToTime( int nTick )
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{
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return TICKS_TO_TIME( nTick );
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}
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virtual void Cbuf_AddText( const char *pCmd )
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{
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::Cbuf_AddText( pCmd );
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}
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virtual void Cbuf_Execute()
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{
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::Cbuf_Execute();
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}
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virtual void Host_Disconnect( bool bShowMainMenu )
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{
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::Host_Disconnect( bShowMainMenu );
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}
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virtual void HostState_Shutdown()
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{
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::HostState_Shutdown();
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}
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virtual const char *GetModDir()
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{
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return COM_GetModDirectory();
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}
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virtual bool CopyFile( const char *pSource, const char *pDest )
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{
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return COM_CopyFile( pSource, pDest );
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}
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virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen )
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{
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return COM_BufferToBufferCompress( pDest, pDestLen, pSource, nSourceLen );
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}
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virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen )
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{
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return COM_BufferToBufferDecompress( pDest, pDestLen, pSource, nSourceLen );
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}
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virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] )
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{
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return ::MD5_Hash_Buffer( pDigest, pBuffer, nSize, pSeed != NULL, pSeed );
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}
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virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header )
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{
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V_memset( &header, 0, sizeof( header ) );
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CDemoFile demofile;
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if ( !demofile.Open( pFilename, true ) )
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return false;
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demofile.ReadDemoHeader();
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V_memcpy( &header, &demofile.m_DemoHeader, sizeof( header ) );
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return true;
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}
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virtual IReplayServer *GetReplayServer()
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{
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return replay;
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}
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virtual IServer *GetReplayServerAsIServer()
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{
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return replay;
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}
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virtual IServer *GetGameServer()
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{
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if ( sv.IsDedicated() )
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{
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return &sv;
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}
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return NULL;
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}
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virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize )
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{
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if ( !replay )
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{
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AssertMsg( 0, "Why is this being called when replay is inactive?" );
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*ppSessionBuffer = NULL;
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*pSize = 0;
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return false;
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}
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*ppSessionBuffer = (uint8 *)replay->m_DemoRecorder.m_DemoFile.m_pBuffer->Base();
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*pSize = replay->m_DemoRecorder.m_DemoFile.m_pBuffer->TellPut();
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return true;
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}
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virtual void ResetReplayRecordBuffer()
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{
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replay->m_DemoRecorder.m_DemoFile.m_pBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, 0 );
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}
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virtual bool IsDedicated()
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{
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return sv.IsDedicated();
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}
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virtual demoheader_t *GetReplayDemoHeader()
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{
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return &replay->m_DemoRecorder.m_DemoFile.m_DemoHeader;
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}
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virtual void RecalculateTags()
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{
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sv.RecalculateTags();
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}
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virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize )
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{
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netadr_t adr;
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if ( !NET_StringToAdr( pHostname, &adr ) )
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return false;
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V_strncpy( pOut, adr.ToString( true ), nOutSize );
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return true;
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}
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};
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//-----------------------------------------------------------------------------
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#if !defined( DEDICATED )
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class CEngineClientReplay : public IEngineClientReplay
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{
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public:
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virtual float GetLastServerTickTime()
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{
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return TIME_TO_TICKS( cl.m_flLastServerTickTime );
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}
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virtual const char *GetLevelName()
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{
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return cl.m_szLevelFileName;
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}
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virtual const char *GetLevelNameShort()
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{
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return cl.m_szLevelBaseName;
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}
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virtual int GetPlayerSlot()
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{
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return cl.m_nPlayerSlot;
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}
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virtual bool IsPlayingReplayDemo()
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{
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extern IDemoPlayer *g_pReplayDemoPlayer;
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return demoplayer == g_pReplayDemoPlayer &&
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demoplayer->IsPlayingBack();
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}
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virtual INetChannel *GetNetChannel()
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{
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return cl.m_NetChannel;
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}
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virtual bool IsConnected()
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{
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return cl.IsConnected();
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}
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virtual bool IsListenServer()
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{
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return sv.IsActive();
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}
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virtual IClientEntityList *GetClientEntityList()
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{
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extern IClientEntityList *entitylist;
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return entitylist;
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}
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virtual IClientReplay *GetClientReplayInt()
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{
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extern IClientReplay *g_pClientReplay;
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return g_pClientReplay;
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}
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virtual uint32 GetClientSteamID()
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{
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CSteamID steamID = Steam3Client().SteamUser()->GetSteamID();
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return steamID.GetAccountID();
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}
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void Con_NPrintf( int nPos, const char *pFormat, ... )
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{
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va_list argptr;
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char szText[4096];
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va_start ( argptr, pFormat );
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Q_vsnprintf( szText, sizeof( szText ), pFormat, argptr );
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va_end ( argptr );
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::Con_NPrintf( nPos, "%s", szText );
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}
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virtual CGlobalVarsBase *GetClientGlobalVars()
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{
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return &g_ClientGlobalVariables;
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}
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virtual void VGui_PlaySound( const char *pSound )
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{
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::VGui_PlaySound( pSound );
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}
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virtual void EngineVGui_ConfirmQuit()
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{
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EngineVGui()->ConfirmQuit();
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}
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virtual bool IsDemoPlayingBack()
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{
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return demoplayer->IsPlayingBack();
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}
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virtual int GetScreenWidth()
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{
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return videomode->GetModeStereoWidth();
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}
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virtual int GetScreenHeight()
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{
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return videomode->GetModeStereoHeight();
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}
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virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath )
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{
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return CL_IsGamePathValidAndSafeForDownload( pGamePath );
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}
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virtual bool IsInGame()
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{
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return cl.IsActive();
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}
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virtual void InitSoundRecord()
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{
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extern void SND_RecordInit();
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SND_RecordInit();
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}
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virtual void Wave_CreateTmpFile( const char *pFilename )
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{
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::WaveCreateTmpFile( pFilename, SOUND_DMA_SPEED, 16, 2 );
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}
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virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples )
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{
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::WaveAppendTmpFile( pFilename, pBuffer, 16, nNumSamples );
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}
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virtual void Wave_FixupTmpFile( const char *pFilename )
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{
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::WaveFixupTmpFile( pFilename );
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}
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};
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#endif // !defined( DEDICATED )
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//-----------------------------------------------------------------------------
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static CEngineReplay s_EngineReplay;
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IEngineReplay *g_pEngineReplay = &s_EngineReplay;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineReplay, IEngineReplay, ENGINE_REPLAY_INTERFACE_VERSION, s_EngineReplay );
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#if !defined( DEDICATED )
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static CEngineClientReplay s_EngineClientReplay;
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IEngineClientReplay *g_pEngineClientReplay = &s_EngineClientReplay;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineClientReplay, IEngineClientReplay, ENGINE_REPLAY_CLIENT_INTERFACE_VERSION, s_EngineClientReplay );
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#endif
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//-----------------------------------------------------------------------------
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#endif
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