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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( ISYS_H )
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#define ISYS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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class CDedicatedAppSystemGroup;
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abstract_class ISys
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{
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public:
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virtual ~ISys( void ) { }
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virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup ) = 0;
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virtual void Sleep( int msec ) = 0;
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virtual bool GetExecutableName( char *out ) = 0;
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virtual void ErrorMessage( int level, const char *msg ) = 0;
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virtual void WriteStatusText( char *szText ) = 0;
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virtual void UpdateStatus( int force ) = 0;
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virtual long LoadLibrary( char *lib ) = 0;
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virtual void FreeLibrary( long library ) = 0;
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virtual bool CreateConsoleWindow( void ) = 0;
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virtual void DestroyConsoleWindow( void ) = 0;
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virtual void ConsoleOutput ( char *string ) = 0;
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virtual char *ConsoleInput ( int index, char *buf, int buflen ) = 0;
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virtual void Printf( PRINTF_FORMAT_STRING const char *fmt, ...) FMTFUNCTION( 2, 3 ) = 0;
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};
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extern ISys *sys;
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#endif // ISYS_H
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