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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef IREPLAYPLAYERCACHE_H
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#define IREPLAYPLAYERCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
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//----------------------------------------------------------------------------------------
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abstract_class IReplayPlayerCache : public IBaseInterface
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{
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public:
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virtual bool Init() = 0;
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virtual void Shutdown() = 0;
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virtual void SetupPlayer( int nEntIndex ) = 0;
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virtual void DeletePlayerEntry( int nEntIndex ) = 0;
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virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0;
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virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0;
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virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0;
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virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0;
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virtual const char *GetPlayerClass( int nEntIndex ) = 0;
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virtual int GetPlayerSpawnTick( int nEntIndex ) = 0;
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virtual int GetPlayerDeathTick( int nEntIndex ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPLAYERCACHE_H
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